Player Matchup

Nemesis
Nemesis
Briannimal
Nemesis
Level 108
God Stats
4W - 5L
1,493 SR
Queue Stats
238W - 238L
1,501 Elo+
Solo
Amaterasu
Amaterasu
CDQLONA
Amaterasu
Level 96
God Stats
31W - 37L
1,541 SR
Queue Stats
793W - 749L
1,440 Elo+
Solo
Olorun
Olorun
Curlycurtfries1
Olorun
Level 62
God Stats
1W - 3L
1,160 SR
Queue Stats
52W - 65L
1,359 Elo+
Party 1
Ymir
Ymir
ZarrentheFolf
Ymir
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 165L
1,422 Elo+
Solo
Jing Wei
Jing Wei
localsucks
Jing Wei
Level 96
God Stats
3W - 1L
1,547 SR
Queue Stats
134W - 130L
1,423 Elo+
Party 1
Team Averages
Level 93
1,448 SR
1,429 Elo+

VS

Team Averages
Level 64
1,521 SR
1,385 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dr4k3n22
Chaac
Level 49
God Stats
3W - 5L
1,522 SR
Queue Stats
38W - 65L
1,307 Elo+
Solo
Loki
Loki
Hannabellz
Loki
Level 79
God Stats
25W - 16L
1,580 SR
Queue Stats
259W - 288L
1,359 Elo+
Solo
Zeus
Zeus
Jega83
Zeus
Level 40
God Stats
4W - 4L
1,500 SR
Queue Stats
419W - 456L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Briannimal
Nemesis
9
3 / 0 / 2
5,636
564
2,311
6,046
2,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
CDQLONA
Amaterasu
12
2 / 0 / 0
6,716
672
3,221
5,456
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 0 / 3
6,049
605
2,631
3,575
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 2
5,560
556
333
3,654
2,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
localsucks
Jing Wei
10
2 / 0 / 0
6,033
603
2,754
4,549
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 1 / 0
4,425
443
1,080
3,276
915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
 
Hachiman
7
0 / 0 / 0
4,153
415
2,237
3,316
822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Dr4k3n22
Chaac
2
0 / 0 / 0
3,586
359
268
743
200
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 3 / 0
4,160
416
1,345
7,359
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Jega83
Zeus
7
0 / 4 / 0
4,274
427
1,994
4,953
1,272
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
8
Kills
0
0
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Hachiman
 
Hachiman
0
0
0
0
W
Nemesis
Briannimal
Nemesis
3
0
2
4
W
Amaterasu
CDQLONA
Amaterasu
2
0
0
2
W
1
0
3
2.5
L
Chaac
Dr4k3n22
Chaac
0
0
0
0
L
0
3
0
0
L
Zeus
Jega83
Zeus
0
4
0
0
W
0
0
2
1
W
Jing Wei
localsucks
Jing Wei
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,250
Damage
6,924
23,280
Taken
19,647
10,305
Mitigated
5,092
9,166
Healing
4,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,080
539
27
692
3,276
915
0
404
2,780
0
19,018
L
Hachiman
 
Hachiman
2,237
1,287
0
970
3,316
822
0
249
3,027
0
15,596
W
Nemesis
Briannimal
Nemesis
2,311
505
0
535
6,046
2,029
409
97
5,949
0
27,378
W
Amaterasu
CDQLONA
Amaterasu
3,221
1,730
0
4,093
5,456
3,002
124
0
5,456
0
49,532
W
2,631
582
88
1,409
3,575
1,493
1,016
901
2,674
31,192
0
L
Chaac
Dr4k3n22
Chaac
268
0
0
250
743
200
0
0
743
0
2,624
L
1,345
312
0
2,359
7,359
1,883
0
254
7,083
0
16,285
L
Zeus
Jega83
Zeus
1,994
332
0
580
4,953
1,272
0
1,771
3,050
14,918
0
W
333
94
0
935
3,654
2,257
25
531
3,123
13,462
0
W
Jing Wei
localsucks
Jing Wei
2,754
2,521
0
2,106
4,549
1,524
3,381
465
4,084
0
33,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,994
Gold Earned
20,598
303
Minions Killed
130
0
Camps Cleared
0
966,522
Distance Traveled
667,627
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,425
443
38
4
0
141,207
0
L
Hachiman
4,153
415
19
2
0
134,988
3
W
Nemesis
5,636
564
49
5
0
226,036
2
W
Amaterasu
6,716
672
97
10
0
219,784
0
W
Olorun
6,049
605
58
6
0
187,369
0
L
Chaac
3,586
359
6
1
0
53,204
1
L
Loki
4,160
416
33
3
0
181,065
2
L
Zeus
4,274
427
34
3
0
157,163
0
W
Ymir
5,560
556
33
3
0
171,655
1
W
Jing Wei
6,033
603
66
7
0
161,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role