Player Matchup

Hun Batz
Hun Batz
Batrrr
Hun Batz
Level 71
God Stats
0W - 3L
1,200 SR
Queue Stats
3W - 18L
1,060 Elo+
Party 1
Baron Samedi
Baron Samedi
Manasy4
Baron Samedi
Level 42
God Stats
0W - 2L
1,461 SR
Queue Stats
3W - 17L
1,068 Elo+
Party 1
Ymir
Ymir
Perikl
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,127 Elo+
Party 1
Team Averages
Level 53
1,387 SR
1,085 Elo+

VS

Team Averages
Level 108
1,409 SR
1,363 Elo+
Nemesis
Nemesis
ElectricHall
Nemesis
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 93L
1,330 Elo+
Party 2
Aphrodite
Aphrodite
ScaryTerrysBalls
Aphrodite
Level 78
God Stats
1W - 3L
1,465 SR
Queue Stats
49W - 91L
1,338 Elo+
Party 2
Cupid
Cupid
TheOneArcane
Cupid
Level 127
God Stats
14W - 19L
1,261 SR
Queue Stats
232W - 297L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Batrrr
Hun Batz
15
3 / 6 / 4
10,652
627
14,488
19,298
9,069
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Manasy4
Baron Samedi
16
5 / 7 / 2
11,852
697
13,955
17,706
10,196
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
Perikl
Ymir
15
0 / 7 / 6
10,321
607
7,422
18,887
24,042
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElectricHall
Nemesis
16
3 / 4 / 13
11,448
673
8,884
22,914
16,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
18
3 / 2 / 16
12,378
728
13,194
14,150
7,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
14 / 2 / 5
13,857
815
23,292
17,693
7,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
54
8
Kills
20
20
Deaths
8
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Batrrr
Hun Batz
3
6
4
0.83
W
Nemesis
ElectricHall
Nemesis
3
4
13
2.38
L
Baron Samedi
Manasy4
Baron Samedi
5
7
2
0.86
L
Ymir
Perikl
Ymir
0
7
6
0.43
W
Aphrodite
3
2
16
5.5
W
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,865
Damage
45,370
55,891
Taken
54,757
43,307
Mitigated
31,023
7,433
Healing
30,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Batrrr
Hun Batz
14,488
2,591
0
2,118
19,298
9,069
0
3,930
14,856
0
45,049
W
Nemesis
ElectricHall
Nemesis
8,884
2,277
268
4,890
22,914
16,213
285
8,930
13,984
0
24,227
L
Baron Samedi
Manasy4
Baron Samedi
13,955
998
1,729
3,586
17,706
10,196
0
4,520
12,680
40,155
0
L
Ymir
Perikl
Ymir
7,422
944
0
0
18,887
24,042
0
4,169
13,999
29,433
0
W
Aphrodite
13,194
3,617
10,243
9,432
14,150
7,116
407
6,450
7,700
43,231
0
W
23,292
16,721
394
4,858
17,693
7,694
2,298
6,608
11,085
0
71,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,825
Gold Earned
37,683
166
Minions Killed
182
3
Camps Cleared
11
782,006
Distance Traveled
926,503
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,652
627
66
4
2
290,565
1
W
Nemesis
11,448
673
21
1
2
315,843
4
L
Baron Samedi
11,852
697
64
4
1
237,478
2
L
Ymir
10,321
607
36
2
0
253,963
4
W
Aphrodite
12,378
728
82
5
4
311,873
0
W
Cupid
13,857
815
79
5
5
298,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role