Player Matchup

Da Ji
Da Ji
Jawto
Da Ji
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,493 Elo+
Party 3
Rama
Rama
Kopfkino_075
Rama
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 165L
1,401 Elo+
Party 2
Khepri
Khepri
RINO125
Khepri
Level 45
God Stats
2W - 2L
1,295 SR
Queue Stats
120W - 122L
1,422 Elo+
Party 2
Izanami
Izanami
Sonakooo
Izanami
Level 89
God Stats
3W - 2L
1,615 SR
Queue Stats
11W - 9L
1,482 Elo+
Party 3
Aphrodite
Aphrodite
boxer_075
Aphrodite
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 93L
1,386 Elo+
Party 2
Team Averages
Level 66
1,482 SR
1,437 Elo+

VS

Team Averages
Level 70
1,461 SR
1,299 Elo+
Artemis
Artemis
BEARZRKRS
Artemis
Level 18
God Stats
3W - 5L
1,572 SR
Queue Stats
4W - 8L
1,249 Elo+
Party 1
Hera
Hera
LSRB-Donatien
Hera
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,240 Elo+
Party 1
Ravana
Ravana
LSRB-JeanHubert
Ravana
Level 113
God Stats
0W - 1L
1,290 SR
Queue Stats
11W - 16L
1,227 Elo+
Party 1
Cthulhu
Cthulhu
Omegarka
Cthulhu
Level 80
God Stats
2W - 1L
1,510 SR
Queue Stats
16W - 16L
1,402 Elo+
Party 1
Vamana
Vamana
Oxem_Loki
Vamana
Level 53
God Stats
5W - 3L
1,434 SR
Queue Stats
67W - 84L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jawto
Da Ji
13
6 / 3 / 5
8,228
549
8,506
14,388
6,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 1
8,852
590
8,606
11,781
4,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
RINO125
Khepri
11
0 / 0 / 12
7,837
522
4,437
10,064
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Sonakooo
Izanami
15
9 / 2 / 0
9,835
656
10,386
9,731
3,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
boxer_075
Aphrodite
12
2 / 3 / 5
7,871
525
5,553
9,621
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BEARZRKRS
Artemis
9
0 / 4 / 3
5,561
371
3,690
9,360
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 5 / 3
6,676
445
9,266
7,049
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 4 / 1
7,504
500
8,521
10,281
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Omegarka
Cthulhu
10
2 / 4 / 1
6,776
452
4,652
13,737
8,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Oxem_Loki
Vamana
13
2 / 2 / 0
7,509
501
11,501
13,139
8,028
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
19
Kills
9
9
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
BEARZRKRS
Artemis
0
4
3
0.38
W
Da Ji
Jawto
Da Ji
6
3
5
2.83
W
2
1
1
2.5
L
1
5
3
0.5
L
4
4
1
1.13
L
Cthulhu
Omegarka
Cthulhu
2
4
1
0.63
L
Vamana
Oxem_Loki
Vamana
2
2
0
1
W
Khepri
RINO125
Khepri
0
0
12
6
W
Izanami
Sonakooo
Izanami
9
2
0
4.5
W
Aphrodite
boxer_075
Aphrodite
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,488
Damage
37,630
55,585
Taken
53,566
29,381
Mitigated
26,944
24,659
Healing
11,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BEARZRKRS
Artemis
3,690
2,523
0
1,632
9,360
2,498
0
1,285
8,075
0
18,584
W
Da Ji
Jawto
Da Ji
8,506
1,844
0
4,446
14,388
6,677
0
2,143
12,170
0
57,524
W
8,606
6,644
0
6,363
11,781
4,935
1,260
258
11,523
0
66,888
L
9,266
2,028
111
812
7,049
2,690
0
3,264
3,785
48,491
0
L
8,521
2,528
0
2,190
10,281
5,437
0
1,695
8,586
0
43,608
L
Cthulhu
Omegarka
Cthulhu
4,652
812
947
2,338
13,737
8,291
0
2,907
10,830
26,293
0
L
Vamana
Oxem_Loki
Vamana
11,501
4,038
0
3,024
13,139
8,028
0
839
12,300
0
53,458
W
Khepri
RINO125
Khepri
4,437
685
0
2,343
10,064
8,808
168
3,748
6,119
20,814
0
W
Izanami
Sonakooo
Izanami
10,386
6,754
0
2,855
9,731
3,922
3,162
1,815
7,892
0
88,400
W
Aphrodite
boxer_075
Aphrodite
5,553
982
3,095
5,557
9,621
5,039
175
5,130
3,963
48,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,623
Gold Earned
34,026
439
Minions Killed
306
0
Camps Cleared
0
1,293,196
Distance Traveled
1,391,336
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,561
371
27
2
0
245,810
0
W
Da Ji
8,228
549
86
6
0
283,422
1
W
Rama
8,852
590
114
8
0
234,277
1
L
Hera
6,676
445
77
5
0
260,082
0
L
Ravana
7,504
500
73
5
0
294,471
2
L
Cthulhu
6,776
452
40
3
0
274,252
0
L
Vamana
7,509
501
89
6
0
316,721
2
W
Khepri
7,837
522
33
2
0
258,072
0
W
Izanami
9,835
656
139
9
0
254,776
1
W
Aphrodite
7,871
525
67
4
0
262,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role