Player Matchup

Geb
Geb
Fallen27202
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 83L
1,425 Elo+
Solo
Yemoja
Yemoja
Fleesion
Yemoja
Level 106
God Stats
0W - 1L
1,265 SR
Queue Stats
31W - 32L
1,457 Elo+
Party 1
Ra
Ra
ansg24
Ra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,436 Elo+
Party 1
Hou Yi
Hou Yi
hub2005
Hou Yi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,496 Elo+
Party 2
Odin
Odin
kudlacz26
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,496 Elo+
Party 2
Team Averages
Level 49
1,453 SR
1,462 Elo+

VS

Team Averages
Level 63
1,533 SR
1,394 Elo+
King Arthur
King Arthur
BulbiGorno
King Arthur
Level 122
God Stats
2W - 4L
1,389 SR
Queue Stats
17W - 19L
1,518 Elo+
Party 3
Cerberus
Cerberus
Daltov-
Cerberus
Level 27
God Stats
1W - 1L
1,520 SR
Queue Stats
1W - 1L
1,245 Elo+
Party 3
Artemis
Artemis
Devil_May_Cry423
Artemis
Level 48
God Stats
27W - 17L
1,562 SR
Queue Stats
143W - 155L
1,462 Elo+
Party 4
Anubis
Anubis
GerbiIIe
Anubis
Level 63
God Stats
2W - 0L
1,807 SR
Queue Stats
3W - 8L
1,326 Elo+
Party 3
Nu Wa
Nu Wa
x-anti_alles-x
Nu Wa
Level 57
God Stats
7W - 9L
1,388 SR
Queue Stats
176W - 210L
1,420 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
10,936
994
8,999
29,048
27,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Fleesion
Yemoja
15
1 / 5 / 1
10,010
910
9,352
22,665
15,099
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
15
0 / 10 / 1
9,512
865
5,473
17,298
6,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
hub2005
Hou Yi
15
0 / 0 / 1
9,696
881
9,770
6,225
2,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
15
0 / 2 / 2
9,554
869
5,662
16,746
13,170
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

116

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BulbiGorno
King Arthur
17
6 / 1 / 8
11,230
1,021
19,475
11,928
14,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Daltov-
Cerberus
18
1 / 0 / 17
12,037
1,094
11,056
11,406
14,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 1 / 8
11,109
1,010
10,718
5,825
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
GerbiIIe
Anubis
18
10 / 0 / 9
12,240
1,113
34,394
10,444
7,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
1 / 0 / 11
10,757
978
10,623
4,006
2,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
73
2
Kills
20
20
Deaths
2
6
Assists
53
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BulbiGorno
King Arthur
6
1
8
10
W
Cerberus
Daltov-
Cerberus
1
0
17
9.5
W
2
1
8
6
L
1
3
1
0.5
L
Yemoja
Fleesion
Yemoja
1
5
1
0.3
W
Anubis
GerbiIIe
Anubis
10
0
9
14.5
L
Ra
0
10
1
0.05
L
Hou Yi
hub2005
Hou Yi
0
0
1
0.5
L
Odin
0
2
2
0.5
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,256
Damage
86,266
91,982
Taken
43,609
64,736
Mitigated
41,553
10,212
Healing
12,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BulbiGorno
King Arthur
19,475
2,723
0
0
11,928
14,414
0
6,423
5,505
0
27,442
W
Cerberus
Daltov-
Cerberus
11,056
687
0
3,336
11,406
14,903
0
4,904
6,502
23,212
0
W
10,718
6,287
0
585
5,825
2,811
0
3,276
2,549
0
32,596
L
8,999
847
0
4,449
29,048
27,791
0
16,736
11,888
22,864
0
L
Yemoja
Fleesion
Yemoja
9,352
1,743
2,918
2,421
22,665
15,099
0
13,147
9,380
37,753
0
W
Anubis
GerbiIIe
Anubis
34,394
1,809
0
7,784
10,444
7,378
0
6,527
3,917
64,713
0
L
Ra
5,473
542
385
39
17,298
6,187
0
12,572
4,654
16,129
0
L
Hou Yi
hub2005
Hou Yi
9,770
3,986
0
0
6,225
2,489
0
2,772
3,441
0
32,861
L
Odin
5,662
1,133
0
0
16,746
13,170
0
10,038
6,546
241
13,425
W
10,623
3,626
176
848
4,006
2,047
0
2,846
1,160
29,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,708
Gold Earned
57,373
168
Minions Killed
239
3
Camps Cleared
12
858,648
Distance Traveled
969,915
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,230
1,021
16
1
1
206,675
0
W
Cerberus
12,037
1,094
26
2
0
209,958
0
W
Artemis
11,109
1,010
58
5
11
182,311
0
L
Geb
10,936
994
19
2
0
203,598
0
L
Yemoja
10,010
910
52
5
0
166,693
0
W
Anubis
12,240
1,113
80
7
0
178,866
0
L
Ra
9,512
865
30
3
0
155,942
0
L
Hou Yi
9,696
881
55
5
1
149,334
0
L
Odin
9,554
869
12
1
2
183,081
2
W
Nu Wa
10,757
978
59
5
0
192,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role