Player Matchup

Ganesha
Ganesha
ChefTheKhep
Ganesha
Level 93
God Stats
12W - 4L
1,699 SR
Queue Stats
575W - 240L
1,723 Elo+
Party 2
Pele
Pele
FckDisSit
Pele
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 196L
1,485 Elo+
Solo
Sol
Sol
Khemicool
Sol
Level 27
God Stats
5W - 3L
1,206 SR
Queue Stats
264W - 67L
1,790 Elo+
Party 2
Team Averages
Level 77
1,468 SR
1,666 Elo+

VS

Team Averages
Level 81
1,513 SR
1,523 Elo+
Zeus
Zeus
 
Zeus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Swerving
Mulan
Level 18
God Stats
8W - 7L
1,539 SR
Queue Stats
45W - 32L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChefTheKhep
Ganesha
13
0 / 1 / 19
8,631
863
3,715
9,320
10,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
12
5 / 1 / 12
8,319
832
10,187
10,047
5,119
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
14 / 0 / 4
9,940
994
16,342
11,497
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 8 / 1
6,670
667
10,490
9,716
4,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
 
Da Ji
9
1 / 4 / 1
6,161
616
4,530
9,976
5,646
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mulan
Swerving
Mulan
9
0 / 7 / 2
6,008
601
6,697
14,223
12,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
19
Kills
2
2
Deaths
19
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
8
1
0.19
L
Da Ji
 
Da Ji
1
4
1
0.38
W
Ganesha
ChefTheKhep
Ganesha
0
1
19
9.5
W
Pele
5
1
12
11
W
14
0
4
16
L
Mulan
Swerving
Mulan
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,244
Damage
21,717
30,864
Taken
33,915
20,313
Mitigated
22,108
11,612
Healing
3,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,490
3,590
92
925
9,716
4,234
0
7,285
2,431
25,779
1,688
L
Da Ji
 
Da Ji
4,530
1,228
0
250
9,976
5,646
0
6,186
3,790
0
10,666
W
Ganesha
ChefTheKhep
Ganesha
3,715
510
0
2,256
9,320
10,181
107
2,695
6,572
16,295
0
W
Pele
10,187
2,638
0
2,490
10,047
5,119
0
3,222
6,650
0
26,723
W
16,342
8,016
405
6,461
11,497
5,013
2,173
4,000
7,257
44,157
0
L
Mulan
Swerving
Mulan
6,697
588
402
2,073
14,223
12,228
0
6,907
7,316
0
13,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,890
Gold Earned
18,839
110
Minions Killed
68
6
Camps Cleared
3
612,038
Distance Traveled
460,061
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,670
667
38
4
2
132,701
3
L
Da Ji
6,161
616
16
2
1
169,399
0
W
Ganesha
8,631
863
1
0
0
199,121
0
W
Pele
8,319
832
39
4
2
219,578
3
W
Sol
9,940
994
70
7
4
193,339
1
L
Mulan
6,008
601
14
1
0
157,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role