Player Matchup

Medusa
Medusa
JediMasterCamPo
Medusa
Level 84
God Stats
5W - 3L
1,506 SR
Queue Stats
15W - 13L
1,444 Elo+
Solo
Osiris
Osiris
Mercenario1513
Osiris
Level 57
God Stats
3W - 8L
1,290 SR
Queue Stats
122W - 198L
1,313 Elo+
Solo
Ra
Ra
UnsnaggedWall48
Ra
Level 75
God Stats
5W - 9L
1,342 SR
Queue Stats
153W - 201L
1,321 Elo+
Solo
Team Averages
Level 72
1,379 SR
1,359 Elo+

VS

Team Averages
Level 103
1,502 SR
1,371 Elo+
Fenrir
Fenrir
SQ_JamiLoL
Fenrir
Level 100
God Stats
2W - 1L
1,541 SR
Queue Stats
14W - 16L
1,415 Elo+
Solo
Anubis
Anubis
TonyPB20Yeah
Anubis
Level 86
God Stats
11W - 13L
1,451 SR
Queue Stats
81W - 80L
1,295 Elo+
Solo
Cthulhu
Cthulhu
oTGFoDarkRider
Cthulhu
Level 122
God Stats
16W - 25L
1,514 SR
Queue Stats
17W - 28L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,151
650
8,264
8,431
3,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 1 / 1
7,105
646
7,731
7,448
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 0
7,139
649
6,204
8,449
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SQ_JamiLoL
Fenrir
14
8 / 0 / 3
8,789
799
8,067
9,801
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
12
2 / 1 / 5
7,461
678
5,549
7,713
4,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 2 / 10
7,863
715
6,482
17,088
10,105
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
11
11
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
1
1
1
1.5
W
Fenrir
SQ_JamiLoL
Fenrir
8
0
3
9.5
W
Anubis
2
1
5
4.5
L
1
5
0
0.2
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,199
Damage
20,098
24,328
Taken
34,602
12,300
Mitigated
20,813
2,760
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,264
3,398
0
411
8,431
3,277
180
3,315
4,879
0
16,743
L
7,731
1,722
245
954
7,448
5,583
164
3,886
3,407
0
12,582
W
Fenrir
SQ_JamiLoL
Fenrir
8,067
1,902
0
1,758
9,801
6,288
0
2,306
7,277
0
29,311
W
Anubis
5,549
234
67
2,292
7,713
4,420
0
989
6,557
20,012
0
L
6,204
1,748
288
862
8,449
3,440
240
4,881
3,398
28,695
0
W
6,482
332
420
5,797
17,088
10,105
0
3,570
13,095
21,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,395
Gold Earned
24,113
99
Minions Killed
117
1
Camps Cleared
8
610,061
Distance Traveled
630,810
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,151
650
22
2
0
202,055
4
L
Osiris
7,105
646
9
1
0
233,607
0
W
Fenrir
8,789
799
43
4
8
233,497
3
W
Anubis
7,461
678
39
4
0
199,232
0
L
Ra
7,139
649
68
6
1
174,399
2
W
Cthulhu
7,863
715
35
3
0
198,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role