Player Matchup

Cupid
Cupid
AwesomeTeddy043
Cupid
Level 45
God Stats
4W - 2L
1,497 SR
Queue Stats
85W - 95L
1,379 Elo+
Party 1
Pele
Pele
Dopesorcerer
Pele
Level 146
God Stats
17W - 15L
1,432 SR
Queue Stats
250W - 323L
1,310 Elo+
Party 1
Sun Wukong
Sun Wukong
SneakyGhost79
Sun Wukong
Level 58
God Stats
17W - 11L
1,690 SR
Queue Stats
285W - 347L
1,311 Elo+
Party 1
Cthulhu
Cthulhu
mo_69mo
Cthulhu
Level 47
God Stats
3W - 4L
1,342 SR
Queue Stats
170W - 199L
1,289 Elo+
Solo
Ra
Ra
ya_yeet_dab20
Ra
Level 66
God Stats
26W - 20L
1,533 SR
Queue Stats
337W - 413L
1,337 Elo+
Party 1
Team Averages
Level 72
1,499 SR
1,325 Elo+

VS

Team Averages
Level 37
1,349 SR
1,286 Elo+
Izanami
Izanami
Hellsshadow069
Izanami
Level 48
God Stats
19W - 26L
1,449 SR
Queue Stats
163W - 177L
1,334 Elo+
Party 2
Ymir
Ymir
Sheph07
Ymir
Level 24
God Stats
9W - 12L
1,388 SR
Queue Stats
11W - 17L
1,251 Elo+
Party 3
Fenrir
Fenrir
Shepn021
Fenrir
Level 45
God Stats
1W - 5L
1,275 SR
Queue Stats
48W - 54L
1,303 Elo+
Party 3
Chang'e
Chang'e
WinnieTheGoo
Chang'e
Level 39
God Stats
1W - 4L
1,464 SR
Queue Stats
6W - 13L
1,263 Elo+
Solo
Chaac
Chaac
nerdywhiteboy22
Chaac
Level 27
God Stats
35W - 33L
1,170 SR
Queue Stats
217W - 258L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
7,047
440
6,448
9,254
3,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

14
9 / 2 / 5
8,848
553
13,371
13,843
5,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sun Wukong
SneakyGhost79
Sun Wukong
11
2 / 2 / 7
7,457
466
8,297
16,738
11,207
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
mo_69mo
Cthulhu
11
2 / 0 / 9
7,547
472
5,785
8,267
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 2 / 6
7,588
474
10,929
8,344
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 4
6,539
409
5,778
9,206
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Sheph07
Ymir
9
1 / 6 / 2
6,565
410
4,794
16,792
11,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Shepn021
Fenrir
10
2 / 4 / 2
6,550
409
5,490
12,900
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
WinnieTheGoo
Chang'e
10
0 / 2 / 4
6,404
400
6,938
10,768
3,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 1
8,382
524
17,281
16,441
17,414
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
17
Kills
7
7
Deaths
17
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
9
2
5
5.75
L
1
4
4
0.75
L
Ymir
Sheph07
Ymir
1
6
2
0.33
L
Fenrir
Shepn021
Fenrir
2
4
2
0.75
W
Sun Wukong
SneakyGhost79
Sun Wukong
2
2
7
2.75
L
Chang'e
WinnieTheGoo
Chang'e
0
2
4
1
W
Cthulhu
mo_69mo
Cthulhu
2
0
9
6.5
L
3
1
1
3.5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,830
Damage
40,281
56,446
Taken
66,107
31,752
Mitigated
40,636
25,119
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,448
3,264
1,929
3,604
9,254
3,505
1,376
1,737
7,423
0
32,705
W
13,371
3,466
0
5,614
13,843
5,973
178
2,839
10,784
0
58,972
L
5,778
4,182
0
1,125
9,206
2,832
17
2,205
7,001
0
31,569
L
Ymir
Sheph07
Ymir
4,794
1,091
0
1,020
16,792
11,597
0
5,137
11,655
20,078
0
L
Fenrir
Shepn021
Fenrir
5,490
1,057
0
3,072
12,900
5,136
132
2,794
10,106
0
25,777
W
Sun Wukong
SneakyGhost79
Sun Wukong
8,297
1,019
0
3,306
16,738
11,207
0
2,413
14,101
0
40,599
L
Chang'e
WinnieTheGoo
Chang'e
6,938
459
1,112
5,036
10,768
3,657
0
3,143
7,625
41,512
0
W
Cthulhu
mo_69mo
Cthulhu
5,785
351
346
2,756
8,267
7,490
422
2,545
5,614
28,949
0
L
17,281
2,334
145
6,448
16,441
17,414
169
3,435
13,006
0
65,297
W
10,929
1,168
4,238
3,326
8,344
3,577
358
1,464
6,792
54,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,487
Gold Earned
34,440
334
Minions Killed
269
0
Camps Cleared
0
1,615,024
Distance Traveled
1,448,808
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,047
440
51
3
0
291,779
5
W
Pele
8,848
553
78
5
0
359,564
2
L
Izanami
6,539
409
55
3
0
266,732
5
L
Ymir
6,565
410
16
1
0
267,977
1
L
Fenrir
6,550
409
38
2
0
326,352
2
W
Sun Wukong
7,457
466
68
4
0
340,570
8
L
Chang'e
6,404
400
60
4
0
313,166
1
W
Cthulhu
7,547
472
34
2
0
304,344
0
L
Chaac
8,382
524
100
6
0
274,581
0
W
Ra
7,588
474
103
6
0
318,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role