Player Matchup

He Bo
He Bo
L33TSG000
He Bo
Level 143
God Stats
1W - 3L
1,522 SR
Queue Stats
196W - 151L
1,674 Elo+
Party 2
Jing Wei
Jing Wei
Wizkhaz
Jing Wei
Level 123
God Stats
3W - 3L
1,414 SR
Queue Stats
33W - 26L
1,550 Elo+
Party 2
Odin
Odin
oneblueleaf
Odin
Level 156
God Stats
2W - 1L
1,880 SR
Queue Stats
170W - 113L
1,630 Elo+
Solo
Team Averages
Level 141
1,605 SR
1,618 Elo+

VS

Team Averages
Level 130
1,536 SR
1,560 Elo+
Baba Yaga
Baba Yaga
Elchock
Baba Yaga
Level 108
God Stats
3W - 0L
1,715 SR
Queue Stats
185W - 155L
1,581 Elo+
Party 1
Atlas
Atlas
Mechatronier
Atlas
Level 127
God Stats
1W - 2L
1,249 SR
Queue Stats
100W - 76L
1,627 Elo+
Party 1
Rama
Rama
Mgclolzqt
Rama
Level 155
God Stats
11W - 9L
1,643 SR
Queue Stats
345W - 362L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
L33TSG000
He Bo
14
6 / 4 / 1
9,473
729
10,743
11,681
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Wizkhaz
Jing Wei
12
0 / 4 / 5
8,029
618
16,399
16,723
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 6
9,268
713
7,549
15,667
16,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Elchock
Baba Yaga
15
7 / 2 / 4
10,811
832
18,183
10,541
5,386
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 8
10,353
796
12,119
22,847
18,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
14
2 / 3 / 6
9,087
699
7,638
10,909
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
7
Kills
11
11
Deaths
7
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
Elchock
Baba Yaga
7
2
4
4.5
L
He Bo
L33TSG000
He Bo
6
4
1
1.63
W
2
2
8
3
W
Rama
2
3
6
1.67
L
Jing Wei
Wizkhaz
Jing Wei
0
4
5
0.63
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,691
Damage
37,940
44,071
Taken
44,297
34,491
Mitigated
28,844
9,414
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
Elchock
Baba Yaga
18,183
1,829
0
2,140
10,541
5,386
688
2,064
8,249
45,395
0
L
He Bo
L33TSG000
He Bo
10,743
630
0
2,094
11,681
10,209
0
7,672
4,009
29,084
0
W
12,119
4,235
0
8,794
22,847
18,657
398
5,202
17,326
28,209
0
W
Rama
7,638
4,726
0
1,890
10,909
4,801
1,695
3,079
7,563
0
32,629
L
Jing Wei
Wizkhaz
Jing Wei
16,399
14,758
0
2,015
16,723
7,730
144
12,200
4,523
0
43,203
L
7,549
1,419
274
5,031
15,667
16,552
0
10,972
4,695
0
16,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,770
Gold Earned
30,251
132
Minions Killed
156
6
Camps Cleared
5
718,518
Distance Traveled
712,657
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
10,811
832
73
6
3
250,785
1
L
He Bo
9,473
729
52
4
3
219,763
2
W
Atlas
10,353
796
25
2
0
238,187
0
W
Rama
9,087
699
58
4
2
223,685
0
L
Jing Wei
8,029
618
60
5
2
264,339
3
L
Odin
9,268
713
20
2
1
234,416
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role