Player Matchup

Hel
Hel
MoGrizz
Hel
Level 80
God Stats
2W - 5L
1,525 SR
Queue Stats
978W - 961L
1,495 Elo+
Solo
Kukulkan
Kukulkan
Samurai Jack 12
Kukulkan
Level 107
God Stats
0W - 1L
1,633 SR
Queue Stats
109W - 109L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Superjos12
Danzaburou
Level 160
God Stats
0W - 2L
1,331 SR
Queue Stats
237W - 233L
1,406 Elo+
Solo
Heimdallr
Heimdallr
WoundedEagle22
Heimdallr
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,438 Elo+
Party 1
Jormungandr
Jormungandr
meth0d1us
Jormungandr
Level 106
God Stats
8W - 4L
1,559 SR
Queue Stats
328W - 345L
1,465 Elo+
Solo
Team Averages
Level 101
1,510 SR
1,447 Elo+

VS

Team Averages
Level 113
1,488 SR
1,403 Elo+
Hel
Hel
BozzNinjaface
Hel
Level 83
God Stats
9W - 8L
1,479 SR
Queue Stats
290W - 302L
1,410 Elo+
Solo
Bellona
Bellona
Manchu Emperor
Bellona
Level 158
God Stats
3W - 3L
1,432 SR
Queue Stats
187W - 228L
1,384 Elo+
Solo
Nu Wa
Nu Wa
ToxicAzon
Nu Wa
Level 63
God Stats
6W - 3L
1,544 SR
Queue Stats
317W - 324L
1,404 Elo+
Solo
Pele
Pele
XIXIHH
Pele
Level 107
God Stats
7W - 3L
1,623 SR
Queue Stats
268W - 270L
1,373 Elo+
Solo
Cabrakan
Cabrakan
brokebrouk
Cabrakan
Level 156
God Stats
6W - 4L
1,363 SR
Queue Stats
428W - 459L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
1 / 4 / 15
13,404
670
12,898
25,576
20,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
20
7 / 5 / 9
14,952
748
34,482
23,135
13,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Superjos12
Danzaburou
17
2 / 7 / 8
12,011
601
15,382
21,192
10,320
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
WoundedEagle22
Heimdallr
20
5 / 8 / 14
13,836
692
25,712
26,405
13,373
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jormungandr
meth0d1us
Jormungandr
18
6 / 5 / 7
12,294
615
17,721
25,480
34,095
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 16
13,367
668
19,282
28,762
14,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 3 / 18
14,755
738
18,061
31,166
35,691
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
ToxicAzon
Nu Wa
20
6 / 6 / 14
13,141
657
32,405
17,344
7,100
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
XIXIHH
Pele
18
4 / 6 / 11
12,016
601
22,434
27,004
13,060
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
brokebrouk
Cabrakan
20
5 / 4 / 20
13,202
660
16,835
27,630
45,261
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
108
21
Kills
29
29
Deaths
22
53
Assists
79
Player
Kills
Deaths
Assists
KDA
W
7
3
16
5
W
7
3
18
5.33
L
Hel
1
4
15
2.13
L
Kukulkan
7
5
9
2.3
L
Danzaburou
Superjos12
Danzaburou
2
7
8
0.86
W
Nu Wa
ToxicAzon
Nu Wa
6
6
14
2.17
L
Heimdallr
WoundedEagle22
Heimdallr
5
8
14
1.5
W
Pele
XIXIHH
Pele
4
6
11
1.58
W
Cabrakan
brokebrouk
Cabrakan
5
4
20
3.75
L
Jormungandr
meth0d1us
Jormungandr
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,195
Damage
109,017
121,788
Taken
131,906
92,143
Mitigated
115,855
53,847
Healing
62,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,282
708
15,387
12,797
28,762
14,743
1,300
15,735
13,027
32,755
0
W
18,061
2,831
6,887
6,167
31,166
35,691
2,472
14,602
15,449
1,123
39,117
L
Hel
12,898
969
17,551
13,134
25,576
20,823
694
16,341
9,235
26,025
0
L
Kukulkan
34,482
3,482
4,436
5,116
23,135
13,532
848
13,504
9,631
82,199
0
L
Danzaburou
Superjos12
Danzaburou
15,382
6,181
723
2,928
21,192
10,320
435
11,302
9,890
0
39,412
W
Nu Wa
ToxicAzon
Nu Wa
32,405
10,202
1,093
962
17,344
7,100
2,779
8,812
8,532
64,062
0
L
Heimdallr
WoundedEagle22
Heimdallr
25,712
10,940
974
3,972
26,405
13,373
2,413
16,511
9,894
0
52,364
W
Pele
XIXIHH
Pele
22,434
5,021
2,213
7,002
27,004
13,060
252
13,794
13,210
0
39,027
W
Cabrakan
brokebrouk
Cabrakan
16,835
903
3,214
6,601
27,630
45,261
1,099
12,158
15,472
40,203
0
L
Jormungandr
meth0d1us
Jormungandr
17,721
3,496
1,952
3,061
25,480
34,095
0
11,564
13,916
46,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,497
Gold Earned
66,481
255
Minions Killed
195
0
Camps Cleared
0
1,525,814
Distance Traveled
1,842,322
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,367
668
22
1
0
396,173
0
W
Bellona
14,755
738
47
2
0
475,013
0
L
Hel
13,404
670
30
2
0
368,728
4
L
Kukulkan
14,952
748
96
5
0
354,129
0
L
Danzaburou
12,011
601
40
2
0
209,839
0
W
Nu Wa
13,141
657
58
3
0
274,897
0
L
Heimdallr
13,836
692
43
2
0
342,024
0
W
Pele
12,016
601
28
1
0
391,737
0
W
Cabrakan
13,202
660
40
2
0
304,502
3
L
Jormungandr
12,294
615
46
2
0
251,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role