Player Matchup

Horus
Horus
JokerDelta
Horus
Level 87
God Stats
5W - 8L
1,513 SR
Queue Stats
175W - 240L
1,398 Elo+
Solo
Thoth
Thoth
LordZeriiK
Thoth
Level 123
God Stats
0W - 1L
1,730 SR
Queue Stats
176W - 137L
1,661 Elo+
Solo
Thanatos
Thanatos
PsYsKoZz
Thanatos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,289 Elo+
Solo
Team Averages
Level 112
1,581 SR
1,449 Elo+

VS

Team Averages
Level 97
1,527 SR
1,360 Elo+
Terra
Terra
EnzoTheGamer62
Terra
Level 86
God Stats
20W - 42L
1,459 SR
Queue Stats
200W - 469L
1,257 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
addix_snip
Morgan Le Fay
Level 159
God Stats
19W - 25L
1,486 SR
Queue Stats
673W - 455L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
thedests91
Gilgamesh
Level 47
God Stats
8W - 11L
1,636 SR
Queue Stats
58W - 151L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
0 / 3 / 3
9,517
595
10,359
27,560
18,333
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
14
2 / 5 / 3
9,855
616
16,436
12,940
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
PsYsKoZz
Thanatos
14
3 / 9 / 2
9,979
624
11,376
18,230
8,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 14
11,485
718
11,847
15,423
22,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
addix_snip
Morgan Le Fay
18
11 / 1 / 3
12,762
798
23,822
13,248
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
thedests91
Gilgamesh
15
5 / 2 / 9
10,913
682
13,422
19,551
10,656
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
5
Kills
17
17
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
1
2
14
4
L
Horus
0
3
3
0.5
L
Thoth
2
5
3
0.7
L
Thanatos
PsYsKoZz
Thanatos
3
9
2
0.44
W
Morgan Le Fay
addix_snip
Morgan Le Fay
11
1
3
12.5
W
Gilgamesh
thedests91
Gilgamesh
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,171
Damage
49,091
58,730
Taken
48,222
32,088
Mitigated
39,332
23,581
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,847
2,560
3,545
5,149
15,423
22,641
240
5,378
9,838
20,439
0
L
Horus
10,359
5,127
1,517
12,161
27,560
18,333
0
15,701
11,859
0
32,928
L
Thoth
16,436
363
0
2,122
12,940
5,023
0
9,776
3,164
54,889
0
L
Thanatos
PsYsKoZz
Thanatos
11,376
2,567
263
7,518
18,230
8,732
0
10,649
7,581
0
24,054
W
Morgan Le Fay
addix_snip
Morgan Le Fay
23,822
2,072
0
2,075
13,248
6,035
870
5,236
7,838
79,318
0
W
Gilgamesh
thedests91
Gilgamesh
13,422
4,055
0
1,729
19,551
10,656
721
6,105
13,110
0
31,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,351
Gold Earned
35,160
172
Minions Killed
181
6
Camps Cleared
7
806,922
Distance Traveled
897,129
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,485
718
24
2
1
294,112
1
L
Horus
9,517
595
52
3
0
276,219
2
L
Thoth
9,855
616
84
5
3
270,177
1
L
Thanatos
9,979
624
36
2
3
260,526
3
W
Morgan Le Fay
12,762
798
114
7
3
306,723
0
W
Gilgamesh
10,913
682
43
3
3
296,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role