Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CielHernande
Tsukuyomi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 117L
1,403 Elo+
Party 2
Sol
Sol
Fashu_
Sol
Level 95
God Stats
10W - 15L
1,478 SR
Queue Stats
611W - 645L
1,442 Elo+
Solo
Olorun
Olorun
Tazz_C21H30O2
Olorun
Level 128
God Stats
12W - 7L
1,792 SR
Queue Stats
313W - 292L
1,474 Elo+
Solo
Artio
Artio
polxity
Artio
Level 35
God Stats
1W - 3L
1,276 SR
Queue Stats
21W - 64L
1,205 Elo+
Solo
Team Averages
Level 101
1,509 SR
1,405 Elo+

VS

Team Averages
Level 104
1,548 SR
1,599 Elo+
Artemis
Artemis
AchingManatee21
Artemis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,620 Elo+
Party 1
Ymir
Ymir
Arodor2
Ymir
Level 109
God Stats
1W - 0L
1,822 SR
Queue Stats
18W - 12L
1,892 Elo+
Party 1
Thanatos
Thanatos
DasAlotaDamage
Thanatos
Level 128
God Stats
1W - 0L
1,540 SR
Queue Stats
37W - 34L
1,631 Elo+
Party 1
Neith
Neith
MColeW
Neith
Level 102
God Stats
2W - 0L
1,379 SR
Queue Stats
21W - 19L
1,510 Elo+
Party 1
Chaac
Chaac
RinoJZ4
Chaac
Level 56
God Stats
16W - 11L
1,501 SR
Queue Stats
110W - 142L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
1 / 4 / 3
6,624
473
5,904
10,083
4,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
CielHernande
Tsukuyomi
12
5 / 5 / 1
7,308
522
5,958
12,121
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Fashu_
Sol
10
0 / 3 / 0
6,149
439
5,345
8,658
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 3 / 2
6,895
493
7,954
10,904
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
polxity
Artio
13
2 / 0 / 0
8,066
576
8,473
14,981
9,133
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 5
8,173
584
12,768
8,532
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Arodor2
Ymir
11
2 / 2 / 7
6,836
488
3,220
14,739
11,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
14
6 / 2 / 3
8,283
592
9,635
13,181
6,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
MColeW
Neith
12
1 / 3 / 4
7,230
516
5,184
9,777
4,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
RinoJZ4
Chaac
12
0 / 2 / 0
6,741
482
7,532
12,312
7,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
11
Kills
15
15
Deaths
11
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
4
3
0.63
W
6
2
5
4.25
W
Ymir
Arodor2
Ymir
2
2
7
2.75
L
Tsukuyomi
CielHernande
Tsukuyomi
5
5
1
1.1
W
Thanatos
6
2
3
3.75
L
Sol
Fashu_
Sol
0
3
0
0
W
Neith
MColeW
Neith
1
3
4
1
W
Chaac
RinoJZ4
Chaac
0
2
0
0
L
3
3
2
1.33
L
Artio
polxity
Artio
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,634
Damage
38,339
56,747
Taken
58,541
25,083
Mitigated
32,895
21,276
Healing
23,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
5,904
1,829
0
2,517
10,083
4,737
0
746
9,337
31,555
10,369
W
12,768
7,179
0
1,593
8,532
3,301
440
2,845
5,687
0
59,031
W
Ymir
Arodor2
Ymir
3,220
645
0
3,765
14,739
11,561
170
6,135
8,604
19,104
0
L
Tsukuyomi
CielHernande
Tsukuyomi
5,958
1,598
0
2,196
12,121
4,388
22
604
11,517
0
32,466
W
Thanatos
9,635
2,364
0
11,918
13,181
6,500
0
3,676
9,505
0
67,885
L
Sol
Fashu_
Sol
5,345
2,331
0
2,927
8,658
2,298
1,057
280
8,378
33,255
0
W
Neith
MColeW
Neith
5,184
1,417
466
2,676
9,777
4,252
1,900
5,904
3,873
0
52,730
W
Chaac
RinoJZ4
Chaac
7,532
2,468
0
3,546
12,312
7,281
392
7,539
4,773
0
47,160
L
7,954
2,909
748
4,265
10,904
4,527
370
1,590
9,314
38,434
5,701
L
Artio
polxity
Artio
8,473
2,222
67
8,556
14,981
9,133
0
0
14,981
60,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,042
Gold Earned
37,263
352
Minions Killed
391
0
Camps Cleared
0
1,197,879
Distance Traveled
1,242,880
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,624
473
50
4
0
236,437
0
W
Artemis
8,173
584
96
7
0
235,447
1
W
Ymir
6,836
488
34
2
0
254,774
6
L
Tsukuyomi
7,308
522
51
4
0
240,409
5
W
Thanatos
8,283
592
101
7
0
273,594
0
L
Sol
6,149
439
66
5
0
235,461
0
W
Neith
7,230
516
88
6
0
235,736
0
W
Chaac
6,741
482
72
5
0
243,329
0
L
Olorun
6,895
493
64
5
0
217,881
0
L
Artio
8,066
576
121
9
0
267,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role