Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BRUMOTTE
Kumbhakarna
Level 107
God Stats
10W - 12L
1,439 SR
Queue Stats
85W - 109L
1,374 Elo+
Solo
Kukulkan
Kukulkan
DeAz_Shot
Kukulkan
Level 126
God Stats
15W - 27L
1,417 SR
Queue Stats
338W - 378L
1,475 Elo+
Solo
Tiamat
Tiamat
Skrinshot
Tiamat
Level 88
God Stats
0W - 1L
1,806 SR
Queue Stats
0W - 3L
1,275 Elo+
Solo
Bacchus
Bacchus
kilodrugs26
Bacchus
Level 154
God Stats
0W - 2L
1,527 SR
Queue Stats
6W - 7L
1,659 Elo+
Solo
Team Averages
Level 126
1,538 SR
1,457 Elo+

VS

Team Averages
Level 115
1,572 SR
1,495 Elo+
Skadi
Skadi
 
Skadi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Henbrie
Cernunnos
Level 109
God Stats
2W - 2L
1,865 SR
Queue Stats
39W - 49L
1,483 Elo+
Solo
Vulcan
Vulcan
PlackPanther
Vulcan
Level 128
God Stats
9W - 6L
1,222 SR
Queue Stats
36W - 37L
1,492 Elo+
Solo
Nu Wa
Nu Wa
ẪήĢęŁoķ
Nu Wa
Level 125
God Stats
2W - 0L
1,774 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 0 / 2
8,693
669
11,063
10,311
4,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kumbhakarna
BRUMOTTE
Kumbhakarna
14
0 / 2 / 0
8,209
631
1,747
16,550
12,061
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Kukulkan
DeAz_Shot
Kukulkan
16
3 / 1 / 0
9,088
699
12,267
8,365
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiamat
Skrinshot
Tiamat
14
0 / 5 / 3
8,106
624
6,875
15,655
9,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
kilodrugs26
Bacchus
14
0 / 0 / 3
8,569
659
8,491
17,087
14,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
1 / 0 / 4
9,079
698
9,056
9,923
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
 
Cabrakan
15
1 / 1 / 4
8,922
686
7,786
18,116
24,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cernunnos
Henbrie
Cernunnos
16
2 / 4 / 0
9,061
697
7,480
11,777
6,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Vulcan
18
4 / 0 / 3
9,947
765
16,742
5,374
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 0 / 4
8,706
670
14,136
5,562
3,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
5
Kills
8
8
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
2
3
W
Skadi
 
Skadi
1
0
4
3
W
Cabrakan
 
Cabrakan
1
1
4
3
L
Kumbhakarna
BRUMOTTE
Kumbhakarna
0
2
0
0
L
Kukulkan
DeAz_Shot
Kukulkan
3
1
0
3
W
Cernunnos
Henbrie
Cernunnos
2
4
0
0.5
W
Vulcan
4
0
3
5.5
L
Tiamat
Skrinshot
Tiamat
0
5
3
0.3
L
Bacchus
kilodrugs26
Bacchus
0
0
3
1.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,443
Damage
55,200
67,968
Taken
50,752
44,023
Mitigated
41,474
13,114
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,063
3,308
0
3,060
10,311
4,697
310
5,252
4,908
0
52,843
W
Skadi
 
Skadi
9,056
3,687
0
2,980
9,923
4,722
1,656
5,487
4,348
0
35,001
W
Cabrakan
 
Cabrakan
7,786
966
0
3,995
18,116
24,291
0
10,022
7,694
15,317
0
L
Kumbhakarna
BRUMOTTE
Kumbhakarna
1,747
75
246
1,103
16,550
12,061
0
9,663
6,456
22,260
0
L
Kukulkan
DeAz_Shot
Kukulkan
12,267
588
0
226
8,365
3,151
0
5,331
3,034
54,634
0
W
Cernunnos
Henbrie
Cernunnos
7,480
3,254
666
2,768
11,777
6,197
1,425
6,286
5,473
0
34,313
W
Vulcan
16,742
5,118
0
1,728
5,374
2,950
531
3,414
1,871
60,474
0
L
Tiamat
Skrinshot
Tiamat
6,875
1,015
0
1,760
15,655
9,435
0
7,137
8,400
26,294
0
L
Bacchus
kilodrugs26
Bacchus
8,491
441
0
6,719
17,087
14,679
0
10,435
6,506
23,864
0
W
14,136
6,390
340
892
5,562
3,314
840
3,474
1,986
32,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,665
Gold Earned
45,715
293
Minions Killed
284
0
Camps Cleared
0
1,247,415
Distance Traveled
1,267,542
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,693
669
77
6
0
259,545
1
W
Skadi
9,079
698
52
4
0
269,017
6
W
Cabrakan
8,922
686
12
1
0
245,188
3
L
Kumbhakarna
8,209
631
46
4
0
218,262
2
L
Kukulkan
9,088
699
101
8
0
253,321
0
W
Cernunnos
9,061
697
57
4
0
220,245
3
W
Vulcan
9,947
765
112
9
0
280,736
4
L
Tiamat
8,106
624
36
3
0
240,521
2
L
Bacchus
8,569
659
33
3
0
275,766
1
W
Nu Wa
8,706
670
51
4
0
252,356
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role