Player Matchup

Sol
Sol
CoIinski
Sol
Level 100
God Stats
3W - 0L
1,521 SR
Queue Stats
22W - 13L
1,605 Elo+
Party 2
Izanami
Izanami
Kaesuhdeeuh
Izanami
Level 122
God Stats
3W - 2L
1,696 SR
Queue Stats
152W - 144L
1,516 Elo+
Party 2
Fenrir
Fenrir
Unity Titan
Fenrir
Level 103
God Stats
2W - 4L
1,794 SR
Queue Stats
81W - 51L
1,705 Elo+
Party 2
Team Averages
Level 108
1,670 SR
1,609 Elo+

VS

Team Averages
Level 94
1,340 SR
1,282 Elo+
Scylla
Scylla
FeinT Rogue
Scylla
Level 100
God Stats
2W - 9L
1,108 SR
Queue Stats
185W - 295L
1,288 Elo+
Party 1
Sobek
Sobek
LordCrimsonThe3
Sobek
Level 136
God Stats
2W - 3L
1,351 SR
Queue Stats
125W - 196L
1,304 Elo+
Party 1
Medusa
Medusa
mywrathuponu
Medusa
Level 47
God Stats
13W - 9L
1,560 SR
Queue Stats
66W - 115L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 9
14,411
801
22,581
14,837
6,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Kaesuhdeeuh
Izanami
18
4 / 0 / 10
13,056
725
10,709
11,171
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
17
6 / 2 / 16
13,808
767
10,051
20,721
15,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 9 / 0
9,807
545
7,398
15,111
4,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 6 / 1
10,035
558
11,531
20,669
10,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
14
1 / 8 / 0
10,175
565
10,615
19,254
7,231
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
23
Kills
3
3
Deaths
23
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
13
1
9
17.5
L
Scylla
1
9
0
0.11
W
Izanami
Kaesuhdeeuh
Izanami
4
0
10
9
L
1
6
1
0.25
W
Fenrir
6
2
16
7
L
Medusa
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,341
Damage
29,544
46,729
Taken
55,034
27,118
Mitigated
22,386
20,640
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,581
8,644
0
7,523
14,837
6,553
1,045
8,144
6,693
59,493
0
L
Scylla
7,398
1,158
22
318
15,111
4,953
0
6,031
9,080
32,888
0
W
Izanami
Kaesuhdeeuh
Izanami
10,709
7,030
0
5,748
11,171
5,509
1,723
4,870
6,301
0
90,642
L
11,531
246
0
3,869
20,669
10,202
0
9,336
11,333
26,678
0
W
Fenrir
10,051
2,171
574
6,795
20,721
15,056
582
7,030
11,691
3,862
19,250
L
Medusa
10,615
3,895
0
1,226
19,254
7,231
31
8,692
10,562
0
42,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,275
Gold Earned
30,017
226
Minions Killed
129
16
Camps Cleared
2
959,469
Distance Traveled
830,825
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,411
801
73
4
3
333,560
1
L
Scylla
9,807
545
45
3
1
253,890
1
W
Izanami
13,056
725
139
8
10
290,305
4
L
Sobek
10,035
558
41
2
1
310,351
0
W
Fenrir
13,808
767
14
1
3
335,604
2
L
Medusa
10,175
565
43
2
0
266,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role