Player Matchup

Hun Batz
Hun Batz
Daniel_ale176BV
Hun Batz
Level 65
God Stats
1W - 8L
1,500 SR
Queue Stats
295W - 298L
1,418 Elo+
Party 1
Ra
Ra
KiLlErFiRsTbOrN
Ra
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,360 Elo+
Solo
Medusa
Medusa
VanityK1LLz
Medusa
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
220W - 261L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
cris_md2002
Kuzenbo
Level 49
God Stats
2W - 6L
1,309 SR
Queue Stats
77W - 96L
1,395 Elo+
Party 1
Hades
Hades
lastdragon4272
Hades
Level 37
God Stats
3W - 6L
1,246 SR
Queue Stats
61W - 66L
1,386 Elo+
Solo
Team Averages
Level 47
1,411 SR
1,411 Elo+

VS

Team Averages
Level 82
1,662 SR
1,661 Elo+
Chaac
Chaac
Black Bear 8583
Chaac
Level 13
God Stats
3W - 0L
1,782 SR
Queue Stats
16W - 3L
1,703 Elo+
Party 2
Rama
Rama
ESEFF
Rama
Level 129
God Stats
4W - 0L
1,500 SR
Queue Stats
119W - 51L
1,734 Elo+
Party 2
Bacchus
Bacchus
LAST POP
Bacchus
Level 126
God Stats
9W - 1L
1,908 SR
Queue Stats
57W - 26L
1,689 Elo+
Party 2
Osiris
Osiris
Mikivaldar
Osiris
Level 45
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 15L
1,437 Elo+
Solo
Zeus
Zeus
PLAtiNuM DEviL8
Zeus
Level 99
God Stats
4W - 3L
1,622 SR
Queue Stats
45W - 14L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
8 / 5 / 2
12,618
1,147
14,032
20,382
10,427
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 8 / 7
9,969
906
5,919
16,137
7,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
16
1 / 6 / 10
10,399
945
18,773
21,458
10,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
cris_md2002
Kuzenbo
16
1 / 2 / 8
10,590
963
9,054
18,093
14,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 3 / 6
10,843
986
13,337
17,173
10,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

132

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 15
11,450
1,041
15,707
19,198
18,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
ESEFF
Rama
19
14 / 2 / 10
13,724
1,248
45,847
15,814
7,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
LAST POP
Bacchus
17
3 / 3 / 13
12,162
1,106
8,559
16,168
31,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Osiris
Mikivaldar
Osiris
18
0 / 3 / 17
10,869
988
7,928
12,402
12,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 0 / 9
10,888
990
11,173
3,944
1,792
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
88
13
Kills
24
24
Deaths
13
33
Assists
64
Player
Kills
Deaths
Assists
KDA
W
4
5
15
2.3
L
Hun Batz
8
5
2
1.8
W
Rama
ESEFF
Rama
14
2
10
9.5
L
0
8
7
0.44
W
Bacchus
LAST POP
Bacchus
3
3
13
3.17
W
Osiris
Mikivaldar
Osiris
0
3
17
2.83
W
3
0
9
7.5
L
Medusa
1
6
10
1
L
Kuzenbo
cris_md2002
Kuzenbo
1
2
8
2.5
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,115
Damage
89,214
93,243
Taken
67,526
54,467
Mitigated
71,512
10,952
Healing
15,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,707
4,204
0
4,260
19,198
18,621
0
9,206
9,992
0
33,308
L
Hun Batz
14,032
2,965
0
456
20,382
10,427
0
4,058
16,128
0
29,131
W
Rama
ESEFF
Rama
45,847
36,974
0
8,090
15,814
7,576
0
4,071
11,743
0
67,110
L
5,919
667
1,669
1,610
16,137
7,622
0
4,521
11,506
18,595
0
W
Bacchus
LAST POP
Bacchus
8,559
1,049
0
1,303
16,168
31,394
0
6,325
9,843
14,516
0
W
Osiris
Mikivaldar
Osiris
7,928
2,368
0
1,125
12,402
12,129
0
6,974
5,428
0
22,724
W
11,173
532
0
731
3,944
1,792
0
1,734
2,210
41,792
0
L
Medusa
18,773
9,732
0
1,828
21,458
10,767
0
2,990
18,278
0
34,401
L
Kuzenbo
cris_md2002
Kuzenbo
9,054
2,875
0
1,340
18,093
14,837
0
4,882
12,860
24,651
0
L
13,337
1,698
792
3,257
17,173
10,814
0
3,281
13,726
30,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,419
Gold Earned
59,093
169
Minions Killed
209
8
Camps Cleared
3
963,200
Distance Traveled
1,016,543
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,450
1,041
34
3
0
217,024
0
L
Hun Batz
12,618
1,147
28
3
6
223,728
0
W
Rama
13,724
1,248
55
5
1
194,320
0
L
Ra
9,969
906
33
3
2
169,486
0
W
Bacchus
12,162
1,106
10
1
1
205,666
0
W
Osiris
10,869
988
35
3
1
216,811
1
W
Zeus
10,888
990
75
7
0
182,722
1
L
Medusa
10,399
945
22
2
0
181,562
1
L
Kuzenbo
10,590
963
29
3
0
208,482
0
L
Hades
10,843
986
57
5
0
179,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role