Player Matchup

Terra
Terra
BruteForce52
Terra
Level 89
God Stats
4W - 3L
1,424 SR
Queue Stats
95W - 86L
1,538 Elo+
Party 1
Anubis
Anubis
DeadlyRa1n
Anubis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 60L
1,535 Elo+
Party 1
King Arthur
King Arthur
LuckThree
King Arthur
Level 147
God Stats
9W - 9L
1,727 SR
Queue Stats
330W - 291L
1,530 Elo+
Solo
Bakasura
Bakasura
OptimumOsprey6
Bakasura
Level 124
God Stats
3W - 5L
1,414 SR
Queue Stats
187W - 179L
1,528 Elo+
Party 1
Skadi
Skadi
X SG Snob X
Skadi
Level 108
God Stats
7W - 9L
1,409 SR
Queue Stats
146W - 127L
1,557 Elo+
Party 1
Team Averages
Level 118
1,495 SR
1,537 Elo+

VS

Team Averages
Level 119
1,531 SR
1,531 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Smitty-Nator
Ymir
Level 138
God Stats
7W - 9L
1,438 SR
Queue Stats
203W - 226L
1,522 Elo+
Solo
Terra
Terra
Xx-Dakiva-xX
Terra
Level 160
God Stats
1W - 1L
1,715 SR
Queue Stats
347W - 396L
1,503 Elo+
Party 2
Cu Chulainn
Cu Chulainn
saint767887
Cu Chulainn
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 72L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,814
524
3,647
8,649
6,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
DeadlyRa1n
Anubis
11
3 / 2 / 1
6,457
497
8,313
10,732
6,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
LuckThree
King Arthur
12
2 / 1 / 3
7,481
575
8,412
11,430
10,872
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
12
5 / 1 / 3
7,276
560
8,392
10,157
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 1
7,301
562
5,437
7,864
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 2 / 0
6,271
482
2,642
8,038
2,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
 
Baron Samedi
10
2 / 5 / 2
5,781
445
8,586
9,893
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 0
6,409
493
2,878
8,952
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 2 / 1
5,425
417
2,020
10,551
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
saint767887
Cu Chulainn
11
1 / 2 / 2
6,527
502
9,938
12,275
10,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
5
5
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
L
Baron Samedi
 
Baron Samedi
2
5
2
0.6
W
1
1
4
3
W
Anubis
DeadlyRa1n
Anubis
3
2
1
1.75
W
King Arthur
LuckThree
King Arthur
2
1
3
3.5
W
Bakasura
5
1
3
6.5
L
2
1
0
2
W
1
0
1
1.5
L
0
2
1
0.25
L
Cu Chulainn
saint767887
Cu Chulainn
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,201
Damage
26,064
48,832
Taken
49,709
31,486
Mitigated
28,081
21,343
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,642
1,899
0
3,133
8,038
2,713
0
709
7,329
0
51,867
L
Baron Samedi
 
Baron Samedi
8,586
931
403
2,210
9,893
4,183
0
4,651
4,743
37,183
0
W
3,647
501
862
3,232
8,649
6,556
64
2,219
5,621
21,402
0
W
Anubis
DeadlyRa1n
Anubis
8,313
470
0
5,688
10,732
6,033
135
6,174
4,150
48,080
0
W
King Arthur
LuckThree
King Arthur
8,412
1,371
0
2,488
11,430
10,872
0
1,114
10,269
0
54,160
W
Bakasura
8,392
5,349
0
5,245
10,157
5,154
630
3,057
6,958
0
40,847
L
2,878
662
0
952
8,952
3,997
0
2,564
6,168
42,461
0
W
5,437
3,643
0
3,828
7,864
2,871
497
267
7,597
0
70,769
L
2,020
394
862
3,397
10,551
6,655
0
3,542
6,267
10,669
0
L
Cu Chulainn
saint767887
Cu Chulainn
9,938
2,649
0
2,165
12,275
10,533
0
608
11,455
0
53,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,329
Gold Earned
30,413
403
Minions Killed
338
0
Camps Cleared
0
1,260,018
Distance Traveled
1,181,538
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,271
482
101
8
0
220,878
2
L
Baron Samedi
5,781
445
41
3
0
216,204
0
W
Terra
6,814
524
41
3
0
266,552
0
W
Anubis
6,457
497
78
6
0
213,242
1
W
King Arthur
7,481
575
87
7
0
263,817
2
W
Bakasura
7,276
560
91
7
0
298,445
2
L
Ymir
6,409
493
78
6
0
246,100
0
W
Skadi
7,301
562
106
8
0
217,962
2
L
Terra
5,425
417
28
2
0
249,874
3
L
Cu Chulainn
6,527
502
90
7
0
248,482
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role