Player Matchup

Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Earth7223
Medusa
Level 120
God Stats
3W - 1L
1,462 SR
Queue Stats
113W - 88L
1,566 Elo+
Solo
Da Ji
Da Ji
Worgor
Da Ji
Level 64
God Stats
2W - 3L
1,691 SR
Queue Stats
63W - 64L
1,555 Elo+
Solo
He Bo
He Bo
bullkrusher96
He Bo
Level 153
God Stats
1W - 1L
1,135 SR
Queue Stats
43W - 41L
1,529 Elo+
Solo
Yemoja
Yemoja
nose1236
Yemoja
Level 129
God Stats
6W - 2L
1,859 SR
Queue Stats
358W - 360L
1,575 Elo+
Solo
Team Averages
Level 123
1,529 SR
1,545 Elo+

VS

Team Averages
Level 100
1,471 SR
1,595 Elo+
Morgan Le Fay
Morgan Le Fay
Frances_Finest
Morgan Le Fay
Level 139
God Stats
1W - 2L
1,605 SR
Queue Stats
135W - 98L
1,627 Elo+
Party 1
Hel
Hel
Hinners
Hel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,758 Elo+
Party 1
Fafnir
Fafnir
ProudAverage
Fafnir
Level 102
God Stats
0W - 1L
1,452 SR
Queue Stats
179W - 121L
1,644 Elo+
Party 1
Cliodhna
Cliodhna
SerSparky
Cliodhna
Level 61
God Stats
2W - 2L
1,297 SR
Queue Stats
116W - 71L
1,644 Elo+
Party 1
Vulcan
Vulcan
type2dia
Vulcan
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 4 / 11
10,424
652
16,358
23,134
25,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
Earth7223
Medusa
20
7 / 3 / 11
12,122
758
23,787
17,700
10,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Worgor
Da Ji
19
5 / 4 / 10
11,702
731
14,975
16,042
9,035
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 4 / 12
11,766
735
23,241
13,629
6,915
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
nose1236
Yemoja
19
2 / 2 / 16
12,175
761
8,240
21,781
26,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Frances_Finest
Morgan Le Fay
16
3 / 4 / 10
9,888
618
20,673
17,909
12,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hel
19
5 / 4 / 9
10,929
683
11,429
17,367
18,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
16
1 / 4 / 9
10,709
669
6,947
28,535
46,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cliodhna
SerSparky
Cliodhna
18
8 / 6 / 4
10,986
687
21,371
23,246
16,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
type2dia
Vulcan
16
0 / 6 / 11
9,687
605
18,490
15,461
9,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
60
22
Kills
17
17
Deaths
24
60
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
4
11
2.13
W
Medusa
Earth7223
Medusa
7
3
11
4.17
L
Morgan Le Fay
Frances_Finest
Morgan Le Fay
3
4
10
2
L
Hel
5
4
9
2.38
L
Fafnir
1
4
9
1.38
L
Cliodhna
SerSparky
Cliodhna
8
6
4
1.67
W
Da Ji
Worgor
Da Ji
5
4
10
2.5
W
5
4
12
2.75
W
Yemoja
nose1236
Yemoja
2
2
16
5
L
Vulcan
type2dia
Vulcan
0
6
11
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,601
Damage
78,910
92,286
Taken
102,518
79,245
Mitigated
102,647
45,584
Healing
37,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,358
3,031
2,021
6,579
23,134
25,696
1,082
12,268
10,534
0
27,257
W
Medusa
Earth7223
Medusa
23,787
10,363
822
3,718
17,700
10,854
2,689
13,676
3,965
0
55,106
L
Morgan Le Fay
Frances_Finest
Morgan Le Fay
20,673
2,587
1,735
1,688
17,909
12,092
476
5,004
12,569
37,235
0
L
Hel
11,429
437
13,828
7,003
17,367
18,262
194
5,684
11,455
16,889
0
L
Fafnir
6,947
2,091
1,078
4,542
28,535
46,091
27
8,010
20,262
12,110
0
L
Cliodhna
SerSparky
Cliodhna
21,371
3,837
924
5,026
23,246
16,710
951
7,331
15,747
0
33,050
W
Da Ji
Worgor
Da Ji
14,975
3,451
1,438
1,052
16,042
9,035
1,908
9,973
5,982
0
29,340
W
23,241
1,304
2,296
3,048
13,629
6,915
1,643
8,736
4,728
45,662
0
W
Yemoja
nose1236
Yemoja
8,240
2,266
16,576
8,034
21,781
26,745
920
12,886
8,661
17,468
0
L
Vulcan
type2dia
Vulcan
18,490
8,533
1,322
368
15,461
9,492
288
5,452
9,862
47,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,189
Gold Earned
52,199
179
Minions Killed
137
0
Camps Cleared
0
1,402,641
Distance Traveled
1,427,302
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,424
652
22
1
0
234,322
2
W
Medusa
12,122
758
61
4
0
293,176
0
L
Morgan Le Fay
9,888
618
24
2
0
265,841
0
L
Hel
10,929
683
15
1
0
304,086
1
L
Fafnir
10,709
669
12
1
0
304,124
1
L
Cliodhna
10,986
687
28
2
0
268,740
0
W
Da Ji
11,702
731
25
2
0
299,099
3
W
He Bo
11,766
735
54
3
0
306,523
4
W
Yemoja
12,175
761
17
1
0
269,521
1
L
Vulcan
9,687
605
58
4
0
284,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role