Player Matchup

Cthulhu
Cthulhu
RoverNV
Cthulhu
Level 18
God Stats
4W - 2L
1,799 SR
Queue Stats
116W - 52L
1,642 Elo+
Party 2
Hou Yi
Hou Yi
SoulSword14
Hou Yi
Level 107
God Stats
4W - 1L
1,839 SR
Queue Stats
70W - 31L
1,693 Elo+
Party 2
Vulcan
Vulcan
WinBlueScreen
Vulcan
Level 8
God Stats
1W - 1L
1,482 SR
Queue Stats
14W - 9L
1,776 Elo+
Party 2
Chang'e
Chang'e
fartsnifferr
Chang'e
Level 109
God Stats
3W - 1L
1,718 SR
Queue Stats
247W - 132L
1,693 Elo+
Party 2
Bakasura
Bakasura
spadam24
Bakasura
Level 140
God Stats
12W - 7L
1,824 SR
Queue Stats
265W - 164L
1,660 Elo+
Party 2
Team Averages
Level 76
1,732 SR
1,693 Elo+

VS

Team Averages
Level 61
1,649 SR
1,629 Elo+
Ah Puch
Ah Puch
BigHorn1335
Ah Puch
Level 37
God Stats
4W - 0L
1,659 SR
Queue Stats
47W - 30L
1,628 Elo+
Party 1
Ares
Ares
Duzzies
Ares
Level 24
God Stats
6W - 1L
1,500 SR
Queue Stats
36W - 25L
1,652 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GmoneyBaby
Ah Muzen Cab
Level 62
God Stats
5W - 5L
1,641 SR
Queue Stats
25W - 17L
1,600 Elo+
Party 1
Shiva
Shiva
Luke1328
Shiva
Level 73
God Stats
2W - 1L
1,793 SR
Queue Stats
62W - 47L
1,636 Elo+
Party 1
Hercules
Hercules
Wraiith13
Hercules
Level 107
God Stats
5W - 7L
1,651 SR
Queue Stats
146W - 120L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RoverNV
Cthulhu
17
1 / 5 / 11
10,923
683
11,355
23,664
37,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
18
6 / 6 / 6
11,137
696
15,415
20,707
10,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
1 / 5 / 9
10,259
641
12,136
13,961
7,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
fartsnifferr
Chang'e
17
3 / 5 / 10
10,679
667
15,382
21,048
9,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
spadam24
Bakasura
18
4 / 4 / 5
10,874
680
9,159
22,563
18,123
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BigHorn1335
Ah Puch
20
5 / 1 / 13
12,657
791
13,956
8,893
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
Duzzies
Ares
17
0 / 4 / 22
11,189
699
11,806
18,972
23,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
GmoneyBaby
Ah Muzen Cab
20
12 / 3 / 8
12,975
811
28,338
15,683
8,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
Luke1328
Shiva
18
3 / 5 / 14
11,438
715
17,084
21,652
20,130
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Wraiith13
Hercules
19
5 / 2 / 18
11,928
746
20,086
17,532
18,710
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
100
15
Kills
25
25
Deaths
15
41
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BigHorn1335
Ah Puch
5
1
13
11.5
W
Ares
Duzzies
Ares
0
4
22
2.75
W
Ah Muzen Cab
GmoneyBaby
Ah Muzen Cab
12
3
8
5.33
W
Shiva
Luke1328
Shiva
3
5
14
2
L
Cthulhu
RoverNV
Cthulhu
1
5
11
1.3
L
Hou Yi
6
6
6
1.5
L
1
5
9
1.1
W
Hercules
Wraiith13
Hercules
5
2
18
7
L
Chang'e
fartsnifferr
Chang'e
3
5
10
1.6
L
Bakasura
spadam24
Bakasura
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,447
Damage
91,270
101,943
Taken
82,732
83,311
Mitigated
75,028
22,571
Healing
21,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BigHorn1335
Ah Puch
13,956
932
0
2,457
8,893
3,761
2,206
3,441
4,168
66,728
0
W
Ares
Duzzies
Ares
11,806
824
90
4,078
18,972
23,931
240
9,461
8,593
20,375
0
W
Ah Muzen Cab
GmoneyBaby
Ah Muzen Cab
28,338
9,001
0
3,899
15,683
8,496
2,784
6,360
9,323
0
78,356
W
Shiva
Luke1328
Shiva
17,084
1,940
1,631
4,623
21,652
20,130
387
11,396
9,744
0
42,138
L
Cthulhu
RoverNV
Cthulhu
11,355
1,090
1,398
1,948
23,664
37,460
0
6,149
16,852
22,444
0
L
Hou Yi
15,415
6,844
0
2,095
20,707
10,661
136
3,122
17,351
0
39,151
L
12,136
1,835
0
570
13,961
7,329
0
4,010
9,825
34,394
0
W
Hercules
Wraiith13
Hercules
20,086
5,080
0
4,766
17,532
18,710
579
8,215
8,659
0
40,160
L
Chang'e
fartsnifferr
Chang'e
15,382
2,073
7,562
5,999
21,048
9,738
594
4,453
15,001
37,144
0
L
Bakasura
spadam24
Bakasura
9,159
5,695
0
2,999
22,563
18,123
0
7,424
14,595
0
17,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,872
Gold Earned
60,187
259
Minions Killed
336
0
Camps Cleared
0
1,476,643
Distance Traveled
1,597,643
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,657
791
125
8
0
294,268
2
W
Ares
11,189
699
14
1
0
293,821
2
W
Ah Muzen Cab
12,975
811
94
6
0
324,638
4
W
Shiva
11,438
715
55
3
0
350,061
2
L
Cthulhu
10,923
683
19
1
0
300,573
2
L
Hou Yi
11,137
696
63
4
0
273,706
0
L
Vulcan
10,259
641
56
4
0
294,691
2
W
Hercules
11,928
746
48
3
0
334,855
4
L
Chang'e
10,679
667
50
3
0
292,212
3
L
Bakasura
10,874
680
71
4
0
315,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role