Player Matchup

King Arthur
King Arthur
MagicianPants
King Arthur
Level 48
God Stats
23W - 25L
1,349 SR
Queue Stats
158W - 195L
1,415 Elo+
Party 2
Merlin
Merlin
PhreshWes
Merlin
Level 85
God Stats
11W - 15L
1,531 SR
Queue Stats
210W - 248L
1,442 Elo+
Party 2
Arachne
Arachne
Regulus29
Arachne
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 123L
1,437 Elo+
Party 2
Hou Yi
Hou Yi
brbthatsme
Hou Yi
Level 81
God Stats
2W - 7L
1,349 SR
Queue Stats
166W - 185L
1,461 Elo+
Party 2
Ganesha
Ganesha
mattmc444
Ganesha
Level 59
God Stats
19W - 8L
1,532 SR
Queue Stats
72W - 91L
1,378 Elo+
Party 2
Team Averages
Level 68
1,452 SR
1,426 Elo+

VS

Team Averages
Level 86
1,619 SR
1,448 Elo+
Cupid
Cupid
Dụrim
Cupid
Level 124
God Stats
14W - 7L
1,688 SR
Queue Stats
56W - 38L
1,591 Elo+
Party 1
Xing Tian
Xing Tian
Hashman321
Xing Tian
Level 116
God Stats
1W - 2L
1,708 SR
Queue Stats
13W - 21L
1,474 Elo+
Party 1
Amaterasu
Amaterasu
Valthuume
Amaterasu
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 36L
1,404 Elo+
Party 1
Ra
Ra
joxthebeast13
Ra
Level 7
God Stats
2W - 4L
1,623 SR
Queue Stats
2W - 4L
1,259 Elo+
Party 1
Bellona
Bellona
nikco
Bellona
Level 100
God Stats
24W - 23L
1,574 SR
Queue Stats
283W - 295L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MagicianPants
King Arthur
13
2 / 2 / 0
8,058
537
9,000
9,682
9,223
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
PhreshWes
Merlin
12
0 / 4 / 0
7,136
476
4,157
7,808
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Arachne
Regulus29
Arachne
11
2 / 3 / 1
7,002
467
4,757
14,073
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
brbthatsme
Hou Yi
10
1 / 5 / 1
6,663
444
5,063
10,917
3,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
mattmc444
Ganesha
11
0 / 4 / 3
7,049
470
3,642
12,367
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dụrim
Cupid
16
9 / 1 / 2
9,963
664
14,159
14,041
7,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Hashman321
Xing Tian
12
3 / 1 / 7
7,792
519
5,129
12,119
11,231
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Amaterasu
Valthuume
Amaterasu
12
0 / 2 / 2
7,172
478
2,801
10,112
9,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 1 / 2
8,163
544
3,762
4,191
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
nikco
Bellona
13
3 / 1 / 2
8,170
545
5,913
9,564
9,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
18
18
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cupid
Dụrim
Cupid
9
1
2
10
W
Xing Tian
Hashman321
Xing Tian
3
1
7
6.5
L
King Arthur
MagicianPants
King Arthur
2
2
0
1
L
Merlin
PhreshWes
Merlin
0
4
0
0
L
Arachne
Regulus29
Arachne
2
3
1
0.83
W
Amaterasu
Valthuume
Amaterasu
0
2
2
0.5
L
Hou Yi
brbthatsme
Hou Yi
1
5
1
0.3
W
3
1
2
4
L
Ganesha
mattmc444
Ganesha
0
4
3
0.38
W
Bellona
nikco
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,619
Damage
31,764
54,847
Taken
50,027
30,676
Mitigated
38,134
10,306
Healing
10,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Dụrim
Cupid
14,159
7,836
0
5,521
14,041
7,005
1,266
2,979
11,062
0
84,135
W
Xing Tian
Hashman321
Xing Tian
5,129
667
241
695
12,119
11,231
654
2,561
9,558
32,847
0
L
King Arthur
MagicianPants
King Arthur
9,000
1,486
0
1,962
9,682
9,223
0
534
8,775
0
52,908
L
Merlin
PhreshWes
Merlin
4,157
172
0
300
7,808
3,329
141
2,056
5,668
58,007
0
L
Arachne
Regulus29
Arachne
4,757
3,400
0
3,511
14,073
5,369
0
1,493
12,449
0
50,280
W
Amaterasu
Valthuume
Amaterasu
2,801
1,170
0
1,486
10,112
9,228
126
0
10,112
0
25,768
L
Hou Yi
brbthatsme
Hou Yi
5,063
3,068
0
2,820
10,917
3,798
0
2,136
8,741
0
49,168
W
3,762
638
693
584
4,191
1,571
1,261
1,325
2,866
45,922
0
L
Ganesha
mattmc444
Ganesha
3,642
564
0
1,713
12,367
8,957
0
2,405
9,908
25,984
0
W
Bellona
nikco
Bellona
5,913
2,437
0
1,260
9,564
9,099
2,238
1,771
7,793
0
58,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,908
Gold Earned
41,260
401
Minions Killed
396
0
Camps Cleared
0
1,367,329
Distance Traveled
1,433,296
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,963
664
115
8
0
278,161
1
W
Xing Tian
7,792
519
39
3
0
287,309
0
L
King Arthur
8,058
537
96
6
0
258,677
1
L
Merlin
7,136
476
111
7
0
246,578
0
L
Arachne
7,002
467
85
6
0
308,568
2
W
Amaterasu
7,172
478
49
3
0
291,936
1
L
Hou Yi
6,663
444
83
6
0
260,055
6
W
Ra
8,163
544
90
6
0
284,212
0
L
Ganesha
7,049
470
26
2
0
293,451
1
W
Bellona
8,170
545
103
7
0
291,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role