Player Matchup

Baron Samedi
Baron Samedi
Ark The Shining
Baron Samedi
Level 82
God Stats
3W - 1L
1,452 SR
Queue Stats
63W - 98L
1,359 Elo+
Party 2
Amaterasu
Amaterasu
Daylonchad11
Amaterasu
Level 95
God Stats
4W - 0L
1,601 SR
Queue Stats
61W - 67L
1,456 Elo+
Party 1
Hachiman
Hachiman
Fearkratos3000
Hachiman
Level 108
God Stats
7W - 6L
1,605 SR
Queue Stats
92W - 94L
1,497 Elo+
Party 1
Raijin
Raijin
RICK JAMES FISH
Raijin
Level 160
God Stats
2W - 1L
1,409 SR
Queue Stats
253W - 291L
1,395 Elo+
Party 2
Sun Wukong
Sun Wukong
ThirdSkink99
Sun Wukong
Level 123
God Stats
4W - 1L
1,886 SR
Queue Stats
64W - 88L
1,522 Elo+
Party 1
Team Averages
Level 114
1,591 SR
1,446 Elo+

VS

Team Averages
Level 127
1,602 SR
1,468 Elo+
Zeus
Zeus
AndroidRobin
Zeus
Level 126
God Stats
8W - 13L
1,455 SR
Queue Stats
191W - 195L
1,455 Elo+
Party 4
Odin
Odin
KILLAZIN
Odin
Level 122
God Stats
0W - 1L
1,616 SR
Queue Stats
79W - 85L
1,384 Elo+
Party 3
Skadi
Skadi
KUR0 KUM02883
Skadi
Level 121
God Stats
48W - 35L
1,531 SR
Queue Stats
87W - 82L
1,465 Elo+
Party 4
Kukulkan
Kukulkan
Osmolskae
Kukulkan
Level 107
God Stats
1W - 1L
1,800 SR
Queue Stats
3W - 2L
1,641 Elo+
Solo
Bacchus
Bacchus
RaaidM1981
Bacchus
Level 159
God Stats
4W - 4L
1,609 SR
Queue Stats
49W - 48L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ark The Shining
Baron Samedi
18
2 / 3 / 5
10,867
679
10,099
14,778
7,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Daylonchad11
Amaterasu
17
1 / 1 / 7
10,319
645
8,018
12,966
9,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
19
2 / 0 / 6
11,537
721
9,140
8,739
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 0 / 3
11,543
721
11,935
10,884
5,299
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ThirdSkink99
Sun Wukong
18
6 / 1 / 3
11,166
698
11,473
16,525
9,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 3
10,641
665
17,623
10,463
4,970
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Odin
16
1 / 3 / 1
9,806
613
2,714
13,565
13,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 1 / 1
11,359
710
9,005
11,418
6,015
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Kukulkan
Osmolskae
Kukulkan
18
1 / 5 / 1
10,665
667
6,372
10,914
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RaaidM1981
Bacchus
15
0 / 1 / 4
9,968
623
6,647
13,862
22,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
5
5
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Baron Samedi
Ark The Shining
Baron Samedi
2
3
5
1.5
W
Amaterasu
Daylonchad11
Amaterasu
1
1
7
4.5
W
Hachiman
2
0
6
5
L
Odin
1
3
1
0.5
L
3
1
1
3.5
L
Kukulkan
Osmolskae
Kukulkan
1
5
1
0.3
W
4
0
3
5.5
L
Bacchus
RaaidM1981
Bacchus
0
1
4
2
W
Sun Wukong
ThirdSkink99
Sun Wukong
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,665
Damage
42,361
63,892
Taken
60,222
35,388
Mitigated
51,301
11,993
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,623
1,187
139
1,168
10,463
4,970
426
1,993
8,470
60,805
0
W
Baron Samedi
Ark The Shining
Baron Samedi
10,099
1,057
1,362
4,509
14,778
7,991
304
6,476
8,159
41,326
0
W
Amaterasu
Daylonchad11
Amaterasu
8,018
2,850
0
759
12,966
9,227
99
6,344
6,550
0
24,351
W
Hachiman
9,140
5,683
0
953
8,739
3,757
2,734
5,663
3,048
0
60,089
L
Odin
2,714
786
0
410
13,565
13,106
324
5,639
7,926
0
11,573
L
9,005
2,482
404
2,319
11,418
6,015
495
3,497
7,921
0
61,619
L
Kukulkan
Osmolskae
Kukulkan
6,372
303
176
1,638
10,914
5,165
702
7,000
3,914
47,139
0
W
11,935
779
0
3,490
10,884
5,299
352
4,111
6,732
60,783
0
L
Bacchus
RaaidM1981
Bacchus
6,647
416
0
678
13,862
22,045
105
3,905
9,957
19,030
0
W
Sun Wukong
ThirdSkink99
Sun Wukong
11,473
1,477
0
920
16,525
9,114
990
8,048
8,262
0
31,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,432
Gold Earned
52,439
362
Minions Killed
343
0
Camps Cleared
0
1,591,518
Distance Traveled
1,453,344
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,641
665
100
6
0
286,536
2
W
Baron Samedi
10,867
679
66
4
0
286,860
1
W
Amaterasu
10,319
645
46
3
0
402,652
1
W
Hachiman
11,537
721
99
6
0
322,737
0
L
Odin
9,806
613
15
1
0
271,150
1
L
Skadi
11,359
710
100
6
0
341,985
0
L
Kukulkan
10,665
667
101
6
0
261,385
4
W
Raijin
11,543
721
97
6
0
247,077
2
L
Bacchus
9,968
623
27
2
0
292,288
0
W
Sun Wukong
11,166
698
54
3
0
332,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role