Player Matchup

Baron Samedi
Baron Samedi
BeautyRaven_
Baron Samedi
Level 33
God Stats
27W - 25L
1,247 SR
Queue Stats
39W - 39L
1,154 Elo+
Party 1
Amaterasu
Amaterasu
CharacterMage4
Amaterasu
Level 21
God Stats
14W - 16L
1,500 SR
Queue Stats
64W - 75L
1,246 Elo+
Party 1
Pele
Pele
LethalHailstorm
Pele
Level 60
God Stats
5W - 10L
1,564 SR
Queue Stats
75W - 89L
1,282 Elo+
Party 1
Guan Yu
Guan Yu
Rykot
Guan Yu
Level 19
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 33L
1,089 Elo+
Party 1
Danzaburou
Danzaburou
bEaNbOi1211
Danzaburou
Level 87
God Stats
1W - 3L
1,726 SR
Queue Stats
8W - 12L
1,725 Elo+
Party 1
Team Averages
Level 44
1,507 SR
1,299 Elo+

VS

Team Averages
Level 90
1,498 SR
1,318 Elo+
Nemesis
Nemesis
BOOKIEBEAR8
Nemesis
Level 88
God Stats
24W - 35L
1,494 SR
Queue Stats
207W - 222L
1,355 Elo+
Solo
Nu Wa
Nu Wa
DarkBIoood
Nu Wa
Level 107
God Stats
14W - 14L
1,554 SR
Queue Stats
43W - 40L
1,384 Elo+
Party 2
Artemis
Artemis
folgar
Artemis
Level 128
God Stats
14W - 15L
1,689 SR
Queue Stats
26W - 34L
1,339 Elo+
Party 2
Shiva
Shiva
ichijose
Shiva
Level 59
God Stats
2W - 3L
1,253 SR
Queue Stats
66W - 85L
1,311 Elo+
Solo
Cerberus
Cerberus
ll Kotah ll
Cerberus
Level 69
God Stats
23W - 27L
1,499 SR
Queue Stats
24W - 30L
1,204 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeautyRaven_
Baron Samedi
9
0 / 2 / 0
5,524
368
2,986
7,539
2,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amaterasu
CharacterMage4
Amaterasu
11
1 / 1 / 0
6,540
436
4,012
9,757
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 4 / 0
6,899
460
4,755
13,564
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
Rykot
Guan Yu
9
0 / 2 / 0
5,514
368
1,775
11,803
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
bEaNbOi1211
Danzaburou
9
0 / 6 / 0
5,620
375
4,599
11,270
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BOOKIEBEAR8
Nemesis
12
3 / 0 / 3
7,744
516
6,040
9,326
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
14
4 / 0 / 5
8,388
559
9,389
6,077
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
folgar
Artemis
12
3 / 1 / 8
7,530
502
9,604
8,325
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
ichijose
Shiva
14
2 / 1 / 1
8,546
570
5,835
9,777
6,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
ll Kotah ll
Cerberus
12
3 / 0 / 8
8,276
552
5,651
7,434
6,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
2
Kills
15
15
Deaths
2
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BOOKIEBEAR8
Nemesis
3
0
3
4.5
L
Baron Samedi
BeautyRaven_
Baron Samedi
0
2
0
0
L
Amaterasu
CharacterMage4
Amaterasu
1
1
0
1
W
Nu Wa
4
0
5
6.5
L
1
4
0
0.25
L
Guan Yu
Rykot
Guan Yu
0
2
0
0
L
Danzaburou
bEaNbOi1211
Danzaburou
0
6
0
0
W
Artemis
folgar
Artemis
3
1
8
7
W
Shiva
ichijose
Shiva
2
1
1
2.5
W
Cerberus
ll Kotah ll
Cerberus
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,127
Damage
36,519
53,933
Taken
40,939
21,274
Mitigated
21,727
10,805
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BOOKIEBEAR8
Nemesis
6,040
2,725
0
280
9,326
3,292
993
236
9,090
0
48,468
L
Baron Samedi
BeautyRaven_
Baron Samedi
2,986
339
69
912
7,539
2,600
194
4,861
2,678
26,229
0
L
Amaterasu
CharacterMage4
Amaterasu
4,012
1,800
0
2,963
9,757
4,854
0
1,365
8,392
0
35,219
W
Nu Wa
9,389
2,696
68
2,669
6,077
2,296
2,451
1,436
4,641
58,656
0
L
4,755
1,790
0
887
13,564
4,626
451
2,645
10,919
0
59,168
L
Guan Yu
Rykot
Guan Yu
1,775
80
822
2,771
11,803
5,465
0
2,486
9,317
0
22,804
L
Danzaburou
bEaNbOi1211
Danzaburou
4,599
2,178
369
2,012
11,270
3,729
54
3,683
7,587
0
30,180
W
Artemis
folgar
Artemis
9,604
3,339
0
2,279
8,325
3,172
1,204
925
7,400
0
47,894
W
Shiva
ichijose
Shiva
5,835
1,893
49
4,707
9,777
6,908
2,330
0
9,777
0
52,635
W
Cerberus
ll Kotah ll
Cerberus
5,651
128
2,211
4,392
7,434
6,059
565
389
7,045
32,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,097
Gold Earned
40,484
277
Minions Killed
387
0
Camps Cleared
0
1,459,767
Distance Traveled
1,392,129
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,744
516
79
5
0
333,579
0
L
Baron Samedi
5,524
368
35
2
0
249,909
0
L
Amaterasu
6,540
436
62
4
0
332,370
3
W
Nu Wa
8,388
559
66
4
0
251,572
4
L
Pele
6,899
460
94
6
0
320,403
0
L
Guan Yu
5,514
368
37
2
0
306,428
2
L
Danzaburou
5,620
375
49
3
0
250,657
4
W
Artemis
7,530
502
85
6
0
233,633
0
W
Shiva
8,546
570
90
6
0
272,125
5
W
Cerberus
8,276
552
67
4
0
301,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role