Player Matchup

Izanami
Izanami
 
Izanami
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
FlamesofBlades
Eset
Level 106
God Stats
12W - 8L
1,500 SR
Queue Stats
99W - 98L
1,488 Elo+
Party 2
Chang'e
Chang'e
Kantonis
Chang'e
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 41L
1,471 Elo+
Party 2
Chaac
Chaac
MercMistro
Chaac
Level 148
God Stats
1W - 2L
1,228 SR
Queue Stats
17W - 18L
1,522 Elo+
Party 2
Vamana
Vamana
SushiMythTides
Vamana
Level 106
God Stats
2W - 2L
1,201 SR
Queue Stats
264W - 266L
1,476 Elo+
Party 2
Team Averages
Level 102
1,386 SR
1,491 Elo+

VS

Team Averages
Level 78
1,468 SR
1,480 Elo+
Atlas
Atlas
 
Atlas
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
DANTE1800
Ratatoskr
Level 57
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
Sebaxel99
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
rayortiz
Hou Yi
Level 127
God Stats
7W - 7L
1,561 SR
Queue Stats
50W - 63L
1,502 Elo+
Party 1
Hera
Hera
zlDivinity
Hera
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 100L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
8 / 0 / 1
7,693
699
8,183
6,740
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,872
534
3,941
6,486
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Kantonis
Chang'e
10
2 / 1 / 7
6,220
565
4,941
6,374
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
10
2 / 1 / 1
6,307
573
1,397
9,776
5,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 3
6,568
597
6,924
9,534
8,130
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 0 / 0
5,345
486
2,911
7,984
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
DANTE1800
Ratatoskr
6
0 / 3 / 0
4,383
398
1,743
7,388
2,251
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
Sebaxel99
Neith
5
0 / 8 / 1
4,256
387
1,184
6,814
1,836
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hou Yi
rayortiz
Hou Yi
11
2 / 2 / 1
6,547
595
5,530
10,026
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
2 / 1 / 0
5,482
498
5,502
5,431
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
5
5
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
1
8.5
L
Atlas
 
Atlas
1
0
0
1
L
Ratatoskr
DANTE1800
Ratatoskr
0
3
0
0
W
1
2
1
0.75
W
Chang'e
Kantonis
Chang'e
2
1
7
5.5
W
Chaac
2
1
1
2.5
L
Neith
Sebaxel99
Neith
0
8
1
0.06
W
1
1
3
2.5
L
Hou Yi
rayortiz
Hou Yi
2
2
1
1.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,386
Damage
16,870
38,910
Taken
37,643
20,990
Mitigated
14,758
15,406
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,183
5,659
0
2,252
6,740
2,473
530
1,742
4,998
0
60,952
L
Atlas
 
Atlas
2,911
1,268
0
1,453
7,984
4,624
0
937
7,047
27,961
0
L
Ratatoskr
DANTE1800
Ratatoskr
1,743
618
0
1,836
7,388
2,251
119
2,998
4,390
0
12,863
W
3,941
281
0
1,851
6,486
2,749
636
3,233
3,253
34,829
0
W
Chang'e
Kantonis
Chang'e
4,941
1,251
1,540
2,731
6,374
2,082
567
1,857
4,517
24,789
0
W
Chaac
1,397
249
0
4,098
9,776
5,556
0
1,507
8,269
0
43,812
L
Neith
Sebaxel99
Neith
1,184
720
0
162
6,814
1,836
0
1,723
5,091
0
8,311
W
6,924
2,823
0
2,934
9,534
8,130
0
74
9,460
0
38,249
L
Hou Yi
rayortiz
Hou Yi
5,530
2,775
0
3,919
10,026
3,929
0
0
10,026
0
43,444
L
5,502
1,528
0
494
5,431
2,118
124
3,224
2,207
31,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,660
Gold Earned
26,013
351
Minions Killed
209
0
Camps Cleared
0
1,152,963
Distance Traveled
1,069,464
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,693
699
105
10
0
223,258
4
L
Atlas
5,345
486
33
3
0
220,513
0
L
Ratatoskr
4,383
398
28
3
0
253,671
1
W
Eset
5,872
534
52
5
0
228,422
0
W
Chang'e
6,220
565
49
4
0
221,779
1
W
Chaac
6,307
573
81
7
0
237,637
6
L
Neith
4,256
387
13
1
0
182,069
0
W
Vamana
6,568
597
64
6
0
241,867
1
L
Hou Yi
6,547
595
81
7
0
202,966
2
L
Hera
5,482
498
54
5
0
210,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role