Player Matchup

Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
AvadaKedavra8761
Baron Samedi
Gold V
Level 159
God Stats
2W - 2L
1,526 SR
Queue Stats
72W - 66L
1,326 MMR
Party 3
Xing Tian
Xing Tian
Gold V
Dat_panda_doe
Xing Tian
Gold V
Level 149
God Stats
8W - 7L
1,559 SR
Queue Stats
41W - 44L
1,310 MMR
Party 3
Jing Wei
Jing Wei
Bronze III
NotThatRight
Jing Wei
Bronze III
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 16L
1,394 MMR
Party 1
Nemesis
Nemesis
Silver III
WinterBison1015
Nemesis
Silver III
Level 101
God Stats
3W - 1L
1,781 SR
Queue Stats
16W - 24L
1,418 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,573 SR
1,390 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,500 SR
1,396 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver IV
ButterMeatSlow
Bacchus
Silver IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,335 MMR
Solo
Poseidon
Poseidon
Silver IV
CharlyFlow19
Poseidon
Silver IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,352 MMR
Party 2
Hades
Hades
Gold V
Cloud-man_YT
Hades
Gold V
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 39L
1,395 MMR
Solo
Set
Set
Bronze IV
bouser15
Set
Bronze IV
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,399 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 0 / 0
6,050
605
970
5,660
3,517
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
AvadaKedavra8761
Baron Samedi
11
9 / 1 / 2
6,803
680
8,440
6,313
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Dat_panda_doe
Xing Tian
8
0 / 0 / 3
5,200
520
2,644
9,062
4,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
NotThatRight
Jing Wei
9
0 / 0 / 1
5,172
517
3,207
3,166
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
2 / 1 / 4
5,367
537
5,272
8,612
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
King ArthurArachneBakasura

VS

Bans
IzanamiGebAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
2 / 0 / 0
5,709
571
4,717
4,888
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 2
4,538
454
3,122
8,290
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
CharlyFlow19
Poseidon
6
0 / 6 / 1
4,409
441
3,817
6,748
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 0 / 0
4,383
438
873
2,259
916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 3 / 1
4,722
472
4,020
8,903
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
2
2
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
0
0
L
Hou Yi
 
Hou Yi
2
0
0
2
W
Baron Samedi
AvadaKedavra8761
Baron Samedi
9
1
2
10
L
0
2
2
0.5
L
Poseidon
CharlyFlow19
Poseidon
0
6
1
0.08
L
0
0
0
0
W
Xing Tian
Dat_panda_doe
Xing Tian
0
0
3
1.5
W
Jing Wei
NotThatRight
Jing Wei
0
0
1
0.5
W
2
1
4
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,533
Damage
16,549
32,813
Taken
31,088
14,926
Mitigated
13,284
13,093
Healing
6,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
970
134
0
2,787
5,660
3,517
0
640
5,020
42,210
0
L
Hou Yi
 
Hou Yi
4,717
2,323
0
2,230
4,888
1,453
0
895
3,993
0
33,378
W
Baron Samedi
AvadaKedavra8761
Baron Samedi
8,440
1,335
768
3,464
6,313
3,015
616
1,837
4,476
43,850
0
L
3,122
573
0
1,828
8,290
5,146
0
2,677
5,613
9,894
0
L
Poseidon
CharlyFlow19
Poseidon
3,817
578
0
0
6,748
2,467
0
4,651
2,097
23,756
0
L
873
326
22
1,539
2,259
916
0
694
1,565
13,002
0
W
Xing Tian
Dat_panda_doe
Xing Tian
2,644
369
0
2,236
9,062
4,649
0
3,177
5,885
10,372
0
W
Jing Wei
NotThatRight
Jing Wei
3,207
2,559
0
2,227
3,166
827
263
841
2,325
0
31,577
W
5,272
3,056
0
1,611
8,612
2,918
371
1,317
7,295
0
29,534
L
4,020
1,791
0
740
8,903
3,302
0
3,137
5,766
0
27,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,592
Gold Earned
23,761
323
Minions Killed
165
0
Camps Cleared
0
910,697
Distance Traveled
812,522
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,050
605
119
12
0
145,515
1
L
Hou Yi
5,709
571
59
6
0
173,050
4
W
Baron Samedi
6,803
680
85
9
0
174,109
1
L
Bacchus
4,538
454
10
1
0
198,681
1
L
Poseidon
4,409
441
28
3
0
170,620
0
L
Hades
4,383
438
27
3
0
92,016
0
W
Xing Tian
5,200
520
13
1
0
184,896
4
W
Jing Wei
5,172
517
58
6
0
200,843
1
W
Nemesis
5,367
537
48
5
0
205,334
1
L
Set
4,722
472
41
4
0
178,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role