Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ManxOfxOblivion
Cthulhu
Gold IV
Level 71
God Stats
1W - 1L
1,306 SR
Queue Stats
25W - 26L
1,441 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
Zenwii
Ah Muzen Cab
Silver I
Level 109
God Stats
9W - 5L
1,625 SR
Queue Stats
100W - 116L
1,220 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,477 SR
1,387 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,506 SR
1,332 MMR
Baron Samedi
Baron Samedi
Gold V
JellyJizzJerry
Baron Samedi
Gold V
Level 100
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 76L
1,360 MMR
Party 1
Neith
Neith
Silver II
LowFpsGaming
Neith
Silver II
Level 123
God Stats
1W - 3L
1,431 SR
Queue Stats
34W - 42L
1,286 MMR
Solo
Khepri
Khepri
Gold III
MustyMuffMary
Khepri
Gold III
Level 122
God Stats
42W - 32L
1,588 SR
Queue Stats
100W - 123L
1,350 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 3 / 4
8,423
766
12,268
9,685
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 3
9,173
834
5,997
16,115
13,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Zenwii
Ah Muzen Cab
14
5 / 2 / 6
9,338
849
14,447
9,841
3,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ScyllaZeusBastetAtlasShiva

VS

Bans
AchillesMulanGilgameshHorusAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JellyJizzJerry
Baron Samedi
11
1 / 4 / 6
7,835
712
6,861
8,764
4,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
6 / 5 / 1
9,513
865
16,533
10,264
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 3 / 6
7,465
679
4,983
16,398
17,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
12
Kills
7
7
Deaths
12
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
4
2
L
Baron Samedi
JellyJizzJerry
Baron Samedi
1
4
6
1
L
6
5
1
1.3
W
3
2
3
2.25
L
0
3
6
1
W
Ah Muzen Cab
Zenwii
Ah Muzen Cab
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,712
Damage
28,377
35,641
Taken
35,426
20,588
Mitigated
27,779
10,208
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,268
6,017
0
2,887
9,685
2,969
1,145
2,934
6,751
29,105
0
L
Baron Samedi
JellyJizzJerry
Baron Samedi
6,861
935
1,443
1,719
8,764
4,784
0
3,866
4,898
18,584
0
L
16,533
7,993
0
1,335
10,264
5,619
0
5,881
4,383
0
32,096
W
5,997
845
733
4,315
16,115
13,695
0
4,371
11,744
21,272
0
L
4,983
783
0
2,354
16,398
17,376
0
8,518
7,880
11,009
0
W
Ah Muzen Cab
Zenwii
Ah Muzen Cab
14,447
5,276
0
2,273
9,841
3,924
147
5,160
4,681
0
44,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,934
Gold Earned
24,813
132
Minions Killed
102
9
Camps Cleared
0
603,173
Distance Traveled
548,936
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,423
766
43
4
5
181,476
5
L
Baron Samedi
7,835
712
28
3
0
168,274
0
L
Neith
9,513
865
59
5
0
181,963
2
W
Cthulhu
9,173
834
23
2
0
223,481
5
L
Khepri
7,465
679
15
1
0
198,699
1
W
Ah Muzen Cab
9,338
849
66
6
4
198,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role