Player Matchup

Izanami
Izanami
Lucky Lahi
Izanami
Level 142
God Stats
2W - 1L
1,753 SR
Queue Stats
384W - 458L
1,434 Elo+
Party 2
Fenrir
Fenrir
McKenna SIV
Fenrir
Level 62
God Stats
5W - 13L
1,303 SR
Queue Stats
81W - 106L
1,338 Elo+
Party 2
Discordia
Discordia
NovaWolf08
Discordia
Level 99
God Stats
8W - 3L
1,598 SR
Queue Stats
63W - 75L
1,498 Elo+
Solo
Atlas
Atlas
OC0C0
Atlas
Level 104
God Stats
3W - 0L
1,713 SR
Queue Stats
53W - 76L
1,398 Elo+
Party 2
Skadi
Skadi
oOCarterA259Oo
Skadi
Level 155
God Stats
23W - 17L
1,678 SR
Queue Stats
187W - 158L
1,545 Elo+
Solo
Team Averages
Level 112
1,609 SR
1,443 Elo+

VS

Team Averages
Level 122
1,499 SR
1,490 Elo+
Jing Wei
Jing Wei
ChibiBubbleButt
Jing Wei
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 197L
1,520 Elo+
Party 1
Sol
Sol
Chupateste__PR21
Sol
Level 79
God Stats
7W - 12L
1,274 SR
Queue Stats
338W - 389L
1,492 Elo+
Solo
Arachne
Arachne
DoubleAbomb
Arachne
Level 126
God Stats
1W - 1L
1,740 SR
Queue Stats
403W - 389L
1,546 Elo+
Solo
Cerberus
Cerberus
Sonic_Ace_007
Cerberus
Level 159
God Stats
0W - 2L
1,467 SR
Queue Stats
311W - 296L
1,529 Elo+
Party 1
Cernunnos
Cernunnos
crisBonilla
Cernunnos
Level 85
God Stats
0W - 3L
1,512 SR
Queue Stats
82W - 110L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lucky Lahi
Izanami
13
0 / 0 / 0
8,067
576
3,235
7,410
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
10
0 / 3 / 1
6,333
452
3,791
10,754
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
NovaWolf08
Discordia
12
0 / 2 / 0
7,284
520
3,912
4,674
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
OC0C0
Atlas
10
2 / 0 / 5
6,905
493
5,565
8,641
7,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
10 / 0 / 2
9,875
705
14,521
9,995
4,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
0 / 0 / 2
7,294
521
5,455
6,235
2,205
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 1 / 0
7,168
512
3,033
7,825
2,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
DoubleAbomb
Arachne
11
5 / 2 / 0
7,297
521
9,517
15,090
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Sonic_Ace_007
Cerberus
9
0 / 5 / 0
5,766
412
2,169
15,629
5,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
crisBonilla
Cernunnos
11
0 / 4 / 0
6,234
445
2,672
8,696
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
5
5
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
0
2
1
L
0
1
0
0
L
Arachne
DoubleAbomb
Arachne
5
2
0
2.5
W
Izanami
Lucky Lahi
Izanami
0
0
0
0
W
Fenrir
0
3
1
0.17
W
Discordia
NovaWolf08
Discordia
0
2
0
0
W
Atlas
OC0C0
Atlas
2
0
5
4.5
L
Cerberus
Sonic_Ace_007
Cerberus
0
5
0
0
L
Cernunnos
crisBonilla
Cernunnos
0
4
0
0
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,024
Damage
22,846
41,474
Taken
53,475
20,709
Mitigated
18,686
15,218
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
5,455
3,194
0
3,310
6,235
2,205
72
200
6,035
0
60,358
L
3,033
961
0
3,651
7,825
2,829
1,452
3,725
4,100
48,513
0
L
Arachne
DoubleAbomb
Arachne
9,517
5,562
0
4,028
15,090
5,343
0
2,556
12,534
0
51,005
W
Izanami
Lucky Lahi
Izanami
3,235
1,840
0
2,978
7,410
2,697
1,074
37
7,373
0
63,821
W
Fenrir
3,791
663
0
5,339
10,754
4,334
62
290
10,464
0
34,701
W
Discordia
NovaWolf08
Discordia
3,912
159
0
1,230
4,674
1,920
867
434
4,240
58,265
0
W
Atlas
OC0C0
Atlas
5,565
2,379
174
1,049
8,641
7,751
247
2,840
5,801
20,086
0
L
Cerberus
Sonic_Ace_007
Cerberus
2,169
368
0
2,474
15,629
5,707
0
2,281
13,348
37,468
0
L
Cernunnos
crisBonilla
Cernunnos
2,672
813
0
2,168
8,696
2,602
0
715
7,981
0
35,964
W
14,521
8,168
84
4,364
9,995
4,007
368
1,601
8,394
0
87,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,464
Gold Earned
33,759
486
Minions Killed
385
0
Camps Cleared
0
1,311,859
Distance Traveled
1,305,993
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,294
521
91
7
0
282,180
5
L
Sol
7,168
512
97
7
0
223,547
5
L
Arachne
7,297
521
85
6
0
309,262
1
W
Izanami
8,067
576
134
10
0
234,295
4
W
Fenrir
6,333
452
66
5
0
263,310
2
W
Discordia
7,284
520
110
8
0
235,125
5
W
Atlas
6,905
493
31
2
0
292,496
4
L
Cerberus
5,766
412
58
4
0
270,843
1
L
Cernunnos
6,234
445
54
4
0
220,161
1
W
Skadi
9,875
705
145
10
0
286,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role