Player Matchup

Merlin
Merlin
IKAR_IS
Merlin
Level 127
God Stats
1W - 0L
1,317 SR
Queue Stats
11W - 17L
1,454 Elo+
Party 1
Neith
Neith
IceQueen0214
Neith
Level 15
God Stats
6W - 6L
1,420 SR
Queue Stats
6W - 8L
1,510 Elo+
Party 1
Da Ji
Da Ji
subzero602
Da Ji
Level 69
God Stats
2W - 1L
1,800 SR
Queue Stats
12W - 15L
1,443 Elo+
Party 1
Team Averages
Level 70
1,512 SR
1,469 Elo+

VS

Team Averages
Level 65
1,518 SR
1,409 Elo+
Ares
Ares
ExtremelySharky
Ares
Level 120
God Stats
4W - 4L
1,524 SR
Queue Stats
56W - 61L
1,453 Elo+
Party 2
Neith
Neith
GermanSoto01
Neith
Level 49
God Stats
4W - 3L
1,512 SR
Queue Stats
58W - 49L
1,390 Elo+
Solo
Ra
Ra
PortaPower20
Ra
Level 27
God Stats
2W - 3L
1,519 SR
Queue Stats
45W - 51L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IKAR_IS
Merlin
18
6 / 3 / 5
12,530
783
17,811
9,584
2,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
0 / 3 / 9
10,004
625
6,195
9,224
3,170
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
16
7 / 4 / 6
11,706
732
14,991
12,692
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 7
9,930
621
8,831
20,525
24,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 4 / 5
10,387
649
14,606
14,872
6,803
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 4 / 8
10,354
647
4,723
9,974
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
13
Kills
10
10
Deaths
13
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
L
5
4
5
1.88
W
Merlin
IKAR_IS
Merlin
6
3
5
2.83
W
0
3
9
1.5
L
2
4
8
1.5
W
Da Ji
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,997
Damage
28,160
31,500
Taken
45,371
11,545
Mitigated
34,888
4,385
Healing
5,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,831
505
0
1,138
20,525
24,097
308
7,774
12,751
20,075
0
L
14,606
7,618
0
2,377
14,872
6,803
886
5,834
9,038
0
40,862
W
Merlin
IKAR_IS
Merlin
17,811
393
0
1,441
9,584
2,844
1,365
2,656
6,750
69,818
0
W
6,195
2,963
0
1,896
9,224
3,170
1,111
4,693
4,305
0
22,464
L
4,723
355
683
1,320
9,974
3,988
226
4,712
5,262
33,197
0
W
Da Ji
14,991
4,428
0
1,048
12,692
5,531
758
5,685
6,650
0
33,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,240
Gold Earned
30,671
172
Minions Killed
157
6
Camps Cleared
8
785,753
Distance Traveled
751,091
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,930
621
21
1
2
253,753
1
L
Neith
10,387
649
54
3
5
241,422
2
W
Merlin
12,530
783
95
6
1
245,485
1
W
Neith
10,004
625
54
3
2
254,345
0
L
Ra
10,354
647
82
5
1
255,916
0
W
Da Ji
11,706
732
23
1
3
285,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role