Player Matchup

Bacchus
Bacchus
Angelsgrim
Bacchus
Level 125
God Stats
4W - 2L
1,668 SR
Queue Stats
31W - 28L
1,589 Elo+
Party 3
Thanatos
Thanatos
BRG yLUIS
Thanatos
Level 99
God Stats
3W - 5L
1,187 SR
Queue Stats
106W - 98L
1,464 Elo+
Party 2
Ra
Ra
Oroxi_Maroto
Ra
Level 109
God Stats
6W - 4L
1,557 SR
Queue Stats
108W - 108L
1,473 Elo+
Party 2
Ullr
Ullr
RougeDogVillian_
Ullr
Level 157
God Stats
2W - 2L
1,386 SR
Queue Stats
439W - 460L
1,398 Elo+
Party 3
Medusa
Medusa
Touche2Sly
Medusa
Level 143
God Stats
12W - 10L
1,607 SR
Queue Stats
95W - 88L
1,485 Elo+
Party 3
Team Averages
Level 127
1,481 SR
1,482 Elo+

VS

Team Averages
Level 104
1,591 SR
1,395 Elo+
Nemesis
Nemesis
CDHXtreme
Nemesis
Level 126
God Stats
4W - 8L
1,481 SR
Queue Stats
315W - 384L
1,377 Elo+
Party 1
Chang'e
Chang'e
Lunatic_Playz_24
Chang'e
Level 88
God Stats
9W - 10L
1,695 SR
Queue Stats
71W - 107L
1,352 Elo+
Party 1
Hachiman
Hachiman
Scottiejr_246
Hachiman
Level 87
God Stats
25W - 29L
1,600 SR
Queue Stats
196W - 229L
1,413 Elo+
Party 1
Apollo
Apollo
hercobra4
Apollo
Level 126
God Stats
3W - 2L
1,625 SR
Queue Stats
124W - 131L
1,392 Elo+
Solo
Bacchus
Bacchus
shadow203blaze
Bacchus
Level 94
God Stats
64W - 66L
1,554 SR
Queue Stats
209W - 264L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Angelsgrim
Bacchus
7
0 / 1 / 4
4,992
499
1,892
8,442
5,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
BRG yLUIS
Thanatos
7
3 / 1 / 0
4,900
490
2,966
4,735
1,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 1 / 4
5,817
582
5,032
3,171
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 1
5,202
520
4,570
7,437
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
Touche2Sly
Medusa
9
3 / 1 / 1
5,335
534
3,649
3,201
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CDHXtreme
Nemesis
9
0 / 2 / 1
4,976
498
2,302
7,856
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 4 / 0
4,658
466
1,012
7,040
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Scottiejr_246
Hachiman
9
1 / 1 / 2
5,460
546
4,457
5,141
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Apollo
hercobra4
Apollo
9
0 / 1 / 0
5,428
543
6,268
8,409
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
3 / 1 / 1
5,488
549
4,223
5,810
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
9
Kills
4
4
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Angelsgrim
Bacchus
0
1
4
2
W
Thanatos
BRG yLUIS
Thanatos
3
1
0
3
L
Nemesis
CDHXtreme
Nemesis
0
2
1
0.25
L
0
4
0
0
W
3
1
4
5
W
0
0
1
0.5
L
Hachiman
Scottiejr_246
Hachiman
1
1
2
2
W
Medusa
Touche2Sly
Medusa
3
1
1
3.5
L
Apollo
hercobra4
Apollo
0
1
0
0
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,109
Damage
18,262
26,986
Taken
34,256
11,768
Mitigated
13,357
11,740
Healing
12,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Angelsgrim
Bacchus
1,892
189
0
3,448
8,442
5,294
0
2,026
6,416
10,309
0
W
Thanatos
BRG yLUIS
Thanatos
2,966
864
0
3,554
4,735
1,885
0
1,089
3,646
0
18,011
L
Nemesis
CDHXtreme
Nemesis
2,302
507
0
3,316
7,856
2,724
0
2,294
5,562
0
31,330
L
1,012
113
261
1,718
7,040
2,192
0
2,649
4,391
23,538
0
W
5,032
798
278
959
3,171
1,140
194
775
2,396
37,802
0
W
4,570
2,406
0
3,148
7,437
2,310
0
0
7,437
0
32,055
L
Hachiman
Scottiejr_246
Hachiman
4,457
2,280
0
2,201
5,141
1,548
0
781
4,360
0
36,501
W
Medusa
Touche2Sly
Medusa
3,649
1,420
0
353
3,201
1,139
0
1,345
1,856
0
28,792
L
Apollo
hercobra4
Apollo
6,268
3,746
0
3,628
8,409
3,002
505
0
8,409
0
36,951
L
4,223
585
74
1,366
5,810
3,891
0
1,200
4,610
11,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,246
Gold Earned
26,010
198
Minions Killed
251
0
Camps Cleared
0
884,349
Distance Traveled
931,000
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,992
499
18
2
0
197,693
6
W
Thanatos
4,900
490
28
3
0
151,555
1
L
Nemesis
4,976
498
66
7
0
205,409
0
L
Chang'e
4,658
466
41
4
0
168,939
3
W
Ra
5,817
582
54
5
0
205,739
0
W
Ullr
5,202
520
47
5
0
140,807
1
L
Hachiman
5,460
546
68
7
0
171,046
0
W
Medusa
5,335
534
51
5
0
188,555
0
L
Apollo
5,428
543
60
6
0
190,379
5
L
Bacchus
5,488
549
16
2
0
195,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role