Player Matchup

Xing Tian
Xing Tian
KHALEESI4191
Xing Tian
Level 17
God Stats
0W - 2L
1,263 SR
Queue Stats
2W - 13L
1,041 Elo+
Party 1
Hachiman
Hachiman
SUMHITCH
Hachiman
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,285 Elo+
Party 1
Tiamat
Tiamat
ZombiezZz316
Tiamat
Level 58
God Stats
0W - 3L
1,203 SR
Queue Stats
166W - 180L
1,304 Elo+
Solo
Loki
Loki
calderon799
Loki
Level 49
God Stats
31W - 33L
1,375 SR
Queue Stats
152W - 167L
1,300 Elo+
Party 2
Vamana
Vamana
storedlion
Vamana
Level 51
God Stats
12W - 6L
1,568 SR
Queue Stats
248W - 285L
1,360 Elo+
Party 2
Team Averages
Level 45
1,382 SR
1,258 Elo+

VS

Team Averages
Level 58
1,500 SR
1,331 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EZ SUBI
Anubis
Level 62
God Stats
87W - 85L
1,499 SR
Queue Stats
90W - 88L
1,362 Elo+
Solo
Fafnir
Fafnir
Flaminstar0607
Fafnir
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 249L
1,247 Elo+
Party 3
Danzaburou
Danzaburou
Ibasicalymonky5
Danzaburou
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
237W - 240L
1,276 Elo+
Party 3
Fenrir
Fenrir
Indyboy Rox
Fenrir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 96L
1,270 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KHALEESI4191
Xing Tian
15
1 / 8 / 2
9,758
349
7,702
26,270
26,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
SUMHITCH
Hachiman
16
0 / 12 / 4
10,398
371
11,133
24,556
11,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
11
1 / 4 / 0
9,252
330
2,600
8,166
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 4 / 4
12,029
430
12,188
26,670
11,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
storedlion
Vamana
20
8 / 3 / 3
14,728
526
31,410
38,666
38,290
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
0 / 4 / 2
14,699
525
21,021
28,469
39,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
EZ SUBI
Anubis
20
18 / 1 / 5
16,395
586
41,976
20,746
12,801
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 1 / 11
12,632
451
9,840
18,114
21,526
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Ibasicalymonky5
Danzaburou
18
3 / 2 / 8
12,774
456
12,106
14,927
19,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
20
7 / 5 / 7
13,752
491
12,750
25,238
14,057
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
13
Kills
31
31
Deaths
13
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
4
2
0.25
W
Anubis
EZ SUBI
Anubis
18
1
5
20.5
W
3
1
11
8.5
W
Danzaburou
Ibasicalymonky5
Danzaburou
3
2
8
3.5
W
Fenrir
7
5
7
2.1
L
Xing Tian
KHALEESI4191
Xing Tian
1
8
2
0.25
L
Hachiman
SUMHITCH
Hachiman
0
12
4
0.17
L
Tiamat
1
4
0
0.25
L
3
4
4
1.25
L
Vamana
storedlion
Vamana
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,033
Damage
97,693
124,328
Taken
107,494
90,481
Mitigated
107,299
26,022
Healing
38,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
21,021
10,951
0
10,027
28,469
39,317
10,071
0
28,469
485
129,954
W
Anubis
EZ SUBI
Anubis
41,976
1,165
227
13,129
20,746
12,801
4,831
3,447
16,842
143,836
0
W
9,840
3,482
516
5,140
18,114
21,526
1,321
2,167
15,519
50,565
0
W
Danzaburou
Ibasicalymonky5
Danzaburou
12,106
4,422
460
3,185
14,927
19,598
2,208
1,691
12,935
0
67,765
W
Fenrir
12,750
6,354
0
5,408
25,238
14,057
2,405
1,637
23,427
0
114,286
L
Xing Tian
KHALEESI4191
Xing Tian
7,702
800
0
1,065
26,270
26,079
0
15,697
10,573
29,171
0
L
Hachiman
SUMHITCH
Hachiman
11,133
6,161
0
236
24,556
11,907
0
12,154
12,402
0
56,611
L
Tiamat
2,600
330
0
1,054
8,166
3,155
0
4,766
3,400
37,507
0
L
12,188
3,169
0
9,610
26,670
11,050
0
11,157
15,513
0
91,909
L
Vamana
storedlion
Vamana
31,410
18,994
16
14,041
38,666
38,290
0
8,527
30,139
0
135,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,165
Gold Earned
70,252
540
Minions Killed
726
0
Camps Cleared
0
2,142,286
Distance Traveled
2,449,412
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,699
525
233
8
0
472,048
6
W
Anubis
16,395
586
189
7
0
472,365
0
W
Fafnir
12,632
451
64
2
0
516,431
1
W
Danzaburou
12,774
456
93
3
0
442,671
0
W
Fenrir
13,752
491
147
5
0
545,897
0
L
Xing Tian
9,758
349
35
1
0
441,011
0
L
Hachiman
10,398
371
91
3
0
410,961
0
L
Tiamat
9,252
330
74
3
0
224,730
3
L
Loki
12,029
430
125
4
0
505,699
3
L
Vamana
14,728
526
215
8
0
559,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role