Player Matchup

Cerberus
Cerberus
AceXRobinwing
Cerberus
Level 14
God Stats
4W - 6L
1,500 SR
Queue Stats
28W - 30L
1,364 Elo+
Party 2
Arachne
Arachne
Diabloking757
Arachne
Level 63
God Stats
1W - 2L
1,279 SR
Queue Stats
78W - 87L
1,378 Elo+
Party 2
Nox
Nox
TheMilanDude
Nox
Level 77
God Stats
2W - 7L
1,304 SR
Queue Stats
109W - 181L
1,198 Elo+
Solo
Team Averages
Level 51
1,361 SR
1,313 Elo+

VS

Team Averages
Level 75
1,518 SR
1,450 Elo+
Neith
Neith
Katomodo
Neith
Level 66
God Stats
5W - 8L
1,456 SR
Queue Stats
7W - 11L
1,236 Elo+
Party 1
Olorun
Olorun
Royal the Guard
Olorun
Level 155
God Stats
6W - 6L
1,599 SR
Queue Stats
210W - 187L
1,613 Elo+
Solo
Odin
Odin
iCHRIS615
Odin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AceXRobinwing
Cerberus
10
2 / 4 / 1
6,856
686
2,061
12,200
9,630
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
10
1 / 6 / 2
6,903
690
3,758
14,233
7,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 5 / 1
6,566
657
3,657
7,623
3,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Katomodo
Neith
12
2 / 1 / 12
8,058
806
7,686
6,630
2,876
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
12 / 1 / 2
9,677
968
15,750
8,919
7,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
11
0 / 2 / 10
8,029
803
2,604
5,737
3,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
14
15
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AceXRobinwing
Cerberus
2
4
1
0.63
L
Arachne
1
6
2
0.33
W
Neith
Katomodo
Neith
2
1
12
8
W
12
1
2
13
L
1
5
1
0.3
W
Odin
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,476
Damage
26,040
34,056
Taken
21,286
20,185
Mitigated
13,610
5,946
Healing
8,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AceXRobinwing
Cerberus
2,061
65
0
1,756
12,200
9,630
124
5,366
6,834
9,360
0
L
Arachne
3,758
2,395
175
2,755
14,233
7,005
0
5,745
8,488
0
22,107
W
Neith
Katomodo
Neith
7,686
3,870
309
1,671
6,630
2,876
808
2,441
4,189
0
22,116
W
15,750
8,172
129
4,795
8,919
7,510
834
2,276
6,643
47,643
6,101
L
3,657
547
0
1,260
7,623
3,550
174
3,043
4,580
14,740
0
W
Odin
2,604
456
0
1,743
5,737
3,224
0
1,705
4,032
227
6,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,325
Gold Earned
25,764
69
Minions Killed
112
3
Camps Cleared
6
470,474
Distance Traveled
578,705
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,856
686
16
2
0
153,542
0
L
Arachne
6,903
690
33
3
3
164,177
5
W
Neith
8,058
806
32
3
2
177,975
2
W
Olorun
9,677
968
74
7
4
178,352
2
L
Nox
6,566
657
20
2
0
152,755
1
W
Odin
8,029
803
6
1
0
222,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role