Player Matchup

Hera
Hera
Fresh izaih
Hera
Level 75
God Stats
2W - 3L
1,462 SR
Queue Stats
77W - 65L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Oradaga4829
Cthulhu
Level 106
God Stats
2W - 4L
1,540 SR
Queue Stats
587W - 623L
1,525 Elo+
Solo
Kuzenbo
Kuzenbo
TheDutchChopper
Kuzenbo
Level 148
God Stats
2W - 1L
1,472 SR
Queue Stats
65W - 68L
1,479 Elo+
Solo
Charybdis
Charybdis
stvjson76
Charybdis
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
324W - 277L
1,492 Elo+
Party 1
Thanatos
Thanatos
supersoni200
Thanatos
Level 127
God Stats
1W - 2L
1,708 SR
Queue Stats
300W - 243L
1,517 Elo+
Party 1
Team Averages
Level 120
1,536 SR
1,506 Elo+

VS

Team Averages
Level 125
1,405 SR
1,462 Elo+
Izanami
Izanami
Beverley Road
Izanami
Level 156
God Stats
2W - 2L
1,331 SR
Queue Stats
28W - 27L
1,472 Elo+
Party 2
Ares
Ares
Church Avenue
Ares
Level 147
God Stats
4W - 0L
1,591 SR
Queue Stats
54W - 59L
1,480 Elo+
Party 2
King Arthur
King Arthur
Fleur Mauvee
King Arthur
Level 104
God Stats
6W - 2L
1,408 SR
Queue Stats
156W - 150L
1,424 Elo+
Solo
Nemesis
Nemesis
MarkxDior
Nemesis
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 41L
1,421 Elo+
Party 2
Zeus
Zeus
MikeyyxWest
Zeus
Level 75
God Stats
5W - 1L
1,195 SR
Queue Stats
8W - 4L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 4
10,811
515
14,547
12,753
6,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Oradaga4829
Cthulhu
14
2 / 4 / 3
8,539
407
7,213
17,065
14,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 3 / 1
10,902
519
17,314
23,184
33,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
stvjson76
Charybdis
16
5 / 4 / 1
10,451
498
13,599
16,501
6,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
supersoni200
Thanatos
16
4 / 6 / 7
10,579
504
10,606
19,502
8,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
4 / 5 / 5
11,493
547
11,482
16,627
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 4 / 8
11,187
533
11,108
23,052
26,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Fleur Mauvee
King Arthur
17
1 / 4 / 1
10,797
514
11,824
19,518
12,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
MarkxDior
Nemesis
18
9 / 2 / 6
11,929
568
16,821
20,668
9,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 4 / 7
10,224
487
11,645
11,397
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
48
19
Kills
21
22
Deaths
19
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
5
5
1.3
W
5
4
8
2.25
W
King Arthur
Fleur Mauvee
King Arthur
1
4
1
0.38
L
4
5
4
1.2
W
Nemesis
MarkxDior
Nemesis
9
2
6
6
W
2
4
7
1.38
L
Cthulhu
Oradaga4829
Cthulhu
2
4
3
0.88
L
4
3
1
1.5
L
Charybdis
stvjson76
Charybdis
5
4
1
1.38
L
Thanatos
supersoni200
Thanatos
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,279
Damage
62,880
89,005
Taken
91,262
68,600
Mitigated
61,256
31,733
Healing
20,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
11,482
7,857
0
3,977
16,627
7,065
4,411
4,843
11,495
0
109,920
W
11,108
589
0
2,877
23,052
26,501
251
6,557
15,948
35,802
0
W
King Arthur
Fleur Mauvee
King Arthur
11,824
1,074
0
4,699
19,518
12,926
144
12,019
6,378
0
91,134
L
14,547
3,500
0
1,300
12,753
6,188
581
8,262
4,491
96,353
0
W
Nemesis
MarkxDior
Nemesis
16,821
10,196
0
7,318
20,668
9,900
366
5,634
14,844
0
74,293
W
11,645
383
0
1,716
11,397
4,864
750
8,177
3,104
77,957
0
L
Cthulhu
Oradaga4829
Cthulhu
7,213
390
588
3,998
17,065
14,006
0
8,519
8,546
37,895
0
L
17,314
4,657
0
3,199
23,184
33,628
528
616
22,568
82,234
0
L
Charybdis
stvjson76
Charybdis
13,599
6,740
0
6,685
16,501
6,063
3,669
1,146
15,355
0
80,573
L
Thanatos
supersoni200
Thanatos
10,606
3,282
0
15,963
19,502
8,715
68
4,210
15,292
0
61,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,282
Gold Earned
55,630
557
Minions Killed
557
0
Camps Cleared
0
1,825,382
Distance Traveled
1,912,800
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,493
547
183
9
0
349,647
0
W
Ares
11,187
533
27
1
0
376,101
12
W
King Arthur
10,797
514
142
7
0
406,341
2
L
Hera
10,811
515
165
8
0
365,893
5
W
Nemesis
11,929
568
98
5
0
438,212
5
W
Zeus
10,224
487
107
5
0
342,499
5
L
Cthulhu
8,539
407
37
2
0
388,219
3
L
Kuzenbo
10,902
519
127
6
0
343,857
7
L
Charybdis
10,451
498
135
6
0
329,619
1
L
Thanatos
10,579
504
93
4
0
397,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role