Player Matchup

Yemoja
Yemoja
Iinkbot
Yemoja
Level 29
God Stats
2W - 1L
1,545 SR
Queue Stats
58W - 21L
1,765 Elo+
Party 2
Sol
Sol
Mok915
Sol
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 41L
1,734 Elo+
Party 2
Hun Batz
Hun Batz
YepYup6990
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 64L
1,741 Elo+
Party 2
Team Averages
Level 84
1,515 SR
1,747 Elo+

VS

Team Averages
Level 89
1,525 SR
1,384 Elo+
Baron Samedi
Baron Samedi
Lord_Anoose
Baron Samedi
Level 106
God Stats
12W - 5L
1,438 SR
Queue Stats
193W - 277L
1,331 Elo+
Party 1
Artemis
Artemis
MyDixoSmall
Artemis
Level 8
God Stats
1W - 1L
1,632 SR
Queue Stats
2W - 8L
1,218 Elo+
Party 1
Yemoja
Yemoja
iphillosophy
Yemoja
Level 154
God Stats
59W - 72L
1,506 SR
Queue Stats
528W - 528L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Iinkbot
Yemoja
15
2 / 2 / 5
11,315
707
5,722
14,508
17,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
Mok915
Sol
17
2 / 0 / 7
10,964
685
12,877
10,553
5,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
YepYup6990
Hun Batz
17
7 / 6 / 2
11,972
748
25,380
19,145
10,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lord_Anoose
Baron Samedi
15
2 / 3 / 5
10,196
637
9,728
15,936
8,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
MyDixoSmall
Artemis
15
3 / 6 / 3
10,631
664
13,698
21,620
9,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
16
2 / 2 / 4
10,818
676
10,422
12,648
7,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
11
Kills
7
8
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Iinkbot
Yemoja
2
2
5
2.25
L
Baron Samedi
Lord_Anoose
Baron Samedi
2
3
5
1.5
W
Sol
Mok915
Sol
2
0
7
5.5
L
Artemis
MyDixoSmall
Artemis
3
6
3
0.75
W
Hun Batz
YepYup6990
Hun Batz
7
6
2
1.33
L
Yemoja
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,979
Damage
33,848
44,206
Taken
50,204
32,912
Mitigated
24,514
12,368
Healing
23,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Iinkbot
Yemoja
5,722
1,628
5,039
3,970
14,508
17,197
386
5,695
8,813
16,261
0
L
Baron Samedi
Lord_Anoose
Baron Samedi
9,728
856
1,544
3,373
15,936
8,061
294
4,847
11,089
37,825
0
W
Sol
Mok915
Sol
12,877
3,358
0
2,814
10,553
5,661
1,989
6,296
4,257
42,328
3,616
L
Artemis
MyDixoSmall
Artemis
13,698
7,742
0
5,718
21,620
9,119
1,061
8,842
12,778
0
42,866
W
Hun Batz
YepYup6990
Hun Batz
25,380
8,136
0
545
19,145
10,054
825
8,498
10,647
0
60,280
L
Yemoja
10,422
949
8,343
4,650
12,648
7,334
160
4,365
8,283
34,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,251
Gold Earned
31,645
170
Minions Killed
183
6
Camps Cleared
7
867,361
Distance Traveled
830,204
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,315
707
23
1
0
271,341
0
L
Baron Samedi
10,196
637
53
3
1
282,857
2
W
Sol
10,964
685
70
4
2
299,616
3
L
Artemis
10,631
664
77
5
2
240,064
0
W
Hun Batz
11,972
748
77
5
4
296,404
0
L
Yemoja
10,818
676
53
3
4
307,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role