Player Matchup

Da Ji
Da Ji
Chalky_Milk
Da Ji
Level 57
God Stats
6W - 4L
1,729 SR
Queue Stats
152W - 85L
1,675 Elo+
Solo
Jing Wei
Jing Wei
DBrownStain-
Jing Wei
Level 154
God Stats
5W - 6L
1,609 SR
Queue Stats
218W - 201L
1,670 Elo+
Party 1
Ra
Ra
FrostyG96
Ra
Level 155
God Stats
11W - 8L
1,850 SR
Queue Stats
340W - 374L
1,571 Elo+
Solo
Ymir
Ymir
Lombardinho
Ymir
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 220L
1,528 Elo+
Solo
Mercury
Mercury
ohDJ
Mercury
Level 153
God Stats
1W - 0L
1,585 SR
Queue Stats
178W - 150L
1,657 Elo+
Party 1
Team Averages
Level 135
1,655 SR
1,620 Elo+

VS

Team Averages
Level 120
1,608 SR
1,566 Elo+
Freya
Freya
AlanHN21
Freya
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 322L
1,512 Elo+
Party 2
Ne Zha
Ne Zha
Bleachey
Ne Zha
Level 128
God Stats
12W - 12L
1,575 SR
Queue Stats
529W - 450L
1,659 Elo+
Party 3
Anubis
Anubis
Jechu57
Anubis
Level 105
God Stats
4W - 2L
1,637 SR
Queue Stats
276W - 265L
1,524 Elo+
Party 2
He Bo
He Bo
Xorgxter
He Bo
Level 156
God Stats
3W - 3L
1,774 SR
Queue Stats
720W - 621L
1,636 Elo+
Party 3
Gilgamesh
Gilgamesh
xFerw
Gilgamesh
Level 128
God Stats
3W - 6L
1,556 SR
Queue Stats
261W - 261L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 11
13,072
594
19,288
20,164
19,401
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
DBrownStain-
Jing Wei
20
6 / 5 / 7
12,772
581
14,684
16,366
6,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
7 / 2 / 11
12,262
557
14,803
15,032
8,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 1 / 21
10,268
467
6,571
17,979
23,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
ohDJ
Mercury
18
11 / 4 / 8
12,042
547
12,648
21,294
8,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AlanHN21
Freya
18
3 / 5 / 4
11,281
513
13,945
22,660
11,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Bleachey
Ne Zha
11
0 / 7 / 4
8,083
367
10,161
22,170
21,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Jechu57
Anubis
15
4 / 8 / 4
10,292
468
14,948
17,589
9,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
Xorgxter
He Bo
15
4 / 7 / 2
10,029
456
14,018
18,160
7,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
xFerw
Gilgamesh
16
3 / 6 / 4
10,926
497
11,309
21,100
26,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
32
33
Kills
14
15
Deaths
33
58
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Freya
AlanHN21
Freya
3
5
4
1
L
Ne Zha
Bleachey
Ne Zha
0
7
4
0.29
W
9
3
11
4.83
W
Jing Wei
DBrownStain-
Jing Wei
6
5
7
1.9
W
7
2
11
6.25
L
Anubis
Jechu57
Anubis
4
8
4
0.75
W
0
1
21
10.5
L
He Bo
Xorgxter
He Bo
4
7
2
0.71
W
Mercury
ohDJ
Mercury
11
4
8
3.75
L
Gilgamesh
xFerw
Gilgamesh
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,994
Damage
64,381
90,835
Taken
101,679
66,625
Mitigated
75,159
18,745
Healing
26,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
AlanHN21
Freya
13,945
4,979
0
11,932
22,660
11,130
613
3,211
19,449
105,142
0
L
Ne Zha
Bleachey
Ne Zha
10,161
2,305
0
3,479
22,170
21,157
0
6,255
15,915
0
36,429
W
19,288
2,876
0
750
20,164
19,401
494
6,528
13,636
399
85,994
W
Jing Wei
DBrownStain-
Jing Wei
14,684
11,416
0
5,313
16,366
6,870
1,092
9,270
7,096
0
115,359
W
14,803
1,126
2,465
5,972
15,032
8,190
804
6,833
8,199
110,577
0
L
Anubis
Jechu57
Anubis
14,948
634
0
5,577
17,589
9,553
0
4,690
12,899
76,741
0
W
6,571
1,128
0
1,827
17,979
23,237
267
9,835
8,144
22,181
0
L
He Bo
Xorgxter
He Bo
14,018
876
0
4,203
18,160
7,099
0
4,333
13,827
88,716
0
W
Mercury
ohDJ
Mercury
12,648
7,018
0
2,418
21,294
8,927
997
11,476
9,818
0
102,184
L
Gilgamesh
xFerw
Gilgamesh
11,309
3,185
0
1,286
21,100
26,220
438
4,001
17,099
0
65,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,416
Gold Earned
50,611
616
Minions Killed
535
0
Camps Cleared
0
2,221,327
Distance Traveled
2,009,429
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,281
513
150
7
0
378,221
5
L
Ne Zha
8,083
367
37
2
0
428,968
8
W
Da Ji
13,072
594
135
6
0
417,596
4
W
Jing Wei
12,772
581
157
7
0
406,021
9
W
Ra
12,262
557
176
8
0
443,046
7
L
Anubis
10,292
468
112
5
0
360,799
4
W
Ymir
10,268
467
17
1
0
423,431
3
L
He Bo
10,029
456
132
6
0
420,013
2
W
Mercury
12,042
547
131
6
0
531,233
6
L
Gilgamesh
10,926
497
104
5
0
421,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role