Player Matchup

King Arthur
King Arthur
Mozotroc
King Arthur
Level 108
God Stats
1W - 3L
1,851 SR
Queue Stats
72W - 98L
1,400 Elo+
Solo
Merlin
Merlin
SublimeB00N
Merlin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
bnp4000
Sol
Level 65
God Stats
0W - 2L
1,374 SR
Queue Stats
16W - 24L
1,269 Elo+
Party 1
Tiamat
Tiamat
sugarycentaur83
Tiamat
Level 88
God Stats
0W - 3L
1,296 SR
Queue Stats
33W - 38L
1,361 Elo+
Party 1
Loki
Loki
xR8dgh
Loki
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Team Averages
Level 60
1,504 SR
1,406 Elo+

VS

Team Averages
Level 64
1,462 SR
1,388 Elo+
Terra
Terra
Jaxschult
Terra
Level 86
God Stats
4W - 1L
1,815 SR
Queue Stats
181W - 158L
1,567 Elo+
Party 2
Cernunnos
Cernunnos
TommyTheTrain
Cernunnos
Level 60
God Stats
3W - 0L
1,577 SR
Queue Stats
117W - 99L
1,567 Elo+
Party 2
Loki
Loki
ViciousLoser
Loki
Level 18
God Stats
2W - 7L
1,120 SR
Queue Stats
8W - 30L
1,173 Elo+
Solo
Hachiman
Hachiman
fancke
Hachiman
Level 48
God Stats
6W - 3L
1,246 SR
Queue Stats
31W - 40L
1,306 Elo+
Party 2
Baba Yaga
Baba Yaga
petben2910
Baba Yaga
Level 107
God Stats
1W - 1L
1,553 SR
Queue Stats
92W - 103L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Mozotroc
King Arthur
16
0 / 11 / 0
9,760
610
4,541
28,507
27,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
15
1 / 4 / 0
9,355
585
5,146
7,110
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
17
0 / 3 / 0
9,852
616
12,969
13,516
6,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
0 / 3 / 1
11,327
708
9,161
21,217
32,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Loki
xR8dgh
Loki
17
2 / 7 / 1
10,365
648
14,858
22,116
10,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Jaxschult
Terra
19
2 / 1 / 24
13,177
824
11,655
22,753
29,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
TommyTheTrain
Cernunnos
20
18 / 0 / 7
14,124
883
36,369
20,700
12,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 2 / 13
11,373
711
7,845
12,412
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
fancke
Hachiman
18
3 / 0 / 11
11,705
732
10,824
13,250
7,176
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
petben2910
Baba Yaga
19
3 / 0 / 6
12,232
765
9,714
11,891
6,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
89
3
Kills
28
28
Deaths
3
2
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Terra
Jaxschult
Terra
2
1
24
14
L
King Arthur
Mozotroc
King Arthur
0
11
0
0
L
Merlin
1
4
0
0.25
W
Cernunnos
TommyTheTrain
Cernunnos
18
0
7
21.5
W
2
2
13
4.25
L
Sol
0
3
0
0
W
Hachiman
fancke
Hachiman
3
0
11
8.5
W
Baba Yaga
petben2910
Baba Yaga
3
0
6
6
L
0
3
1
0.17
L
Loki
xR8dgh
Loki
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,675
Damage
76,407
92,466
Taken
81,006
79,295
Mitigated
61,758
10,663
Healing
29,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Jaxschult
Terra
11,655
1,594
4,625
9,586
22,753
29,705
1,308
7,452
15,301
29,623
0
L
King Arthur
Mozotroc
King Arthur
4,541
975
0
1,604
28,507
27,631
0
6,180
22,008
0
26,571
L
Merlin
5,146
702
0
520
7,110
2,508
80
1,049
6,029
14,125
0
W
Cernunnos
TommyTheTrain
Cernunnos
36,369
22,703
0
7,865
20,700
12,501
7,163
8,523
12,177
0
82,343
W
7,845
1,278
0
120
12,412
6,239
1,220
2,670
9,742
0
22,035
L
Sol
12,969
3,044
0
3,054
13,516
6,717
648
4,101
9,100
46,946
2,823
W
Hachiman
fancke
Hachiman
10,824
8,496
391
4,698
13,250
7,176
3,928
5,213
8,037
0
34,462
W
Baba Yaga
petben2910
Baba Yaga
9,714
318
523
2,142
11,891
6,137
0
2,627
9,264
58,380
0
L
9,161
556
193
4,912
21,217
32,190
964
4,158
16,654
43,501
0
L
Loki
xR8dgh
Loki
14,858
4,724
0
380
22,116
10,249
0
4,676
17,172
0
41,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,659
Gold Earned
62,611
243
Minions Killed
279
0
Camps Cleared
0
1,210,567
Distance Traveled
1,621,811
2
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,177
824
31
2
0
351,586
5
L
King Arthur
9,760
610
38
2
0
257,265
1
L
Merlin
9,355
585
27
2
0
106,957
0
W
Cernunnos
14,124
883
87
5
0
298,808
0
W
Loki
11,373
711
35
2
0
318,770
0
L
Sol
9,852
616
59
4
0
263,386
1
W
Hachiman
11,705
732
46
3
0
358,946
0
W
Baba Yaga
12,232
765
80
5
0
293,701
16
L
Tiamat
11,327
708
75
5
0
301,223
0
L
Loki
10,365
648
44
3
0
281,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role