Player Matchup

Chaac
Chaac
BLACKDMXND
Chaac
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
976 Elo+
Party 1
Atlas
Atlas
BobbyWda_Tool
Atlas
Level 29
God Stats
1W - 4L
1,213 SR
Queue Stats
47W - 40L
1,418 Elo+
Party 1
Hou Yi
Hou Yi
BruhImBored
Hou Yi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 150L
1,287 Elo+
Party 1
Nu Wa
Nu Wa
Dbills4115
Nu Wa
Level 89
God Stats
20W - 15L
1,458 SR
Queue Stats
202W - 219L
1,411 Elo+
Solo
Loki
Loki
ThatBoyLJ17
Loki
Level 20
God Stats
7W - 3L
1,500 SR
Queue Stats
122W - 130L
1,225 Elo+
Party 1
Team Averages
Level 57
1,434 SR
1,263 Elo+

VS

Team Averages
Level 65
1,565 SR
1,448 Elo+
Ymir
Ymir
DavRoc777
Ymir
Level 127
God Stats
4W - 2L
1,725 SR
Queue Stats
25W - 9L
1,417 Elo+
Party 3
Nu Wa
Nu Wa
GOH2
Nu Wa
Level 65
God Stats
5W - 5L
1,524 SR
Queue Stats
103W - 113L
1,345 Elo+
Party 2
Hun Batz
Hun Batz
NaNoRoC
Hun Batz
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 36L
1,344 Elo+
Party 3
Shiva
Shiva
Not_ReVeRsEd
Shiva
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,635 Elo+
Party 2
Charybdis
Charybdis
ZANGETSUBONKAI
Charybdis
Level 33
God Stats
0W - 1L
1,576 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
0 / 0 / 3
7,240
483
4,028
7,260
5,147
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

11
1 / 0 / 4
7,397
493
2,767
4,507
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
13
5 / 0 / 1
8,163
544
9,878
9,109
3,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
15
4 / 0 / 0
8,555
570
10,244
4,470
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 2 / 2
7,361
491
3,013
9,814
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 2 / 0
6,329
422
1,586
6,947
5,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
GOH2
Nu Wa
12
0 / 3 / 0
6,841
456
4,851
9,636
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
NaNoRoC
Hun Batz
11
1 / 1 / 0
6,637
442
3,984
11,181
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 8 / 1
5,195
346
1,277
14,404
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
ZANGETSUBONKAI
Charybdis
11
1 / 1 / 0
6,493
433
4,868
9,238
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
14
Kills
2
2
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
0
3
1.5
W
1
0
4
3
W
Hou Yi
5
0
1
5.5
L
Ymir
0
2
0
0
W
Nu Wa
4
0
0
4
L
Nu Wa
GOH2
Nu Wa
0
3
0
0
L
Hun Batz
NaNoRoC
Hun Batz
1
1
0
1
L
0
8
1
0.06
W
4
2
2
2.5
L
Charybdis
ZANGETSUBONKAI
Charybdis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,930
Damage
16,566
35,160
Taken
51,406
17,503
Mitigated
20,407
11,606
Healing
13,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
4,028
518
0
1,084
7,260
5,147
776
1,266
5,956
5,588
28,890
W
2,767
1,079
99
1,475
4,507
3,428
506
929
3,540
18,575
0
W
Hou Yi
9,878
5,241
0
4,137
9,109
3,634
2,644
415
8,656
0
66,804
L
Ymir
1,586
129
1,174
944
6,947
5,350
0
1,499
5,410
19,846
0
W
Nu Wa
10,244
2,789
0
1,625
4,470
1,825
3,306
2,957
1,315
71,584
0
L
Nu Wa
GOH2
Nu Wa
4,851
1,316
227
1,270
9,636
3,191
56
6,333
2,873
61,998
0
L
Hun Batz
NaNoRoC
Hun Batz
3,984
1,322
0
4,310
11,181
4,390
0
1,036
10,061
0
42,361
L
1,277
499
237
2,003
14,404
4,678
273
2,496
11,790
0
14,354
W
3,013
1,128
0
3,186
9,814
3,469
0
520
9,256
0
37,194
L
Charybdis
ZANGETSUBONKAI
Charybdis
4,868
2,360
0
3,088
9,238
2,798
0
1,659
7,569
0
44,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,716
Gold Earned
31,495
370
Minions Killed
301
0
Camps Cleared
0
1,261,622
Distance Traveled
1,179,307
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,240
483
50
3
0
254,608
0
W
Atlas
7,397
493
38
3
0
273,835
0
W
Hou Yi
8,163
544
103
7
0
208,835
3
L
Ymir
6,329
422
39
3
0
229,686
4
W
Nu Wa
8,555
570
107
7
0
252,530
0
L
Nu Wa
6,841
456
91
6
0
236,218
0
L
Hun Batz
6,637
442
86
6
0
243,840
5
L
Shiva
5,195
346
17
1
0
243,300
1
W
Loki
7,361
491
72
5
0
271,814
0
L
Charybdis
6,493
433
68
5
0
226,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role