Player Matchup

Merlin
Merlin
Diego_Galiza
Merlin
Level 157
God Stats
15W - 16L
1,347 SR
Queue Stats
735W - 828L
1,488 Elo+
Solo
Achilles
Achilles
MARTS-M
Achilles
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 59L
1,432 Elo+
Solo
Chaac
Chaac
WyZz732
Chaac
Level 109
God Stats
4W - 3L
1,260 SR
Queue Stats
711W - 710L
1,320 Elo+
Solo
Yemoja
Yemoja
XdSpitS
Yemoja
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
365W - 349L
1,435 Elo+
Party 3
Hera
Hera
pastaman225
Hera
Level 128
God Stats
5W - 2L
1,839 SR
Queue Stats
493W - 455L
1,474 Elo+
Party 3
Team Averages
Level 128
1,489 SR
1,430 Elo+

VS

Team Averages
Level 103
1,543 SR
1,386 Elo+
Hel
Hel
BlueRangerLee
Hel
Level 154
God Stats
11W - 3L
2,003 SR
Queue Stats
497W - 528L
1,474 Elo+
Party 2
Discordia
Discordia
Dahrla
Discordia
Level 122
God Stats
9W - 3L
1,486 SR
Queue Stats
131W - 131L
1,460 Elo+
Party 1
Achilles
Achilles
InSPiRaTiOnZz x
Achilles
Level 100
God Stats
17W - 18L
1,458 SR
Queue Stats
413W - 444L
1,483 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Scrat08
Kumbhakarna
Level 118
God Stats
1W - 2L
1,265 SR
Queue Stats
176W - 183L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
antoniobuenardo
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,061 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
1 / 1 / 11
12,800
582
35,852
19,370
10,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MARTS-M
Achilles
20
5 / 2 / 9
13,254
602
15,388
24,616
25,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chaac
WyZz732
Chaac
19
2 / 7 / 11
12,269
558
34,992
37,436
50,027
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
XdSpitS
Yemoja
20
0 / 3 / 13
13,606
618
12,070
29,076
32,253
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
9 / 5 / 8
15,937
724
56,804
27,846
20,626
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 4 / 8
11,835
538
13,700
31,169
28,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Dahrla
Discordia
20
8 / 4 / 8
13,670
621
41,159
20,582
12,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
20
5 / 1 / 9
13,048
593
27,629
55,876
64,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kumbhakarna
Scrat08
Kumbhakarna
18
1 / 4 / 7
12,100
550
11,942
34,163
50,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
2 / 4 / 9
12,191
554
20,996
30,576
37,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
58
17
Kills
17
18
Deaths
17
52
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
4
8
1.25
L
Discordia
Dahrla
Discordia
8
4
8
3
W
Merlin
1
1
11
6.5
L
Achilles
5
1
9
9.5
W
Achilles
MARTS-M
Achilles
5
2
9
4.75
L
Kumbhakarna
Scrat08
Kumbhakarna
1
4
7
1.13
W
Chaac
WyZz732
Chaac
2
7
11
1.07
W
Yemoja
XdSpitS
Yemoja
0
3
13
2.17
L
2
4
9
1.63
W
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,106
Damage
115,426
138,344
Taken
172,366
138,907
Mitigated
193,101
78,143
Healing
99,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,700
1,579
36,003
18,658
31,169
28,258
344
21,438
9,731
38,277
0
L
Discordia
Dahrla
Discordia
41,159
2,151
2,831
2,098
20,582
12,772
496
12,139
8,443
79,109
0
W
Merlin
35,852
1,507
5,480
2,900
19,370
10,908
1,749
13,718
5,278
71,764
0
L
Achilles
27,629
3,532
5,383
26,140
55,876
64,139
279
32,834
23,042
0
46,889
W
Achilles
MARTS-M
Achilles
15,388
5,510
3,516
2,873
24,616
25,093
1,683
14,741
9,004
0
21,294
L
Kumbhakarna
Scrat08
Kumbhakarna
11,942
1,457
2,130
4,182
34,163
50,765
456
21,338
12,825
18,525
0
W
Chaac
WyZz732
Chaac
34,992
6,174
1,018
9,402
37,436
50,027
612
19,114
16,856
0
61,734
W
Yemoja
XdSpitS
Yemoja
12,070
3,270
31,472
14,140
29,076
32,253
976
20,699
7,500
23,161
0
L
20,996
1,943
0
2,454
30,576
37,167
140
16,977
13,599
46,207
0
W
56,804
17,287
1,692
5,650
27,846
20,626
1,892
17,933
9,038
87,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,866
Gold Earned
62,844
208
Minions Killed
200
0
Camps Cleared
0
1,823,710
Distance Traveled
2,060,410
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,835
538
53
2
0
408,660
0
L
Discordia
13,670
621
69
3
0
377,331
0
W
Merlin
12,800
582
74
3
0
384,455
0
L
Achilles
13,048
593
22
1
0
452,885
0
W
Achilles
13,254
602
12
1
0
447,336
0
L
Kumbhakarna
12,100
550
12
1
0
415,485
0
W
Chaac
12,269
558
40
2
0
333,354
0
W
Yemoja
13,606
618
20
1
0
326,468
0
L
Cthulhu
12,191
554
44
2
0
406,049
1
W
Hera
15,937
724
62
3
0
332,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role