Player Matchup

Awilix
Awilix
Alexanderus
Awilix
Level 118
God Stats
4W - 3L
1,661 SR
Queue Stats
89W - 86L
1,453 Elo+
Solo
Janus
Janus
Hazard32
Janus
Level 144
God Stats
25W - 46L
1,740 SR
Queue Stats
1,261W - 1,366L
1,414 Elo+
Solo
Kumbhakarna
Kumbhakarna
Maze2812
Kumbhakarna
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 85L
1,514 Elo+
Party 1
Medusa
Medusa
RocketG1
Medusa
Level 127
God Stats
2W - 2L
1,218 SR
Queue Stats
49W - 50L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
Seraphas2823
Sun Wukong
Level 81
God Stats
1W - 3L
1,324 SR
Queue Stats
129W - 149L
1,477 Elo+
Party 1
Team Averages
Level 103
1,489 SR
1,459 Elo+

VS

Team Averages
Level 112
1,440 SR
1,419 Elo+
Ne Zha
Ne Zha
DonPelamen
Ne Zha
Level 97
God Stats
3W - 4L
1,329 SR
Queue Stats
209W - 237L
1,410 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DoomerSkulltag
Ah Muzen Cab
Level 120
God Stats
7W - 6L
1,525 SR
Queue Stats
318W - 346L
1,419 Elo+
Party 2
Atlas
Atlas
Josedeli_00
Atlas
Level 96
God Stats
6W - 4L
1,600 SR
Queue Stats
159W - 193L
1,378 Elo+
Party 2
Ah Puch
Ah Puch
Josemiba99
Ah Puch
Level 121
God Stats
2W - 3L
1,238 SR
Queue Stats
250W - 276L
1,428 Elo+
Party 2
King Arthur
King Arthur
PabLOBE10
King Arthur
Level 127
God Stats
8W - 7L
1,510 SR
Queue Stats
355W - 373L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
12 / 7 / 4
14,273
549
25,433
23,585
12,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Hazard32
Janus
17
5 / 5 / 3
11,342
436
12,402
17,334
7,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Maze2812
Kumbhakarna
14
1 / 9 / 11
10,572
407
7,037
29,493
38,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
RocketG1
Medusa
20
3 / 4 / 7
12,608
485
12,956
23,539
10,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Seraphas2823
Sun Wukong
15
1 / 9 / 7
10,321
397
15,489
26,359
26,769
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DonPelamen
Ne Zha
20
0 / 7 / 10
12,663
487
12,740
27,666
12,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
DoomerSkulltag
Ah Muzen Cab
20
9 / 5 / 11
14,640
563
17,484
21,491
9,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
7 / 2 / 15
12,350
475
10,902
17,198
23,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
Josemiba99
Ah Puch
20
6 / 6 / 13
13,280
511
18,814
18,105
8,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
PabLOBE10
King Arthur
20
12 / 3 / 9
15,802
608
25,935
22,578
22,467
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
92
22
Kills
34
34
Deaths
23
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Awilix
12
7
4
2
W
Ne Zha
DonPelamen
Ne Zha
0
7
10
0.71
W
Ah Muzen Cab
DoomerSkulltag
Ah Muzen Cab
9
5
11
2.9
L
Janus
Hazard32
Janus
5
5
3
1.3
W
7
2
15
7.25
W
Ah Puch
Josemiba99
Ah Puch
6
6
13
2.08
L
Kumbhakarna
Maze2812
Kumbhakarna
1
9
11
0.72
W
King Arthur
PabLOBE10
King Arthur
12
3
9
5.5
L
Medusa
RocketG1
Medusa
3
4
7
1.63
L
Sun Wukong
Seraphas2823
Sun Wukong
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,317
Damage
85,875
120,310
Taken
107,038
96,249
Mitigated
76,178
20,723
Healing
25,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
25,433
10,820
0
3,177
23,585
12,573
0
3,208
20,377
0
116,674
W
Ne Zha
DonPelamen
Ne Zha
12,740
5,279
0
8,403
27,666
12,488
0
4,468
23,198
0
140,319
W
Ah Muzen Cab
DoomerSkulltag
Ah Muzen Cab
17,484
4,888
0
4,725
21,491
9,417
3,310
3,751
17,740
0
141,501
L
Janus
Hazard32
Janus
12,402
820
0
1,722
17,334
7,233
0
3,266
14,068
77,855
0
W
10,902
3,370
0
2,687
17,198
23,251
745
4,023
13,175
36,108
0
W
Ah Puch
Josemiba99
Ah Puch
18,814
47
0
4,668
18,105
8,555
871
3,826
14,279
100,858
0
L
Kumbhakarna
Maze2812
Kumbhakarna
7,037
1,609
0
1,484
29,493
38,755
0
11,730
17,763
23,857
0
W
King Arthur
PabLOBE10
King Arthur
25,935
4,383
0
4,998
22,578
22,467
372
5,632
16,946
0
118,850
L
Medusa
RocketG1
Medusa
12,956
6,219
0
8,312
23,539
10,919
0
5,272
18,267
0
117,392
L
Sun Wukong
Seraphas2823
Sun Wukong
15,489
3,406
0
6,028
26,359
26,769
180
6,450
19,909
0
66,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,116
Gold Earned
68,735
596
Minions Killed
685
0
Camps Cleared
0
2,408,565
Distance Traveled
2,542,517
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
14,273
549
145
6
0
538,158
6
W
Ne Zha
12,663
487
153
6
0
520,523
8
W
Ah Muzen Cab
14,640
563
157
6
0
487,687
4
L
Janus
11,342
436
114
4
0
475,385
8
W
Atlas
12,350
475
38
1
0
552,816
7
W
Ah Puch
13,280
511
145
6
0
462,571
8
L
Kumbhakarna
10,572
407
39
2
0
456,026
0
W
King Arthur
15,802
608
192
7
0
518,920
7
L
Medusa
12,608
485
184
7
0
501,264
6
L
Sun Wukong
10,321
397
114
4
0
437,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role