Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Big Sloppa3033
Gilgamesh
Level 153
God Stats
8W - 7L
1,518 SR
Queue Stats
330W - 357L
1,429 Elo+
Party 2
Shiva
Shiva
CaptinSauceNut69
Shiva
Level 69
God Stats
2W - 3L
1,455 SR
Queue Stats
2W - 8L
1,096 Elo+
Solo
Merlin
Merlin
Kinesthetix
Merlin
Level 66
God Stats
18W - 23L
1,418 SR
Queue Stats
87W - 106L
1,346 Elo+
Party 2
Ra
Ra
shadow_baron408
Ra
Level 87
God Stats
2W - 1L
1,480 SR
Queue Stats
9W - 7L
1,453 Elo+
Party 1
Team Averages
Level 103
1,474 SR
1,365 Elo+

VS

Team Averages
Level 113
1,524 SR
1,431 Elo+
Bellona
Bellona
DethzHed
Bellona
Level 160
God Stats
11W - 7L
1,652 SR
Queue Stats
692W - 812L
1,411 Elo+
Solo
Sol
Sol
DrLores3
Sol
Level 136
God Stats
11W - 8L
1,685 SR
Queue Stats
374W - 409L
1,462 Elo+
Party 3
Sobek
Sobek
JAQM2493
Sobek
Level 108
God Stats
4W - 7L
1,426 SR
Queue Stats
333W - 355L
1,406 Elo+
Party 3
Camazotz
Camazotz
maestrefire-game
Camazotz
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 27L
1,419 Elo+
Solo
Apollo
Apollo
rafo1210
Apollo
Level 105
God Stats
1W - 3L
1,356 SR
Queue Stats
111W - 120L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
3 / 0 / 2
5,104
510
5,694
4,595
2,262
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Big Sloppa3033
Gilgamesh
10
0 / 1 / 1
5,595
560
2,768
8,332
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 3
4,970
497
3,268
8,659
5,003
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
10
1 / 0 / 0
5,187
519
3,553
3,317
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 2
5,393
539
3,599
3,638
1,189
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DethzHed
Bellona
10
0 / 1 / 1
6,000
600
3,807
7,674
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 0 / 1
5,526
553
2,101
4,818
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
JAQM2493
Sobek
8
1 / 2 / 0
5,289
529
2,414
9,884
7,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 1 / 0
5,613
561
1,440
7,916
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
rafo1210
Apollo
8
0 / 2 / 1
4,842
484
2,067
4,954
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
2
3
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
2
4
W
Gilgamesh
Big Sloppa3033
Gilgamesh
0
1
1
0.5
W
0
2
3
0.75
L
Bellona
DethzHed
Bellona
0
1
1
0.5
L
0
0
1
0.5
L
Sobek
JAQM2493
Sobek
1
2
0
0.5
W
Merlin
1
0
0
1
L
1
1
0
1
L
Apollo
rafo1210
Apollo
0
2
1
0.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,882
Damage
11,829
28,541
Taken
35,246
13,295
Mitigated
18,902
8,355
Healing
15,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,694
352
1,322
2,267
4,595
2,262
0
884
3,711
20,854
0
W
Gilgamesh
Big Sloppa3033
Gilgamesh
2,768
1,127
0
1,752
8,332
3,630
0
1,090
7,242
0
41,401
W
3,268
311
47
1,187
8,659
5,003
197
507
8,152
0
24,851
L
Bellona
DethzHed
Bellona
3,807
1,407
0
4,397
7,674
5,287
0
1,388
6,286
0
45,484
L
2,101
596
0
2,206
4,818
1,537
0
2,284
2,534
38,981
0
L
Sobek
JAQM2493
Sobek
2,414
56
96
4,597
9,884
7,117
0
3,416
6,468
14,507
0
W
Merlin
3,553
34
107
590
3,317
1,211
0
1,214
2,103
35,573
0
L
1,440
462
0
2,873
7,916
2,750
0
1,783
6,133
0
40,272
L
Apollo
rafo1210
Apollo
2,067
1,091
0
1,618
4,954
2,211
0
3,975
979
0
29,837
W
3,599
162
487
596
3,638
1,189
23
820
2,818
34,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,249
Gold Earned
27,270
248
Minions Killed
317
0
Camps Cleared
0
1,061,107
Distance Traveled
1,008,949
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,104
510
29
3
0
190,731
0
W
Gilgamesh
5,595
560
72
7
0
240,325
0
W
Shiva
4,970
497
43
4
0
219,359
2
L
Bellona
6,000
600
97
10
0
207,950
0
L
Sol
5,526
553
69
7
0
209,230
2
L
Sobek
5,289
529
16
2
0
199,178
5
W
Merlin
5,187
519
44
4
0
188,857
2
L
Camazotz
5,613
561
73
7
0
227,614
0
L
Apollo
4,842
484
62
6
0
164,977
0
W
Ra
5,393
539
60
6
0
221,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role