Player Matchup

Merlin
Merlin
ConduckNoNo
Merlin
Level 81
God Stats
13W - 12L
1,561 SR
Queue Stats
149W - 130L
1,588 Elo+
Party 3
Mercury
Mercury
Danof313
Mercury
Level 126
God Stats
14W - 13L
1,691 SR
Queue Stats
344W - 343L
1,538 Elo+
Solo
Tsukuyomi
Tsukuyomi
Geekquinnox
Tsukuyomi
Level 119
God Stats
1W - 6L
1,209 SR
Queue Stats
157W - 144L
1,598 Elo+
Party 3
Skadi
Skadi
OnRushingLlamas
Skadi
Level 112
God Stats
58W - 44L
1,613 SR
Queue Stats
156W - 146L
1,555 Elo+
Party 2
Baron Samedi
Baron Samedi
killerkink0770
Baron Samedi
Level 128
God Stats
4W - 6L
1,410 SR
Queue Stats
283W - 267L
1,591 Elo+
Party 2
Team Averages
Level 113
1,497 SR
1,574 Elo+

VS

Team Averages
Level 129
1,593 SR
1,591 Elo+
Athena
Athena
 
Athena
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
Costed
Chernobog
Level 94
God Stats
4W - 0L
1,500 SR
Queue Stats
167W - 87L
1,669 Elo+
Party 1
Da Ji
Da Ji
Dracull--
Da Ji
Level 149
God Stats
3W - 2L
1,321 SR
Queue Stats
171W - 173L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
sabnovaa
Nu Wa
Level 86
God Stats
75W - 45L
1,665 SR
Queue Stats
740W - 735L
1,622 Elo+
Party 1
Guan Yu
Guan Yu
xLeTzGETNastyz
Guan Yu
Level 157
God Stats
11W - 1L
1,980 SR
Queue Stats
167W - 132L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 5 / 6
9,708
511
10,666
11,482
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Danof313
Mercury
17
3 / 4 / 5
10,422
549
11,258
15,426
6,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Geekquinnox
Tsukuyomi
16
7 / 6 / 2
10,718
564
13,462
19,294
8,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 8 / 1
9,600
505
10,564
18,094
7,367
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
killerkink0770
Baron Samedi
16
2 / 5 / 2
9,923
522
13,440
18,786
14,546
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
5 / 3 / 11
10,301
542
6,663
19,367
21,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chernobog
Costed
Chernobog
19
9 / 5 / 7
12,166
640
18,303
19,374
8,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Dracull--
Da Ji
18
10 / 4 / 4
11,257
592
13,548
17,521
8,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
sabnovaa
Nu Wa
16
2 / 2 / 14
10,169
535
11,178
7,315
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 6
10,247
539
8,332
21,631
24,735
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
17
Kills
28
28
Deaths
17
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
5
3
11
3.5
L
Merlin
0
5
6
0.6
W
Chernobog
Costed
Chernobog
9
5
7
2.5
L
Mercury
Danof313
Mercury
3
4
5
1.38
W
Da Ji
Dracull--
Da Ji
10
4
4
3
L
Tsukuyomi
Geekquinnox
Tsukuyomi
7
6
2
1.33
L
5
8
1
0.69
L
Baron Samedi
killerkink0770
Baron Samedi
2
5
2
0.6
W
Nu Wa
sabnovaa
Nu Wa
2
2
14
4.5
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,390
Damage
58,024
83,082
Taken
85,208
41,326
Mitigated
67,182
20,055
Healing
26,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,663
1,592
0
4,002
19,367
21,414
0
4,067
15,300
26,677
0
L
Merlin
10,666
916
99
2,707
11,482
4,892
0
3,588
7,667
87,576
0
W
Chernobog
Costed
Chernobog
18,303
13,733
0
4,090
19,374
8,867
648
2,366
17,008
0
102,703
L
Mercury
Danof313
Mercury
11,258
6,982
0
1,475
15,426
6,020
0
2,854
12,430
0
89,077
W
Da Ji
Dracull--
Da Ji
13,548
3,370
0
6,476
17,521
8,895
94
4,468
13,053
0
82,262
L
Tsukuyomi
Geekquinnox
Tsukuyomi
13,462
4,985
0
5,903
19,294
8,501
945
4,311
14,777
0
79,912
L
10,564
5,379
0
1,903
18,094
7,367
204
2,177
15,793
0
75,071
L
Baron Samedi
killerkink0770
Baron Samedi
13,440
2,300
247
7,721
18,786
14,546
141
4,008
14,574
76,330
0
W
Nu Wa
sabnovaa
Nu Wa
11,178
2,279
329
1,926
7,315
3,271
870
3,356
3,959
78,995
0
W
8,332
1,541
1,073
8,757
21,631
24,735
0
9,849
11,782
0
71,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,371
Gold Earned
54,140
629
Minions Killed
601
0
Camps Cleared
0
1,841,576
Distance Traveled
1,917,559
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,301
542
28
1
0
428,026
8
L
Merlin
9,708
511
145
8
0
347,960
5
W
Chernobog
12,166
640
170
9
0
395,951
2
L
Mercury
10,422
549
132
7
0
442,843
6
W
Da Ji
11,257
592
128
7
0
401,841
0
L
Tsukuyomi
10,718
564
122
6
0
413,033
2
L
Skadi
9,600
505
98
5
0
342,410
4
L
Baron Samedi
9,923
522
132
7
0
295,330
0
W
Nu Wa
10,169
535
145
8
0
339,344
8
W
Guan Yu
10,247
539
130
7
0
352,397
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role