Player Matchup

Discordia
Discordia
Danwin
Discordia
Level 28
God Stats
3W - 1L
1,746 SR
Queue Stats
11W - 8L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
NeedsMoreCow
Sylvanus
Level 160
God Stats
1W - 2L
1,606 SR
Queue Stats
122W - 86L
1,745 Elo+
Party 2
Artemis
Artemis
Serlopez02
Artemis
Level 141
God Stats
21W - 8L
1,878 SR
Queue Stats
134W - 86L
1,731 Elo+
Party 2
Team Averages
Level 110
1,743 SR
1,691 Elo+

VS

Team Averages
Level 126
1,547 SR
1,524 Elo+
Baron Samedi
Baron Samedi
KingJewz
Baron Samedi
Level 127
God Stats
15W - 9L
1,500 SR
Queue Stats
68W - 48L
1,572 Elo+
Party 1
Cliodhna
Cliodhna
MistaMojoRising
Cliodhna
Level 155
God Stats
1W - 4L
1,641 SR
Queue Stats
171W - 159L
1,524 Elo+
Party 1
Tyr
Tyr
red3282
Tyr
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
368W - 478L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Danwin
Discordia
13
2 / 1 / 5
8,437
703
7,159
6,808
2,188
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
NeedsMoreCow
Sylvanus
13
3 / 2 / 6
8,511
709
7,342
15,854
10,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
Serlopez02
Artemis
14
5 / 1 / 5
9,117
760
16,714
12,196
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingJewz
Baron Samedi
11
0 / 4 / 2
7,192
599
10,612
11,695
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cliodhna
12
4 / 2 / 0
7,808
651
11,935
13,343
5,007
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
11
0 / 4 / 3
7,143
595
4,471
12,862
12,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
4
4
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
Danwin
Discordia
2
1
5
4.5
L
Baron Samedi
KingJewz
Baron Samedi
0
4
2
0.25
L
Cliodhna
4
2
0
2
W
Sylvanus
NeedsMoreCow
Sylvanus
3
2
6
3
W
Artemis
Serlopez02
Artemis
5
1
5
7.5
L
Tyr
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,215
Damage
27,018
34,858
Taken
37,900
18,455
Mitigated
22,521
18,558
Healing
6,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Danwin
Discordia
7,159
539
189
2,154
6,808
2,188
412
2,064
4,744
21,103
0
L
Baron Samedi
KingJewz
Baron Samedi
10,612
530
1,010
3,492
11,695
5,431
0
4,359
7,336
30,221
0
L
Cliodhna
11,935
662
0
1,020
13,343
5,007
0
5,803
7,540
0
22,274
W
Sylvanus
NeedsMoreCow
Sylvanus
7,342
1,311
3,096
8,703
15,854
10,108
165
5,635
10,219
20,473
0
W
Artemis
Serlopez02
Artemis
16,714
8,984
513
3,903
12,196
6,159
784
3,155
9,041
0
52,430
L
Tyr
4,471
428
127
1,013
12,862
12,083
0
4,693
8,169
0
16,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,065
Gold Earned
22,143
138
Minions Killed
99
8
Camps Cleared
3
595,818
Distance Traveled
640,751
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,437
703
36
3
0
204,431
0
L
Baron Samedi
7,192
599
54
5
2
192,527
3
L
Cliodhna
7,808
651
18
2
1
232,470
3
W
Sylvanus
8,511
709
20
2
1
191,368
2
W
Artemis
9,117
760
82
7
7
200,019
2
L
Tyr
7,143
595
27
2
0
215,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role