Player Matchup

Kali
Kali
 
Kali
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CrrPrimetime
Atlas
Level 64
God Stats
7W - 14L
1,490 SR
Queue Stats
209W - 201L
1,554 Elo+
Party 2
Chernobog
Chernobog
Riflemaker
Chernobog
Level 68
God Stats
9W - 8L
1,586 SR
Queue Stats
251W - 232L
1,533 Elo+
Party 2
Neith
Neith
ShooterMcGRB
Neith
Level 64
God Stats
4W - 4L
1,496 SR
Queue Stats
260W - 235L
1,487 Elo+
Party 2
Team Averages
Level 82
1,514 SR
1,515 Elo+

VS

Team Averages
Level 124
1,565 SR
1,507 Elo+
Set
Set
ILaCrow
Set
Level 104
God Stats
15W - 12L
1,748 SR
Queue Stats
218W - 216L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
IsCrooksy
Kuzenbo
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 172L
1,493 Elo+
Party 1
Izanami
Izanami
ScrotumStompy
Izanami
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 122L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
jiantmuncher24
Sun Wukong
Level 142
God Stats
1W - 0L
1,564 SR
Queue Stats
9W - 10L
1,498 Elo+
Party 1
Baron Samedi
Baron Samedi
xxJustTheBasic3x
Baron Samedi
Level 100
God Stats
2W - 1L
1,511 SR
Queue Stats
63W - 55L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
7
0 / 1 / 0
4,577
458
2,563
9,329
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
6
0 / 2 / 0
3,877
388
947
3,226
468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 1 / 0
4,373
437
2,375
7,270
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Riflemaker
Chernobog
8
0 / 2 / 1
4,858
486
2,282
6,635
2,188
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 1 / 0
4,792
479
3,102
3,859
1,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
8
1 / 0 / 0
4,770
477
3,537
5,552
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
IsCrooksy
Kuzenbo
8
1 / 0 / 1
4,959
496
4,805
3,840
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
9
1 / 1 / 1
5,449
545
2,972
4,769
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
jiantmuncher24
Sun Wukong
10
2 / 0 / 1
5,695
570
6,400
7,452
3,897
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
xxJustTheBasic3x
Baron Samedi
8
2 / 1 / 0
5,239
524
2,934
6,349
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
7
7
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
0
0
L
Sol
 
Sol
0
2
0
0
L
1
1
0
1
W
Set
1
0
0
1
W
Kuzenbo
IsCrooksy
Kuzenbo
1
0
1
1.5
L
Chernobog
Riflemaker
Chernobog
0
2
1
0.25
W
Izanami
1
1
1
1.5
L
0
1
0
0
W
Sun Wukong
jiantmuncher24
Sun Wukong
2
0
1
2.5
W
Baron Samedi
xxJustTheBasic3x
Baron Samedi
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,269
Damage
20,648
30,319
Taken
27,962
11,295
Mitigated
12,226
7,824
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,563
1,150
0
2,595
9,329
3,383
0
1,674
7,655
0
30,952
L
Sol
 
Sol
947
449
0
1,084
3,226
468
0
372
2,854
10,251
0
L
2,375
921
0
1,634
7,270
3,720
0
2,959
4,311
11,672
0
W
Set
3,537
2,080
0
0
5,552
2,003
0
68
5,484
0
30,779
W
Kuzenbo
IsCrooksy
Kuzenbo
4,805
1,557
0
923
3,840
2,096
102
63
3,777
25,272
0
L
Chernobog
Riflemaker
Chernobog
2,282
844
0
1,363
6,635
2,188
0
361
6,274
0
29,733
W
Izanami
2,972
2,264
0
2,283
4,769
1,650
0
1,510
3,259
0
41,599
L
3,102
1,477
0
1,148
3,859
1,536
0
2,373
1,486
0
35,527
W
Sun Wukong
jiantmuncher24
Sun Wukong
6,400
897
0
3,124
7,452
3,897
0
0
7,452
0
36,026
W
Baron Samedi
xxJustTheBasic3x
Baron Samedi
2,934
386
202
2,610
6,349
2,580
0
1,681
4,668
27,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,477
Gold Earned
26,112
201
Minions Killed
277
0
Camps Cleared
0
895,026
Distance Traveled
914,731
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,577
458
56
6
0
201,310
1
L
Sol
3,877
388
17
2
0
112,086
0
L
Atlas
4,373
437
11
1
0
195,474
2
W
Set
4,770
477
58
6
0
218,273
4
W
Kuzenbo
4,959
496
36
4
0
212,786
0
L
Chernobog
4,858
486
54
5
0
202,714
0
W
Izanami
5,449
545
74
7
0
137,112
2
L
Neith
4,792
479
63
6
0
183,442
1
W
Sun Wukong
5,695
570
56
6
0
184,279
1
W
Baron Samedi
5,239
524
53
5
0
162,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role