Player Matchup

Ra
Ra
MasterBoyJP
Ra
Level 138
God Stats
4W - 1L
1,710 SR
Queue Stats
116W - 67L
1,595 Elo+
Party 1
Olorun
Olorun
baidanis
Olorun
Level 28
God Stats
2W - 1L
1,519 SR
Queue Stats
83W - 29L
1,639 Elo+
Party 1
Pele
Pele
robertorl002
Pele
Level 27
God Stats
12W - 1L
2,123 SR
Queue Stats
94W - 41L
1,677 Elo+
Party 1
Team Averages
Level 64
1,784 SR
1,637 Elo+

VS

Team Averages
Level 76
1,466 SR
1,269 Elo+
Fenrir
Fenrir
IVenom420
Fenrir
Level 109
God Stats
2W - 6L
1,302 SR
Queue Stats
65W - 114L
1,334 Elo+
Party 2
Ra
Ra
Typheeon
Ra
Level 107
God Stats
5W - 7L
1,598 SR
Queue Stats
104W - 173L
1,331 Elo+
Party 2
Cerberus
Cerberus
younis_ond_memeh
Cerberus
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 21L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 9
10,465
805
13,291
11,243
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
baidanis
Olorun
15
7 / 2 / 6
10,308
793
12,616
11,014
4,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
6 / 4 / 7
10,452
804
18,523
17,151
8,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IVenom420
Fenrir
13
4 / 7 / 4
9,355
720
9,044
17,469
11,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 6 / 3
9,579
737
16,102
13,190
5,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 3 / 7
8,008
616
4,608
20,685
19,295
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
16
Kills
8
8
Deaths
16
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
IVenom420
Fenrir
4
7
4
0.86
W
3
2
9
3.75
L
4
6
3
0.92
W
Olorun
baidanis
Olorun
7
2
6
5
W
6
4
7
2.38
L
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,430
Damage
29,754
39,408
Taken
51,344
17,225
Mitigated
36,927
18,826
Healing
10,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
IVenom420
Fenrir
9,044
712
0
2,407
17,469
11,969
0
8,538
8,559
0
17,966
W
13,291
1,702
2,139
4,696
11,243
4,545
1,062
6,083
4,693
59,751
0
L
16,102
1,338
1,159
2,268
13,190
5,663
0
5,893
7,000
46,731
0
W
Olorun
baidanis
Olorun
12,616
7,223
1,285
4,384
11,014
4,676
859
5,062
5,615
34,516
0
W
18,523
4,453
0
6,322
17,151
8,004
322
9,276
7,264
0
35,174
L
4,608
603
0
4,625
20,685
19,295
0
11,689
8,753
10,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,225
Gold Earned
26,942
171
Minions Killed
114
9
Camps Cleared
2
714,289
Distance Traveled
660,177
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,355
720
19
1
1
223,192
2
W
Ra
10,465
805
96
7
5
254,078
2
L
Ra
9,579
737
79
6
1
214,688
1
W
Olorun
10,308
793
41
3
0
205,995
2
W
Pele
10,452
804
34
3
4
254,216
2
L
Cerberus
8,008
616
16
1
0
222,297
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role