Player Matchup

Horus
Horus
Silver I
M_EZIOAUDITORE_M
Horus
Silver I
Level 52
God Stats
3W - 4L
1,549 SR
Queue Stats
42W - 49L
1,275 MMR
Solo
Chaac
Chaac
Bronze III
NattiBwoy
Chaac
Bronze III
Level 107
God Stats
0W - 1L
1,627 SR
Queue Stats
0W - 2L
1,458 MMR
Party 2
Hades
Hades
Bronze III
ReekzPB
Hades
Bronze III
Level 62
God Stats
0W - 2L
1,281 SR
Queue Stats
3W - 10L
1,134 MMR
Party 2
Fenrir
Fenrir
Silver I
Vahlr
Fenrir
Silver I
Level 136
God Stats
3W - 5L
1,569 SR
Queue Stats
42W - 47L
1,300 MMR
Solo
Anhur
Anhur
Gold V
xCollins-_-
Anhur
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 139L
1,285 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,505 SR
1,290 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,577 SR
1,291 MMR
Medusa
Medusa
Gold IV
Chaponito
Medusa
Gold IV
Level 129
God Stats
7W - 7L
1,426 SR
Queue Stats
90W - 92L
1,332 MMR
Party 1
Geb
Geb
Silver II
DarknesS_Teams
Geb
Silver II
Level 87
God Stats
8W - 2L
1,773 SR
Queue Stats
87W - 86L
1,195 MMR
Party 3
Awilix
Awilix
Gold V
Remestaque
Awilix
Gold V
Level 125
God Stats
21W - 21L
1,478 SR
Queue Stats
91W - 99L
1,258 MMR
Party 1
Scylla
Scylla
Silver II
Sr_Tuper
Scylla
Silver II
Level 79
God Stats
9W - 9L
1,492 SR
Queue Stats
119W - 122L
1,352 MMR
Party 3
Bellona
Bellona
Silver II
WildcardPaiin
Bellona
Silver II
Level 120
God Stats
13W - 6L
1,716 SR
Queue Stats
106W - 97L
1,318 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,635
382
5,062
17,093
16,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
NattiBwoy
Chaac
15
1 / 3 / 2
9,247
462
17,340
24,607
29,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Hades
ReekzPB
Hades
14
1 / 5 / 2
8,837
442
12,304
17,271
10,779
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Vahlr
Fenrir
15
1 / 4 / 3
9,333
467
6,059
22,508
10,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 4 / 2
10,139
507
9,669
13,694
5,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CharybdisLokiShivaCliodhna

VS

Bans
JormungandrArachnePoseidonBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chaponito
Medusa
17
3 / 2 / 5
10,484
524
15,088
14,690
6,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 11
9,881
494
10,249
16,981
18,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Awilix
Remestaque
Awilix
17
11 / 3 / 3
11,115
556
17,316
19,760
9,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Sr_Tuper
Scylla
16
3 / 0 / 7
9,704
485
10,093
7,929
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
16
2 / 1 / 7
10,715
536
13,238
19,610
36,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
54
7
Kills
21
21
Deaths
7
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
Chaponito
Medusa
3
2
5
2.75
W
2
1
11
7.5
L
0
5
3
0.3
L
Chaac
NattiBwoy
Chaac
1
3
2
0.67
L
Hades
ReekzPB
Hades
1
5
2
0.4
W
Awilix
Remestaque
Awilix
11
3
3
4.17
W
Scylla
Sr_Tuper
Scylla
3
0
7
6.5
L
Fenrir
Vahlr
Fenrir
1
4
3
0.63
W
Bellona
2
1
7
5.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,434
Damage
65,984
95,173
Taken
78,970
72,789
Mitigated
74,170
30,468
Healing
24,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Chaponito
Medusa
15,088
9,769
0
3,349
14,690
6,270
3,425
2,747
11,897
0
95,090
W
10,249
1,990
0
3,209
16,981
18,209
0
1,131
15,447
26,903
0
L
5,062
2,487
1,001
4,274
17,093
16,525
0
5,956
11,137
0
28,941
L
Chaac
NattiBwoy
Chaac
17,340
2,512
0
10,141
24,607
29,529
0
4,562
20,045
0
73,079
L
Hades
ReekzPB
Hades
12,304
224
213
6,105
17,271
10,779
0
4,708
12,563
61,861
0
W
Awilix
Remestaque
Awilix
17,316
7,815
0
7,064
19,760
9,477
1,420
4,355
15,188
0
76,318
W
Scylla
Sr_Tuper
Scylla
10,093
2,224
0
583
7,929
3,690
826
2,431
5,420
72,425
0
L
Fenrir
Vahlr
Fenrir
6,059
1,532
0
3,933
22,508
10,556
0
3,554
18,954
0
92,009
W
Bellona
13,238
6,662
943
8,869
19,610
36,524
465
1,640
17,160
0
80,822
L
9,669
4,362
0
4,801
13,694
5,400
1,403
1,767
11,927
0
74,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
51,899
540
Minions Killed
510
0
Camps Cleared
0
1,842,777
Distance Traveled
1,940,230
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,484
524
140
7
0
345,867
2
W
Geb
9,881
494
26
1
0
396,733
1
L
Horus
7,635
382
27
1
0
371,677
2
L
Chaac
9,247
462
125
6
0
385,598
1
L
Hades
8,837
442
116
6
0
345,470
0
W
Awilix
11,115
556
98
5
0
446,994
3
W
Scylla
9,704
485
90
5
0
353,006
5
L
Fenrir
9,333
467
134
7
0
384,014
5
W
Bellona
10,715
536
156
8
0
397,630
3
L
Anhur
10,139
507
138
7
0
356,018
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role