Player Matchup

Sun Wukong
Sun Wukong
AlonsoZC02
Sun Wukong
Level 7
God Stats
2W - 11L
1,244 SR
Queue Stats
2W - 13L
1,210 Elo+
Party 3
Zhong Kui
Zhong Kui
AndouJurai
Zhong Kui
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 74L
1,545 Elo+
Solo
Danzaburou
Danzaburou
BluntedBurrito
Danzaburou
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
20W - 35L
1,194 Elo+
Party 1
Ra
Ra
ohhhhamburgers
Ra
Level 32
God Stats
1W - 2L
1,332 SR
Queue Stats
9W - 23L
1,194 Elo+
Party 1
Set
Set
sneck2d
Set
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 66L
1,422 Elo+
Party 3
Team Averages
Level 63
1,415 SR
1,313 Elo+

VS

Team Averages
Level 94
1,624 SR
1,516 Elo+
Chiron
Chiron
KingCurdler
Chiron
Level 122
God Stats
1W - 0L
1,787 SR
Queue Stats
30W - 24L
1,502 Elo+
Party 2
Neith
Neith
MaximilianM23
Neith
Level 105
God Stats
2W - 2L
1,315 SR
Queue Stats
134W - 145L
1,514 Elo+
Solo
Cthulhu
Cthulhu
PaleEagle13
Cthulhu
Level 28
God Stats
5W - 3L
1,639 SR
Queue Stats
21W - 21L
1,460 Elo+
Party 2
Anubis
Anubis
amediocretime
Anubis
Level 109
God Stats
1W - 0L
1,845 SR
Queue Stats
17W - 9L
1,576 Elo+
Party 2
Jormungandr
Jormungandr
crunher521
Jormungandr
Level 108
God Stats
4W - 2L
1,534 SR
Queue Stats
16W - 15L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlonsoZC02
Sun Wukong
15
1 / 8 / 1
9,828
983
6,513
20,309
16,889
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
AndouJurai
Zhong Kui
15
2 / 4 / 0
10,275
1,028
13,108
16,995
9,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
BluntedBurrito
Danzaburou
15
0 / 8 / 2
9,450
945
17,484
20,477
7,690
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 6 / 0
9,250
925
7,129
15,288
7,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
15
1 / 6 / 1
9,462
946
9,223
15,799
11,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

100

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
13 / 1 / 13
12,089
1,209
22,329
12,665
5,981
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
7 / 1 / 23
12,047
1,205
21,176
10,518
5,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
PaleEagle13
Cthulhu
18
4 / 0 / 21
11,547
1,155
11,807
8,521
12,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 2 / 18
10,656
1,066
10,460
8,766
4,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
crunher521
Jormungandr
18
6 / 0 / 19
11,414
1,141
16,762
16,575
12,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
126
4
Kills
32
32
Deaths
4
4
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AlonsoZC02
Sun Wukong
1
8
1
0.19
L
Zhong Kui
AndouJurai
Zhong Kui
2
4
0
0.5
L
Danzaburou
BluntedBurrito
Danzaburou
0
8
2
0.13
W
Chiron
13
1
13
19.5
W
7
1
23
18.5
W
Cthulhu
PaleEagle13
Cthulhu
4
0
21
14.5
W
2
2
18
5.5
W
Jormungandr
crunher521
Jormungandr
6
0
19
15.5
L
0
6
0
0
L
Set
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,457
Damage
82,534
88,868
Taken
57,045
53,728
Mitigated
41,900
9,369
Healing
9,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AlonsoZC02
Sun Wukong
6,513
891
0
1,054
20,309
16,889
0
7,754
12,012
0
12,227
L
Zhong Kui
AndouJurai
Zhong Kui
13,108
600
0
3,872
16,995
9,814
0
6,348
10,195
43,801
0
L
Danzaburou
BluntedBurrito
Danzaburou
17,484
7,196
0
1,068
20,477
7,690
0
6,999
13,063
0
41,343
W
Chiron
22,329
9,849
1,914
1,771
12,665
5,981
0
5,316
7,283
0
37,855
W
21,176
9,417
0
2,485
10,518
5,777
0
2,939
7,496
0
43,819
W
Cthulhu
PaleEagle13
Cthulhu
11,807
412
0
722
8,521
12,626
0
2,928
5,518
24,906
0
W
10,460
843
0
2,153
8,766
4,719
0
3,478
5,220
29,617
0
W
Jormungandr
crunher521
Jormungandr
16,762
3,274
0
500
16,575
12,797
0
5,576
10,732
36,793
0
L
7,129
831
630
1,914
15,288
7,452
0
7,794
6,972
20,186
0
L
Set
9,223
2,813
0
831
15,799
11,883
0
7,748
7,597
0
28,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,265
Gold Earned
57,753
217
Minions Killed
232
6
Camps Cleared
12
942,005
Distance Traveled
966,063
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,828
983
18
2
1
195,052
0
L
Zhong Kui
10,275
1,028
82
8
0
195,266
3
L
Danzaburou
9,450
945
41
4
1
168,924
1
W
Chiron
12,089
1,209
34
3
2
184,955
0
W
Neith
12,047
1,205
63
6
4
184,225
1
W
Cthulhu
11,547
1,155
35
4
2
215,227
0
W
Anubis
10,656
1,066
52
5
4
181,653
0
W
Jormungandr
11,414
1,141
48
5
0
200,003
0
L
Ra
9,250
925
36
4
2
168,102
0
L
Set
9,462
946
40
4
2
214,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role