Player Matchup

Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Gold V
NotDlchotomy
Bellona
Gold V
Level 119
God Stats
1W - 0L
1,290 SR
Queue Stats
5W - 2L
1,609 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
RufoCV
Ne Zha
Gold IV
Level 160
God Stats
6W - 0L
1,663 SR
Queue Stats
13W - 3L
1,676 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,484 SR
1,595 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,637 SR
1,474 MMR
Hou Yi
Hou Yi
Silver III
Eldrynil
Hou Yi
Silver III
Level 124
God Stats
1W - 2L
1,684 SR
Queue Stats
22W - 13L
1,393 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze V
Naswipp
Kuzenbo
Bronze V
Level 157
God Stats
0W - 1L
1,728 SR
Queue Stats
16W - 11L
1,528 MMR
Party 1
Odin
Odin
Bronze V
Razorzedge
Odin
Bronze V
Level 105
God Stats
6W - 2L
1,500 SR
Queue Stats
16W - 7L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
9 / 1 / 8
11,599
892
23,931
12,808
10,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
NotDlchotomy
Bellona
16
8 / 2 / 10
11,875
913
16,657
17,273
21,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ne Zha
RufoCV
Ne Zha
12
1 / 3 / 9
8,954
689
8,675
13,393
8,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Ah Muzen CabThothAphroditeSobekGilgamesh

VS

Bans
PersephoneEsetAnhurBaron SamediMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Eldrynil
Hou Yi
13
3 / 6 / 2
9,472
729
11,291
15,026
8,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Naswipp
Kuzenbo
12
0 / 6 / 5
8,802
677
7,363
22,515
27,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 6 / 2
8,713
670
10,492
20,208
15,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
18
Kills
6
6
Deaths
18
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
1
8
13
L
Hou Yi
Eldrynil
Hou Yi
3
6
2
0.67
L
Kuzenbo
Naswipp
Kuzenbo
0
6
5
0.42
W
Bellona
NotDlchotomy
Bellona
8
2
10
6.5
L
3
6
2
0.67
W
Ne Zha
RufoCV
Ne Zha
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,263
Damage
29,146
43,474
Taken
57,749
40,592
Mitigated
51,535
17,552
Healing
6,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
23,931
3,505
0
4,819
12,808
10,627
1,750
3,459
9,184
61,511
0
L
Hou Yi
Eldrynil
Hou Yi
11,291
4,159
0
1,987
15,026
8,176
0
5,665
9,138
0
37,771
L
Kuzenbo
Naswipp
Kuzenbo
7,363
3,012
1,034
1,770
22,515
27,497
11
10,093
11,587
17,616
0
W
Bellona
NotDlchotomy
Bellona
16,657
6,240
1,663
6,705
17,273
21,273
90
2,540
14,384
0
45,037
L
10,492
3,310
0
1,962
20,208
15,862
0
7,593
12,058
0
23,752
W
Ne Zha
RufoCV
Ne Zha
8,675
2,170
0
4,365
13,393
8,692
570
1,645
11,394
0
27,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,428
Gold Earned
26,987
171
Minions Killed
101
8
Camps Cleared
3
742,739
Distance Traveled
650,376
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,599
892
95
7
2
241,218
3
L
Hou Yi
9,472
729
72
6
2
172,096
4
L
Kuzenbo
8,802
677
14
1
1
228,461
3
W
Bellona
11,875
913
51
4
4
278,154
2
L
Odin
8,713
670
15
1
0
249,819
5
W
Ne Zha
8,954
689
25
2
2
223,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role