Player Matchup

Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
Chronosphere666
Nu Wa
Gold I
Level 160
God Stats
53W - 46L
1,625 SR
Queue Stats
618W - 628L
1,412 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
EtherealGrey
Sun Wukong
Gold III
Level 124
God Stats
7W - 4L
1,644 SR
Queue Stats
384W - 378L
1,417 MMR
Solo
Fafnir
Fafnir
Gold I
Xavienn
Fafnir
Gold I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 190L
1,395 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,554 SR
1,445 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,485 SR
1,433 MMR
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
IsCrooksy
Danzaburou
Gold V
Level 148
God Stats
2W - 0L
1,386 SR
Queue Stats
48W - 44L
1,546 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
KillaBxxxx
Baron Samedi
Gold IV
Level 156
God Stats
4W - 11L
1,420 SR
Queue Stats
181W - 175L
1,434 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
YRNHisoka
Tsukuyomi
Platinum III
Level 84
God Stats
162W - 141L
1,573 SR
Queue Stats
385W - 379L
1,435 MMR
Solo
Geb
Geb
Silver I
jiantmuncher24
Geb
Silver I
Level 142
God Stats
2W - 1L
1,548 SR
Queue Stats
26W - 34L
1,247 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 5 / 3
8,765
461
7,837
19,107
8,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
 
Neith
13
0 / 5 / 0
7,735
407
5,772
9,838
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 2
8,792
463
7,993
10,556
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
EtherealGrey
Sun Wukong
15
4 / 4 / 2
9,541
502
13,262
18,308
15,753
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
Xavienn
Fafnir
12
1 / 1 / 0
7,901
416
2,946
11,655
12,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AtlasBastetCliodhna

VS

Bans
MercuryNemesisJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 2 / 8
9,275
488
11,545
22,579
10,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
IsCrooksy
Danzaburou
18
6 / 0 / 1
11,652
613
7,682
13,181
5,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
KillaBxxxx
Baron Samedi
17
7 / 1 / 4
10,516
553
12,368
11,247
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
YRNHisoka
Tsukuyomi
17
4 / 3 / 2
10,612
559
13,475
15,306
11,346
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 1 / 8
8,985
473
4,674
10,474
11,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
7
Kills
20
20
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
5
3
0.5
L
Neith
 
Neith
0
5
0
0
W
Fenrir
 
Fenrir
2
2
8
3
L
1
5
2
0.4
L
Sun Wukong
EtherealGrey
Sun Wukong
4
4
2
1.25
W
Danzaburou
IsCrooksy
Danzaburou
6
0
1
6.5
W
Baron Samedi
KillaBxxxx
Baron Samedi
7
1
4
9
L
Fafnir
Xavienn
Fafnir
1
1
0
1
W
Tsukuyomi
YRNHisoka
Tsukuyomi
4
3
2
1.67
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,810
Damage
49,744
69,464
Taken
72,787
44,674
Mitigated
45,995
14,848
Healing
31,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,837
4,274
0
2,396
19,107
8,543
0
2,995
16,112
0
70,302
L
Neith
 
Neith
5,772
2,156
0
1,686
9,838
4,391
0
1,183
8,655
0
65,126
W
Fenrir
 
Fenrir
11,545
6,721
0
10,691
22,579
10,819
1,182
2,001
20,578
0
74,121
L
7,993
2,114
0
360
10,556
3,723
0
7,237
3,319
83,419
0
L
Sun Wukong
EtherealGrey
Sun Wukong
13,262
3,176
0
5,992
18,308
15,753
0
3,464
14,844
0
71,398
W
Danzaburou
IsCrooksy
Danzaburou
7,682
3,630
0
8,862
13,181
5,996
4,862
1,017
12,164
0
109,533
W
Baron Samedi
KillaBxxxx
Baron Samedi
12,368
1,146
2,040
4,453
11,247
6,200
0
4,211
7,036
90,174
0
L
Fafnir
Xavienn
Fafnir
2,946
425
1,338
3,076
11,655
12,264
0
2,163
9,492
26,420
0
W
Tsukuyomi
YRNHisoka
Tsukuyomi
13,475
3,136
0
3,117
15,306
11,346
232
1,094
14,212
0
84,962
W
4,674
1,226
0
1,841
10,474
11,634
0
2,616
7,858
22,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,734
Gold Earned
51,040
521
Minions Killed
634
0
Camps Cleared
0
1,691,286
Distance Traveled
1,841,814
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,765
461
100
5
0
399,534
5
L
Neith
7,735
407
118
6
0
283,181
3
W
Fenrir
9,275
488
110
6
0
395,693
2
L
Nu Wa
8,792
463
139
7
0
346,053
9
L
Sun Wukong
9,541
502
128
7
0
288,306
1
W
Danzaburou
11,652
613
186
10
0
354,059
4
W
Baron Samedi
10,516
553
139
7
0
353,167
4
L
Fafnir
7,901
416
36
2
0
374,212
7
W
Tsukuyomi
10,612
559
162
9
0
366,635
2
W
Geb
8,985
473
37
2
0
372,260
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role