Player Matchup

Thor
Thor
Silver I
 
Thor
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver III
ArsenalTX3
Artio
Silver III
Level 121
God Stats
0W - 3L
1,343 SR
Queue Stats
75W - 85L
921 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
DARKKONCR
Cu Chulainn
Silver I
Level 145
God Stats
23W - 14L
1,656 SR
Queue Stats
747W - 765L
1,165 MMR
Solo
Nu Wa
Nu Wa
Gold V
Ghost_Pappy14
Nu Wa
Gold V
Level 117
God Stats
40W - 31L
1,543 SR
Queue Stats
75W - 77L
1,335 MMR
Party 1
Apollo
Apollo
Silver IV
RythmicRick
Apollo
Silver IV
Level 128
God Stats
0W - 2L
1,394 SR
Queue Stats
5W - 14L
1,185 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,487 SR
1,221 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,457 SR
1,226 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
LokiJoestar
Chaac
Silver I
Level 148
God Stats
3W - 1L
1,561 SR
Queue Stats
231W - 242L
1,124 MMR
Solo
Vulcan
Vulcan
Gold V
XSX-SKRILLEX-BOS
Vulcan
Gold V
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
393W - 399L
1,181 MMR
Solo
Olorun
Olorun
Silver II
oPurjex
Olorun
Silver II
Level 54
God Stats
5W - 3L
1,151 SR
Queue Stats
108W - 112L
1,187 MMR
Solo
Mulan
Mulan
Silver II
x ARC Fives x
Mulan
Silver II
Level 160
God Stats
5W - 3L
1,575 SR
Queue Stats
124W - 134L
1,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
4 / 3 / 0
10,920
475
8,289
18,681
8,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
14
0 / 6 / 5
9,209
400
8,758
24,335
24,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cu Chulainn
DARKKONCR
Cu Chulainn
18
0 / 5 / 2
10,735
467
17,228
27,472
32,082
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
3 / 4 / 1
9,991
434
16,507
14,354
6,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
16
0 / 6 / 3
9,947
432
10,306
24,756
10,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AthenaLokiKing ArthurCliodhna

VS

Bans
IzanamiYu HuangPeleBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
4 / 2 / 7
11,054
481
11,123
12,505
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 11
11,537
502
11,747
24,036
18,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
5 / 0 / 7
11,986
521
14,867
16,047
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
oPurjex
Olorun
19
8 / 2 / 5
12,507
544
17,855
19,216
8,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
5 / 1 / 3
13,685
595
22,532
27,298
31,541
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
7
Kills
24
24
Deaths
7
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
3
0
1.33
W
Scylla
 
Scylla
4
2
7
3.75
L
Artio
0
6
5
0.42
L
Cu Chulainn
DARKKONCR
Cu Chulainn
0
5
2
0.2
L
3
4
1
0.88
W
2
2
11
3.75
L
Apollo
0
6
3
0.25
W
5
0
7
8.5
W
Olorun
oPurjex
Olorun
8
2
5
5.25
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,088
Damage
78,124
109,598
Taken
99,102
82,824
Mitigated
71,217
29,213
Healing
49,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
8,289
1,980
0
7,383
18,681
8,617
0
5,105
13,518
0
85,153
W
Scylla
 
Scylla
11,123
1,322
0
1,457
12,505
4,225
1,264
7,124
5,381
88,827
0
L
Artio
8,758
2,037
938
4,863
24,335
24,609
0
13,855
10,236
26,728
0
L
Cu Chulainn
DARKKONCR
Cu Chulainn
17,228
3,894
0
4,548
27,472
32,082
0
5,896
21,576
0
100,290
L
16,507
5,686
46
2,985
14,354
6,573
0
6,772
7,284
97,215
0
W
11,747
2,620
3,479
10,329
24,036
18,581
282
11,938
12,098
0
74,738
L
Apollo
10,306
7,198
0
8,450
24,756
10,943
1,572
11,539
13,139
0
83,117
W
14,867
4,694
0
8,776
16,047
7,939
297
1,590
14,457
105,721
0
W
Olorun
oPurjex
Olorun
17,855
8,940
402
8,408
19,216
8,931
3,894
3,390
15,826
103,822
0
W
22,532
4,993
0
16,531
27,298
31,541
1,936
1,223
26,075
0
131,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,802
Gold Earned
60,769
592
Minions Killed
763
0
Camps Cleared
0
2,006,467
Distance Traveled
2,143,151
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,920
475
111
5
0
422,792
6
W
Scylla
11,054
481
151
7
0
401,141
5
L
Artio
9,209
400
36
2
0
414,765
1
L
Cu Chulainn
10,735
467
172
7
0
410,373
0
L
Nu Wa
9,991
434
134
6
0
371,655
0
W
Chaac
11,537
502
102
4
0
434,603
1
L
Apollo
9,947
432
139
6
0
386,882
0
W
Vulcan
11,986
521
134
6
0
482,998
3
W
Olorun
12,507
544
159
7
0
404,604
4
W
Mulan
13,685
595
217
9
0
419,805
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role