Player Matchup

Jormungandr
Jormungandr
ARXSoldier
Jormungandr
Level 108
God Stats
1W - 2L
1,285 SR
Queue Stats
244W - 239L
1,544 Elo+
Party 1
Fenrir
Fenrir
IMpickleR1cK695
Fenrir
Level 123
God Stats
0W - 2L
1,116 SR
Queue Stats
115W - 111L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
Mamma Skye6551
Guan Yu
Level 82
God Stats
1W - 2L
1,707 SR
Queue Stats
60W - 43L
1,500 Elo+
Solo
Izanami
Izanami
O1PumpChump8290
Izanami
Level 112
God Stats
8W - 8L
1,633 SR
Queue Stats
444W - 397L
1,519 Elo+
Party 1
Chiron
Chiron
SPD ThR4Sh3R
Chiron
Level 125
God Stats
2W - 4L
1,771 SR
Queue Stats
326W - 324L
1,529 Elo+
Party 1
Team Averages
Level 110
1,502 SR
1,521 Elo+

VS

Team Averages
Level 131
1,516 SR
1,460 Elo+
Fenrir
Fenrir
FYC INeroI
Fenrir
Level 129
God Stats
22W - 14L
1,554 SR
Queue Stats
559W - 569L
1,461 Elo+
Party 2
Ah Puch
Ah Puch
Ka0TiC Warrior
Ah Puch
Level 142
God Stats
44W - 26L
1,631 SR
Queue Stats
973W - 1,004L
1,513 Elo+
Party 2
Nike
Nike
Psychometry7174
Nike
Level 132
God Stats
1W - 1L
1,291 SR
Queue Stats
158W - 152L
1,482 Elo+
Solo
Chang'e
Chang'e
Tay3Ta3
Chang'e
Level 125
God Stats
5W - 6L
1,605 SR
Queue Stats
338W - 359L
1,431 Elo+
Solo
Cthulhu
Cthulhu
yOzzy456
Cthulhu
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
639W - 681L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ARXSoldier
Jormungandr
19
6 / 8 / 9
12,007
750
27,421
23,526
20,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 8 / 4
8,982
561
5,106
18,276
15,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 8 / 10
9,442
590
5,674
29,730
27,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 8 / 6
9,469
592
15,316
16,237
7,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
19
9 / 6 / 3
12,060
754
18,709
18,519
8,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FYC INeroI
Fenrir
19
8 / 5 / 16
12,446
778
14,260
16,803
11,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
10 / 1 / 23
13,739
859
30,743
14,281
7,039
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 4 / 19
11,325
708
13,018
19,183
23,900
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Tay3Ta3
Chang'e
20
10 / 4 / 24
12,660
791
19,972
20,406
8,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
yOzzy456
Cthulhu
17
4 / 5 / 25
11,046
690
17,718
26,961
30,052
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
145
18
Kills
38
38
Deaths
19
32
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ARXSoldier
Jormungandr
6
8
9
1.31
W
Fenrir
FYC INeroI
Fenrir
8
5
16
3.2
L
1
8
4
0.38
W
10
1
23
21.5
L
1
8
10
0.75
L
1
8
6
0.5
W
6
4
19
3.88
L
Chiron
9
6
3
1.75
W
Chang'e
Tay3Ta3
Chang'e
10
4
24
5.5
W
Cthulhu
yOzzy456
Cthulhu
4
5
25
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,226
Damage
95,711
106,288
Taken
97,634
78,541
Mitigated
80,552
26,374
Healing
37,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ARXSoldier
Jormungandr
27,421
6,377
1,971
2,431
23,526
20,681
0
13,815
9,519
54,638
0
W
Fenrir
FYC INeroI
Fenrir
14,260
2,909
1,374
1,382
16,803
11,005
3,905
3,584
13,152
0
18,138
L
5,106
748
743
1,351
18,276
15,212
0
11,784
6,273
0
9,018
W
30,743
505
846
3,669
14,281
7,039
1,418
5,272
9,009
66,543
0
L
5,674
635
5,551
6,553
29,730
27,431
36
18,040
11,494
0
9,668
L
15,316
11,156
1,679
1,099
16,237
7,073
3,240
13,268
2,937
0
29,812
W
13,018
1,328
1,727
2,463
19,183
23,900
784
6,863
12,074
0
22,498
L
Chiron
18,709
4,265
1,642
3,354
18,519
8,144
222
11,525
6,788
0
34,324
W
Chang'e
Tay3Ta3
Chang'e
19,972
2,630
11,230
7,808
20,406
8,556
1,703
4,681
15,613
37,560
0
W
Cthulhu
yOzzy456
Cthulhu
17,718
812
3,078
4,386
26,961
30,052
434
7,021
19,904
33,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,960
Gold Earned
61,216
164
Minions Killed
160
0
Camps Cleared
0
1,250,233
Distance Traveled
1,422,321
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,007
750
50
3
0
252,985
0
W
Fenrir
12,446
778
7
0
0
288,927
0
L
Fenrir
8,982
561
5
0
0
288,645
0
W
Ah Puch
13,739
859
71
4
0
308,089
0
L
Guan Yu
9,442
590
7
0
0
257,557
1
L
Izanami
9,469
592
62
4
0
220,589
2
W
Nike
11,325
708
16
1
0
283,102
0
L
Chiron
12,060
754
40
3
0
230,457
0
W
Chang'e
12,660
791
23
1
0
275,557
0
W
Cthulhu
11,046
690
43
3
0
266,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role