Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Ironhunter111
Tiamat
Level 160
God Stats
13W - 17L
1,301 SR
Queue Stats
188W - 215L
1,471 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Macky2692
Ah Muzen Cab
Level 140
God Stats
1W - 3L
1,637 SR
Queue Stats
7W - 12L
1,450 Elo+
Party 3
Sylvanus
Sylvanus
Samuraios
Sylvanus
Level 137
God Stats
1W - 2L
1,286 SR
Queue Stats
9W - 14L
1,396 Elo+
Party 3
Medusa
Medusa
xBakurx
Medusa
Level 138
God Stats
12W - 14L
1,384 SR
Queue Stats
102W - 134L
1,427 Elo+
Party 2
Team Averages
Level 146
1,421 SR
1,449 Elo+

VS

Team Averages
Level 111
1,483 SR
1,477 Elo+
Cliodhna
Cliodhna
Capt_Flash1
Cliodhna
Level 146
God Stats
3W - 1L
1,523 SR
Queue Stats
176W - 175L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
DaultonO
Kukulkan
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,465 Elo+
Solo
Cthulhu
Cthulhu
Muddyhair8384
Cthulhu
Level 64
God Stats
2W - 3L
1,516 SR
Queue Stats
41W - 46L
1,454 Elo+
Solo
Bakasura
Bakasura
RSauceBeast2
Bakasura
Level 124
God Stats
12W - 7L
1,500 SR
Queue Stats
70W - 61L
1,500 Elo+
Solo
Cupid
Cupid
Scorpian070707
Cupid
Level 103
God Stats
1W - 3L
1,377 SR
Queue Stats
249W - 207L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
0 / 2 / 0
7,414
371
4,070
12,620
5,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 1 / 0
9,159
458
5,643
6,601
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Macky2692
Ah Muzen Cab
15
1 / 2 / 0
9,372
469
9,914
24,342
9,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Samuraios
Sylvanus
12
1 / 5 / 0
8,199
410
6,962
22,062
13,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
xBakurx
Medusa
14
1 / 6 / 1
8,641
432
4,615
16,264
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Capt_Flash1
Cliodhna
17
1 / 1 / 1
11,258
563
17,437
19,000
12,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
DaultonO
Kukulkan
18
1 / 0 / 1
11,417
571
9,272
9,914
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
15
1 / 1 / 10
10,132
507
10,173
20,536
23,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
RSauceBeast2
Bakasura
17
9 / 0 / 3
11,224
561
11,508
14,837
7,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 1 / 5
11,358
568
13,344
10,611
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
3
Kills
16
16
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
2
0
0
W
Cliodhna
Capt_Flash1
Cliodhna
1
1
1
1.5
W
Kukulkan
DaultonO
Kukulkan
1
0
1
1.5
L
0
1
0
0
L
Ah Muzen Cab
Macky2692
Ah Muzen Cab
1
2
0
0.5
W
Cthulhu
1
1
10
6
W
Bakasura
RSauceBeast2
Bakasura
9
0
3
10.5
L
Sylvanus
Samuraios
Sylvanus
1
5
0
0.2
W
4
1
5
6.5
L
Medusa
xBakurx
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,204
Damage
61,734
81,889
Taken
74,898
39,376
Mitigated
53,746
38,584
Healing
30,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,070
727
0
4,832
12,620
5,308
385
1,906
10,374
0
40,732
W
Cliodhna
Capt_Flash1
Cliodhna
17,437
1,303
0
12,149
19,000
12,547
497
193
18,807
0
92,210
W
Kukulkan
DaultonO
Kukulkan
9,272
613
0
4,768
9,914
5,009
980
2,690
7,224
142,303
0
L
5,643
339
0
2,396
6,601
4,009
5
3,263
3,103
82,773
0
L
Ah Muzen Cab
Macky2692
Ah Muzen Cab
9,914
5,063
0
13,228
24,342
9,879
855
2,172
21,445
0
83,953
W
Cthulhu
10,173
799
286
4,731
20,536
23,465
224
5,914
14,622
31,521
0
W
Bakasura
RSauceBeast2
Bakasura
11,508
7,276
0
3,282
14,837
7,313
2,212
2,770
12,067
0
87,045
L
Sylvanus
Samuraios
Sylvanus
6,962
1,380
5,143
10,033
22,062
13,912
296
8,616
12,829
37,305
0
W
13,344
5,795
319
4,679
10,611
5,412
2,513
1,500
9,111
0
96,994
L
Medusa
xBakurx
Medusa
4,615
1,932
0
2,952
16,264
6,268
162
3,488
12,343
0
50,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,785
Gold Earned
55,389
488
Minions Killed
749
0
Camps Cleared
0
1,709,437
Distance Traveled
2,091,550
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,414
371
72
4
0
364,002
8
W
Cliodhna
11,258
563
185
9
0
450,963
3
W
Kukulkan
11,417
571
197
10
0
384,353
4
L
Tiamat
9,159
458
148
7
0
325,582
4
L
Ah Muzen Cab
9,372
469
138
7
0
372,148
2
W
Cthulhu
10,132
507
47
2
0
443,464
11
W
Bakasura
11,224
561
155
8
0
473,317
0
L
Sylvanus
8,199
410
47
2
0
323,987
11
W
Cupid
11,358
568
165
8
0
339,453
3
L
Medusa
8,641
432
83
4
0
323,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role