Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
BargaofAnarchy
Mercury
Level 160
God Stats
15W - 22L
1,547 SR
Queue Stats
283W - 309L
1,537 Elo+
Party 2
Ra
Ra
Taru-89-
Ra
Level 159
God Stats
6W - 10L
1,656 SR
Queue Stats
72W - 83L
1,481 Elo+
Party 2
Tyr
Tyr
barkyj
Tyr
Level 144
God Stats
3W - 3L
1,743 SR
Queue Stats
184W - 186L
1,619 Elo+
Party 2
Team Averages
Level 156
1,589 SR
1,527 Elo+

VS

Team Averages
Level 32
1,794 SR
1,784 Elo+
Cthulhu
Cthulhu
FalconJewGayLord
Cthulhu
Level 18
God Stats
2W - 0L
1,781 SR
Queue Stats
31W - 8L
1,799 Elo+
Party 1
Kukulkan
Kukulkan
HughJanusQC69
Kukulkan
Level 86
God Stats
2W - 0L
1,766 SR
Queue Stats
76W - 17L
1,862 Elo+
Party 1
Neith
Neith
Medioamsiedad
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,501 Elo+
Solo
Chaac
Chaac
RambokushQc
Chaac
Level 29
God Stats
11W - 2L
1,943 SR
Queue Stats
90W - 21L
1,858 Elo+
Party 1
Agni
Agni
touchepipi
Agni
Level 23
God Stats
3W - 0L
1,981 SR
Queue Stats
24W - 4L
1,899 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 1 / 4
6,993
777
4,121
10,899
9,723
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
 
Heimdallr
9
0 / 0 / 0
5,574
619
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 7
7,290
810
5,858
11,622
6,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 2 / 3
6,974
775
6,408
8,368
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
barkyj
Tyr
13
4 / 5 / 2
7,210
801
6,376
12,971
7,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,071
897
9,462
10,736
6,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
HughJanusQC69
Kukulkan
13
1 / 0 / 6
7,131
792
8,749
4,091
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 5
6,791
755
4,546
5,760
2,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 4
6,487
721
6,583
15,389
9,401
14
3 / 1 / 4
7,749
861
8,789
7,254
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
10
Kills
8
8
Deaths
10
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
4
4
L
Heimdallr
 
Heimdallr
0
0
0
0
L
1
0
7
4.5
W
4
1
3
5.5
W
Kukulkan
HughJanusQC69
Kukulkan
1
0
6
4
W
0
2
5
1.25
W
0
6
4
0.33
L
3
2
3
2.25
L
Tyr
barkyj
Tyr
4
5
2
1
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,763
Damage
38,129
43,860
Taken
43,230
27,231
Mitigated
22,645
12,969
Healing
13,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,121
1,678
1,481
3,959
10,899
9,723
0
5,576
5,323
16,706
0
L
Heimdallr
 
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
5,858
1,456
1,105
1,836
11,622
6,390
0
6,448
5,174
0
17,392
W
9,462
794
2,240
5,063
10,736
6,123
22
2,428
8,308
28,287
0
W
Kukulkan
HughJanusQC69
Kukulkan
8,749
1,319
0
495
4,091
1,697
1,201
2,222
1,869
22,425
0
W
4,546
3,534
0
1,797
5,760
2,596
873
1,160
4,554
0
15,130
W
6,583
638
277
2,314
15,389
9,401
102
2,494
12,895
0
14,367
L
6,408
250
477
1,378
8,368
3,774
0
6,977
1,391
21,253
0
L
Tyr
barkyj
Tyr
6,376
1,120
0
2,733
12,971
7,344
0
7,999
4,972
0
12,502
W
8,789
595
0
1,148
7,254
2,828
698
2,225
5,029
25,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,041
Gold Earned
36,229
112
Minions Killed
172
0
Camps Cleared
0
768,874
Distance Traveled
949,815
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,993
777
36
4
0
168,345
0
L
Heimdallr
5,574
619
0
0
0
4,704
0
L
Mercury
7,290
810
22
2
0
226,166
0
W
Cthulhu
8,071
897
40
4
0
225,633
3
W
Kukulkan
7,131
792
48
5
0
190,147
4
W
Neith
6,791
755
30
3
0
136,024
0
W
Chaac
6,487
721
18
2
0
199,920
2
L
Ra
6,974
775
33
4
0
190,036
0
L
Tyr
7,210
801
21
2
0
179,623
3
W
Agni
7,749
861
36
4
0
198,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role