Player Matchup

Hades
Hades
BiggNutss_1265
Hades
Level 68
God Stats
2W - 1L
1,525 SR
Queue Stats
5W - 9L
1,102 Elo+
Party 1
Chaac
Chaac
JimmyisClutchh
Chaac
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,228 Elo+
Party 1
Ares
Ares
TheFates
Ares
Level 43
God Stats
2W - 1L
1,511 SR
Queue Stats
16W - 15L
1,451 Elo+
Solo
Bakasura
Bakasura
UwUSlayerTito
Bakasura
Level 89
God Stats
6W - 4L
1,837 SR
Queue Stats
200W - 278L
1,409 Elo+
Solo
Jing Wei
Jing Wei
jud06e
Jing Wei
Level 99
God Stats
2W - 0L
1,761 SR
Queue Stats
143W - 145L
1,399 Elo+
Solo
Team Averages
Level 76
1,627 SR
1,318 Elo+

VS

Team Averages
Level 63
1,525 SR
1,320 Elo+
Anubis
Anubis
Dwreckless421
Anubis
Level 144
God Stats
22W - 30L
1,400 SR
Queue Stats
475W - 515L
1,339 Elo+
Solo
Apollo
Apollo
Kurama2252979
Apollo
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 170L
1,346 Elo+
Party 2
Cthulhu
Cthulhu
Lilreaper4832
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,396 Elo+
Party 2
Thor
Thor
RodEinherjar
Thor
Level 18
God Stats
3W - 8L
1,684 SR
Queue Stats
183W - 215L
1,247 Elo+
Party 2
Chaac
Chaac
reaperz angel
Chaac
Level 69
God Stats
3W - 4L
1,542 SR
Queue Stats
357W - 347L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 9
12,051
574
20,753
21,013
12,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 1 / 4
10,675
508
11,696
16,897
18,711
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
16
8 / 0 / 18
11,684
556
12,192
17,731
22,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
UwUSlayerTito
Bakasura
17
3 / 2 / 6
10,343
493
8,498
16,333
7,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
jud06e
Jing Wei
19
12 / 1 / 10
12,844
612
23,214
17,020
8,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
9,511
453
9,069
21,086
12,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 16 / 1
7,317
348
8,131
22,133
6,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
11
1 / 6 / 1
8,015
382
6,900
20,439
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 4 / 1
8,085
385
8,053
17,263
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
2 / 1 / 0
11,023
525
16,514
19,376
15,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
10
33
Kills
7
7
Deaths
33
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
3
9
3.83
L
3
6
0
0.5
W
3
1
4
5
L
0
16
1
0.03
L
Cthulhu
1
6
1
0.25
L
1
4
1
0.38
W
Ares
8
0
18
17
W
Bakasura
UwUSlayerTito
Bakasura
3
2
6
3
W
Jing Wei
jud06e
Jing Wei
12
1
10
17
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,353
Damage
48,667
88,994
Taken
100,297
70,237
Mitigated
58,772
28,760
Healing
25,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,753
1,063
787
11,276
21,013
12,361
1,310
8,514
12,499
94,149
0
L
9,069
775
0
10,100
21,086
12,117
469
11,714
8,481
80,407
0
W
11,696
2,310
0
3,360
16,897
18,711
729
237
16,660
0
69,749
L
8,131
4,027
0
0
22,133
6,974
0
6,550
15,185
0
35,010
L
Cthulhu
6,900
772
216
1,623
20,439
17,646
112
7,783
11,952
25,814
0
L
8,053
2,390
0
3,316
17,263
6,948
360
3,755
13,196
0
51,718
W
Ares
12,192
1,523
0
2,552
17,731
22,765
773
3,890
13,841
34,758
0
W
Bakasura
UwUSlayerTito
Bakasura
8,498
6,118
0
3,001
16,333
7,921
1,328
2,367
13,966
0
71,764
W
Jing Wei
jud06e
Jing Wei
23,214
19,268
0
7,784
17,020
8,479
3,717
2,170
14,850
0
126,287
L
16,514
4,058
0
9,835
19,376
15,087
750
2,162
17,132
0
93,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,597
Gold Earned
43,951
622
Minions Killed
475
0
Camps Cleared
0
2,083,634
Distance Traveled
1,764,430
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,051
574
159
8
0
390,314
1
L
Anubis
9,511
453
137
7
0
267,972
1
W
Chaac
10,675
508
132
6
0
420,599
0
L
Apollo
7,317
348
57
3
0
352,847
2
L
Cthulhu
8,015
382
21
1
0
342,593
2
L
Thor
8,085
385
81
4
0
404,130
1
W
Ares
11,684
556
43
2
0
390,443
2
W
Bakasura
10,343
493
109
5
0
474,360
2
W
Jing Wei
12,844
612
179
9
0
407,918
4
L
Chaac
11,023
525
179
9
0
396,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role