Player Matchup

Danzaburou
Danzaburou
Crinik
Danzaburou
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 98L
1,619 Elo+
Party 2
Mulan
Mulan
Randumgaming
Mulan
Level 108
God Stats
3W - 3L
1,375 SR
Queue Stats
459W - 393L
1,581 Elo+
Party 2
Sol
Sol
Skratsquatch
Sol
Level 68
God Stats
21W - 18L
1,581 SR
Queue Stats
241W - 245L
1,582 Elo+
Party 2
Team Averages
Level 80
1,485 SR
1,594 Elo+

VS

Team Averages
Level 69
1,432 SR
1,487 Elo+
Ra
Ra
BabyLungs007
Ra
Level 62
God Stats
5W - 11L
1,500 SR
Queue Stats
125W - 146L
1,499 Elo+
Party 1
Mulan
Mulan
BobbyTallsocks
Mulan
Level 68
God Stats
8W - 7L
1,296 SR
Queue Stats
82W - 72L
1,504 Elo+
Party 1
Fenrir
Fenrir
fokacho
Fenrir
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crinik
Danzaburou
17
7 / 3 / 7
11,980
856
19,832
13,205
4,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 7 / 8
10,251
732
12,764
18,908
11,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 11
10,883
777
19,098
13,831
4,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 6
10,669
762
13,908
15,844
7,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 5 / 6
9,452
675
8,242
20,340
14,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
fokacho
Fenrir
15
7 / 7 / 3
10,941
782
11,142
20,385
10,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
15
Kills
13
13
Deaths
15
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
3
6
2.33
L
2
5
6
1
W
Danzaburou
Crinik
Danzaburou
7
3
7
3.5
W
4
7
8
1.14
W
4
3
11
3.17
L
Fenrir
fokacho
Fenrir
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,694
Damage
33,292
45,944
Taken
56,569
21,058
Mitigated
32,631
14,590
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,908
924
1,296
3,199
15,844
7,048
0
5,320
10,450
61,250
0
L
8,242
590
0
2,800
20,340
14,997
230
7,153
12,826
0
20,807
W
Danzaburou
Crinik
Danzaburou
19,832
11,719
0
3,791
13,205
4,928
1,504
4,473
8,732
0
62,091
W
12,764
1,627
416
4,796
18,908
11,517
168
5,328
13,580
0
26,019
W
19,098
10,079
0
5,587
13,831
4,613
1,205
4,416
9,415
46,499
0
L
Fenrir
fokacho
Fenrir
11,142
2,796
0
1,721
20,385
10,586
0
7,060
13,052
0
19,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,114
Gold Earned
31,062
182
Minions Killed
149
9
Camps Cleared
5
711,853
Distance Traveled
791,228
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,669
762
93
7
4
286,262
2
L
Mulan
9,452
675
37
3
0
243,693
1
W
Danzaburou
11,980
856
90
6
5
228,770
4
W
Mulan
10,251
732
37
3
2
236,412
1
W
Sol
10,883
777
55
4
2
246,671
1
L
Fenrir
10,941
782
19
1
1
261,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role